Claim Missing Document
Check
Articles

Found 4 Documents
Search

ELEMENTARY SCHOOL STUDENTS' PERCEPTION OF INTERACTIVE LECTURE METHOD IN ENGLISH TEACHING IN ASAHAN Sahmiral Amri Rajagukguk; Diah Safithri Armin; Anggun Siska Pratiwi
Indonesian Journal of Education (INJOE) Vol. 4 No. 3 (2024): DECEMBER
Publisher : CV. ADIBA AISHA AMIRA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study examines elementary school students' perceptions of the interactive lecture method of teaching English in SDN 015860 Rawang Baru, Asahan. The background of this study is the need for more effective and engaging teaching methods compared to conventional methods, which often lack active student participation. The purpose of this study was to explore how students experienced the interactive lecture method and its impact on their understanding of English. Qualitative methods were used, with data collected through interviews with eight pre-selected students. The findings showed that students responded positively to the method, felt more motivated, learned faster and found English easier to understand. The implications of this study suggest further development in the application of this method in the elementary school curriculum, especially in rural areas.
Systematic Literatur Review: Implementasi Buku Saku Mini Games terhadap Hasil Belajar Matematika SD Anggun Siska Pratiwi; Nelly Ainun Muna; Muhammad Sadam Husein; Muhammad Nofan Zulfahmi
Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa Vol. 3 No. 1 (2025): Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa
Publisher : Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/bilangan.v3i1.382

Abstract

This study examines the application of mini-game-based pocket books as a learning medium to improve elementary school (SD) students' mathematics learning outcomes. The background of this study is based on the challenges faced by students in understanding mathematical concepts effectively, so an innovative and fun approach is needed. Mini-game pocket books offer an interactive and motivating learning method, combining educational games with academic concepts. This study uses the systematic literature review (SLR) method by analyzing scientific articles published in the last five years from national journals and books. The analysis process is carried out descriptively to identify research patterns, the effectiveness of learning media, and their impact on student learning outcomes. The results of the study are expected to show that mini-game pocket books are able to improve students' conceptual understanding, learning motivation, and critical thinking skills. These findings also provide insight for teachers and researchers in developing more effective and interesting learning strategies at the elementary school level.
Pengaruh Game Blooket untuk Meningkatkan Minat Belajar Matematika Kelas 4 di SDN 1 Krasak Anggun Siska Pratiwi; Muhammad Safaruddin Najwa; Syailin Nichla Choirin Attalina
Fatih: Journal of Contemporary Research Vol. 2 No. 2 (2025): July-December
Publisher : Yayasan Zia Salsabila

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61253/70yd3a15

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan game edukatif Blooket terhadap minat belajar matematika siswa kelas IV SDN 1 Krasak. Latar belakang penelitian ini didasari oleh rendahnya minat siswa dalam pembelajaran matematika yang berdampak pada hasil belajar yang kurang optimal. Penelitian menggunakan pendekatan Penelitian Tindakan Kelas (PTK) dengan satu siklus yang mencakup empat tahapan: perencanaan, pelaksanaan, pengamatan, dan refleksi. Media Blooket digunakan dalam pembelajaran matematika materi pengolahan data, dengan melibatkan 24 siswa sebagai subjek penelitian. Hasil penelitian menunjukkan adanya peningkatan minat belajar yang ditandai dengan keterlibatan aktif siswa dalam mengikuti permainan edukatif serta semangat dalam menjawab soal. Evaluasi pembelajaran menunjukkan bahwa 77,77% siswa mencapai ketuntasan belajar sesuai Kriteria Ketuntasan Minimal (KKM), sedangkan 22,23% belum tuntas. Temuan ini membuktikan bahwa penggunaan game Blooket efektif dalam menciptakan suasana belajar yang menyenangkan dan interaktif, serta mampu meningkatkan motivasi dan hasil belajar siswa. Oleh karena itu, Blooket dapat dijadikan alternatif media pembelajaran yang inovatif dalam mata pelajaran matematika di sekolah dasar.
Kepemimpinan Islam dalam Pendidikan: Kajian Teori Perilaku dan Implementasinya Sahmiral Amri Raja Guk Guk; Tazkiya Aulia Ibriza; Syahbudin Syahbudin; Anggun Siska Pratiwi; Nazeeva Yusrina
JURNAL RISET RUMPUN ILMU PENDIDIKAN Vol. 4 No. 2 (2025): Agustus : JURRIPEN : Jurnal Riset Rumpun Ilmu Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurripen.v4i2.5331

Abstract

This study aims to explore behavioral leadership theory from an Islamic perspective, particularly in the context of education. Using a descriptive qualitative approach, the research examines how Islamic values such as syura (consultation), amanah (trust), ‘adl (justice), and khalifah (stewardship) are reflected in the behavior of educational leaders in Islamic institutions. Data were collected through literature review, in-depth interviews, and participatory observation. The findings indicate that effective leadership behavior in Islamic education involves a balance between task orientation and relationship orientation, as outlined in behavioral leadership theories. Prophet Muhammad SAW is presented as the ideal leadership model who combines strategic vision with strong spiritual and moral values. These findings suggest that behavioral theory can be applied to evaluate and improve leadership styles in Islamic education that are not only professional but also grounded in Islamic principles