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Implementasi Media Board game edukasi Pada Pembelajaran Pendidikan Agama Islam di Sekolah Dasar Usamah, Asep; Yulianengsih, Neng Lia; Fitriyani, Yani; Fauziyah, Adilah
Attadib: Journal of Elementary Education Vol 8, No 1 (2024): Attadib: Journal of Elementary Education
Publisher : Fakultas Agama Islam Universitas Ibn Khaldun Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32507/attadib.v8i1.2424

Abstract

Rendahnya hasil belajar siswa menjadi suatu permasalahan yang terjadi, hal ini disebabkan karena belum terdapat penggunaan variasi media pembelajaran. Tujuan dari penelitian ini adalah untuk meningkatkan hasil belajar siswa melalui penggunaan media pembelajaran Board game edukasi pada pembelajaran PAI yang dapat digunakan untuk mendukung pembelajaran sehingga membantu pengajar dalam menyampaikan materi pembelajaran. Penelitian ini menggunakan jenis penelitian kuantitatif dengan pendekatan Pre-Experimental Design (Nondesign) dengan desain penelitian One Group Pretest-Posttest Design. Subjek penelitian ini yaitu siswa kelas 4 SD Aisyiyah Kecamatan Kuningan. Teknik pengumpulan data diperoleh dari sebuah pengujian atau tes yang dilakukan pada pretest dan posttest. Analisis data menggunakan uji instrumen dan uji statistik. Hasil penelitian menunjukan terdapat perbedaan hasil belajar siswa sebelum dan sesudah menggunakan media board game edukasi, hal ini dibuktikan dari hasil rata-rata mengalami kenaikan skor seluruh siswa dan peningkatan yang signifikan. Kesimpulan penelitian bahwa media board game edukasi berdampak pada peningkatan hasil belajar siswa. Penelitian ini diharapkan menjadi referensi bagi guru untuk menggunakan media pembelajaran yang bervariasi salah satunya media board game edukasi.
Penerapan Media Ular Tangga untuk Meningkatkan Pemahaman Siswa dalam Mata Pelajaran PKN Kelas V SDN Timbang Farhan, Miftahul; Yulianengsih, Neng Lia
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.2014

Abstract

This study aims to measure the influence of snake and ladder media development in PKN learning on students' learning understanding in theme 2 of rights and obligations material in class V of SDN Timbang. This study uses a type of Quasi Exerimental Design research with a posttest-only control group design. In this study, the population is all students in grade V of SDN Timbang in Cigandamekar district, while the sample is 21 students in class VA and 22 in class V-B. The average posttest results in the control class were 69, and the average score in the experimental class was 86. The average experimental class increased by 12.05. Based on the results of the calculation using SPSS 29.00, it is known that the tcount value (3,111) > ttable (2,073) and the significance value of 0.003 < 0.05, it can be concluded that the use of snake and ladder media in PKN learning has an effect on the learning understanding of grade V students at Timbang State Elementary School, Cigandamekar District, Kuningan Regency
PENERAPAN BAHAN AJAR ELEKTRONIK BERBASIS GOOGLE SITES UNTUK MENINGKATKAN HASIL BELAJAR SISWA Nurhayati, Nia; Yulianengsih, Neng Lia
Refleksi Edukatika : Jurnal Ilmiah Kependidikan Vol 15, No 1 (2024): Refleksi Edukatika: Jurnal Ilmiah Kependidikan (Desember 2024) / In Press
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/re.v15i1.13262

Abstract

The aim of this research is to determine the differences between Google Sites before being used and after being used as electronic teaching materials in improving student learning outcomes on plant breeding material.The research method used is a quantitative experimental method with a pre-experimental design. The data collection techniques used were pretest, posttest and documentation. The data analysis technique is an instrument test which consists of validation and reliability tests, distinguishing power and level of difficulty and also uses data tests which consist of normality tests, homogeneity tests and T tests which use parametric statistical tests, namely the paired samples t test.The research results show that electronic teaching materials based on Google sites are successful in use. This can be proven by the calculated results of the paired samples t test on the aspect of learning outcomes which obtained a value of 0.000, where Sig. (2-tailed) 0.05, then the result Ha is accepted. So it can be concluded that Google Sites can be applied as teaching material in elementary schools to improve student learning outcomes.
IMPLEMENTASI MEDIA BOARD GAME EDUKASI PADA PEMBELAJARAN PENDIDIKAN AGAMA ISLAM DI SEKOLAH DASAR Usamah, Asep; Yulianengsih, Neng Lia; Fitriyani, Yani; Fauziyah, Adilah
ATTA`DIB Vol. 8 No. 1 (2024): APRIL
Publisher : Program Studi PGMI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/at-tadib.v8i1.19459

Abstract

Rendahnya hasil belajar siswa menjadi suatu permasalahan yang terjadi, hal ini disebabkan karena belum terdapat penggunaan variasi media pembelajaran. Tujuan dari penelitian ini adalah untuk meningkatkan hasil belajar siswa melalui penggunaan media pembelajaran Board game edukasi pada pembelajaran PAI yang dapat digunakan untuk mendukung pem-belajaran sehingga membantu pengajar dalam menyampaikan materi pembelajaran. Penelitian ini menggunakan jenis penelitian kuantitatif dengan pendekatan Pre-Experimental Design (Nondesign) dengan desain penelitian One Group Pretest-Posttest Design. Subjek penelitian ini yaitu siswa kelas 4 SD Aisyiyah Kecamatan Kuningan. Teknik pengumpulan data diperoleh dari sebuah pengujian atau tes yang dilakukan pada pretest dan posttest. Analisis data menggunakan uji instrumen dan uji statistik. Hasil penelitian menun-jukan terdapat perbedaan hasil belajar siswa sebelum dan sesudah menggunakan media board game edukasi, hal ini dibuktikan dari hasil rata-rata mengalami kenaikan skor seluruh siswa dan peningkatan yang signifikan. Kesimpulan penelitian bahwa media board game edukasi berdampak pada peningkatan hasil belajar siswa. Penelitian ini diharapkan menjadi referensi bagi guru untuk menggunakan media pembelajaran yang bervariasi salah satunya media board game edukasi.
Penerapan Model Pembelajaran Make a Match untuk Meningkatkan Hasil Belajar Siswa Kelas IV pada Pelajaran IPAS di SD Negeri 2 Kasturi Komala, Widiani Ica; Yulianengsih, Neng Lia
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.3910

Abstract

This study aims to desribe the research plan for the application of the make a match learning model to improve the learning outcomes of fourth grade students in science lessons at SD Negeri 2 Kasturi before and after the make a match learning model wa implemented. The rearch method used was a quantitative method, this type of research wa pre-experimental with a one-group pretest posttest design. Sampling in this study used a total sampling teshnique. This study involed 39 fourt-gade students of SD Negeri 2 Kasturi. Data colletion was carried out with a pre-test and a final test of 20 questions, observation, interview, and documentation. The result of the study showed that the make a match learning model can improve student learning outcomes. From the hypothesis test with the testing criteria if the sig. (2-tailed) value < 0.05, then Ho is rejected and Ha is a accepted with a signitificance level= 0.05, a value of 0.000 is obtaned so that it can be concluded that it can be rejected and Ha is accepted, and the level of effectiveness is proven bt the N-gain score test of 0.07458 with high criteria and N-gain percent test of 74.57 with quite effective criteria. This shows that the application of the make a match learning model is effective in improving student learning outcomes.
Teacher Creativity in Classroom Management to Improve Students' Learning Ability Yulianengsih, Neng Lia
Attadrib: Jurnal Pendidikan Guru Madrasah Ibtidaiyah Vol. 6 No. 1 (2023): Pendidikan Dasar Anak
Publisher : Institut Agama Islam Daruttaqwa Gresik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54069/attadrib.v6i1.383

Abstract

The purpose of this research is (1) to find out how much the correlation between the creativity of Islamic Religious Education teachers and student achievement. (2) To find out how big the correlation is between the ability to manage classes with student achievement. (3) To find out how big the correlation is between the creativity of Islamic Religious education teachers and the ability to manage classes with the learning achievement of class V Islamic Religious Education students at Lengkong Kuningan 3 Public Elementary School. The data collection techniques used were: Questionnaire Distribution, Observation, and Documentation, then after all the data was obtained, it was analyzed with SPSS 16.00 for windows. The results showed that the creativity of Islamic religious education teachers and the ability to manage classes had an effect of 30.56% on student achievement in the field of Islamic religious education at Lengkong Kuningan 3 Public Elementary School, while the other 60.54% based on observations were influenced by several factors, including internal and external factors.
Penerapan Media Ular Tangga untuk Meningkatkan Pemahaman Siswa dalam Mata Pelajaran PKN Kelas V SDN Timbang Farhan, Miftahul; Yulianengsih, Neng Lia
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.2014

Abstract

This study aims to measure the influence of snake and ladder media development in PKN learning on students' learning understanding in theme 2 of rights and obligations material in class V of SDN Timbang. This study uses a type of Quasi Exerimental Design research with a posttest-only control group design. In this study, the population is all students in grade V of SDN Timbang in Cigandamekar district, while the sample is 21 students in class VA and 22 in class V-B. The average posttest results in the control class were 69, and the average score in the experimental class was 86. The average experimental class increased by 12.05. Based on the results of the calculation using SPSS 29.00, it is known that the tcount value (3,111) > ttable (2,073) and the significance value of 0.003 < 0.05, it can be concluded that the use of snake and ladder media in PKN learning has an effect on the learning understanding of grade V students at Timbang State Elementary School, Cigandamekar District, Kuningan Regency