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Pemanfaatan Media Pembelajaran Berbasis Gamifikasi dalam Proses Pembelajaran di MIS Terpadu Al-Azhfar Hakeu, Febrianto; Pakaya, Idan I.; Tangkudung, Mutmain
Awwaliyah: Jurnal Pendidikan Guru Madrasah Ibtidaiyah Vol. 6 No. 2 (2023): Awwaliyah: Jurnal PGMI
Publisher : rogram Studi Pendidikan Guru Madrasah Ibtidaiyah (PGMI) Fakultas Tarbiyah dan Ilmu Keguruan Institut Agama Islam Tarbiyatut Tholabah (IAI TABAH) Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58518/awwaliyah.v6i2.1930

Abstract

This study aims to investigate the impact of gamification-based learning media in the learning process at MIS Terpadu Al-Azhfar North Gorontalo, focusing on student motivation and learning outcomes. This type of research is descriptive qualitative to gain an in-depth understanding of the use of gamification-based learning media by teachers at MIS Terpadu Al-Azhfar North Gorontalo. Based on the results of the study, it can be seen that the teachers of MIS Terpadu Al-Azhfar North Gorontalo have yet to maximize the use of gamification-based learning media, so learning is less fun and ineffective, students seem inactive in the learning process There is no two-way communication between teachers and students. In addition, there is no teacher creativity in making the class more fun, and teacher mastery of the class could be better, resulting in a lack of student interest to focus on learning in the classroom. A trial of the use of Gamification-based learning media in the learning process at the Integrated MIS Terpadu Al-Azhfar shows that the use of gamification-based learning media positively impacts learning motivation and student engagement. Teachers who integrate game elements in learning successfully create an engaging and dynamic learning environment. Students show greater interest in education and are more eager to participate in learning activities. Student academic outcomes also improved, with an improved understanding of concepts and critical thinking skills.
Model Pembelajaran Interaktif dalam Meningkatkan Keterampilan Literasi Membaca dan Menulis Siswa di Sekolah Dasar Tangkudung, Mutmain; Zakarina, Uznul; Gafur, Dea Amanda; Maladja, Elsa Daeng; Akuba, Adelia
Ideas: Jurnal Pendidikan, Sosial dan Budaya Vol 10 No 4 (2024): Ideas: Pendidikan, Sosial, dan Budaya (November)
Publisher : Ideas Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32884/ideas.v10i4.1905

Abstract

The learning model is a support for the learning process, for this reason, its use is important in the implementation of learning. This study aims to describe the use of interactive learning models in elementary schools in improving students' reading and writing skills. The method used in the study is qualitative descriptive to determine the use of interactive media in learning in elementary schools. The results of the study show that the application of the interactive learning model in schools is carried out quite optimally and has contributed positively to improving students' reading and writing skills. Schools that implement an interactive learning model carry out teacher training, and provide facilities to support the implementation of the program.
Kesadaran Komunitas dalam Membangun Budaya Anti-Bullying di Lingkungan Madrasah Zakarina, Uznul; Tangkudung, Mutmain; Sudai, Rahmawati; Ananda, Adelia; Patpaylohohi, Agustrianto
Ideas: Jurnal Pendidikan, Sosial dan Budaya Vol 10 No 4 (2024): Ideas: Pendidikan, Sosial, dan Budaya (November)
Publisher : Ideas Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32884/ideas.v10i4.1906

Abstract

Bullying prevention can be done with an anti-bullying policy, the policy can create awareness and make the school environment comfortable, the school is obliged to support every positive activity involving the entire school community. This research aims to understand the extent of community awareness in an effort to build an anti-bullying culture in the madrasah environment. This study uses a qualitative method with observation, interview, and documentation data collection techniques. The results of the study show that most Madrasas have implemented anti-bullying policies and programs involving teachers, students, and parents. However, there are still several bullyings that occur, namely physical, verbal, social and cyberbullying, which have a negative impact on victims.
Workshop Media Pembelajaran Digital Bagi Guru Dengan Teknologi AI (Artificial Intelligence) Hakeu, Febrianto; Pakaya, Idan I.; Djahuno, Ridwanto; Zakarina, Uznul; Tangkudung, Mutmain
Mohuyula : Jurnal Pengabdian Kepada Masyarakat Vol 2, No 2 (2023): Desember
Publisher : Universitas Muhammadiyah Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31314/mohuyula.2.2.36-49.2023

Abstract

Workshop Media Pembelajaran Digital Bagi Guru dengan Teknologi AI (Artificial Intelligence) merupakan kegiatan pengabdian yang bertujuan untuk meningkatkan keterampilan guru dalam memanfaatkan teknologi kecerdasan buatan (AI) dalam proses pembelajaran. Workshop ini fokus pada pengembangan kemampuan guru dalam menciptakan materi pembelajaran yang interaktif dan personalisasi, memanfaatkan berbagai alat dan aplikasi berbasis AI. Selain aspek praktis, kegiatan ini juga membahas konsep dasar AI, etika penggunaannya, dan cara mengatasi tantangan yang mungkin muncul. Metode yang dilakukan dalam kegiatan ini adalah metode demontrasi secara langsung dan metode ceramah. Hasilnya adalah Para peserta workshop berkolaborasi dalam sesi-sesi interaktif, berbagi pengalaman, dan menggali potensi teknologi AI untuk meningkatkan efektivitas pembelajaran di kelas. Hasilnya, diharapkan para guru dapat mengintegrasikan teknologi AI secara kreatif dan etis, menciptakan lingkungan pembelajaran yang responsif dan inovatif. Kesimpulannya, workshop ini menjadi langkah penting dalam mempersiapkan pendidik untuk menghadapi tuntutan pendidikan abad ke-21 dan memaksimalkan manfaat teknologi AI dalam proses pembelajaran.