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Development of Computer-Based Learning Media (Digital) Tutorial Model to Improve Physics Learning Process in the Pandemic Era (Covid-19) Listiani, Tia; Nurhasanah, Nurhasanah; Hidayat, Rahmat; Alamuna H, Saosan Alamuna H; Septiana, Tasya; Watin, Wisnu; Walihah, Zahratul; Susilawati, Susilawati
AMPLITUDO : Journal of Science and Technology Innovation Vol. 1 No. 1 (2022): February
Publisher : Balai Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56566/amplitudo.v1i1.2

Abstract

The purpose of the research from the results of the review of 25 journals is to determine the feasibility of computer-based (digital) learning media that can be used by teachers as learning media using a tutorial model. Research from the results of a review of 25 journals uses the R&D (Research and Development) method that produces products from researchers. Based on the results of the reviews of several journals, the average percentage of eligibility from the validation results of material experts, media experts, and test results can be said to be in a good category and feasible to use, so that it can be used as a reference for prospective teachers to increase knowledge in learning techniques, improve learning outcomes. students and motivate students in the learning process in the Covid-19 era
Pengembangan Media Pembelajaran Fisika Berbantuan Aplikasi Smart Apps Creator Untuk Meningkatkan Pemahaman Konsep Peserta Didik Watin, Wisnu; Gunada, I Wayan; Ayub, Syahrial; Wahyudi, Wahyudi
Kappa Journal Vol 7 No 3 (2023): Desember
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/kpj.v7i3.24281

Abstract

This development research aims to produce products in the form of physics learning media assisted by smart apps craeator applications with the final product results in the form of feasible, practical, and effective applications to improve students' understanding of concepts. The product developed is physics learning media created using the smart apps creator application. The type of research used is Research and Development using the 4D stages proposed by Thiagarajan. The stages of this research are (1) Define; (2) Design (design); (3) Develop; Disseminate (dissemination). The research subjects were 3 lecturers of Physics Education FKIP Unram and a physics teacher of SMAN 1 Gunungsari as validators, and 26 students of grade XI Science 3 as field test subjects. The average results of learning media validation scores based on the assessment of expert validators and practitioner validators are in the very good category. The average PA (Percentage of Agreement) for each component of learning devices and media is more than 75% with the reliable category. The results of N-Gain acquisition in aspect 7 aspects, namely interpreting, exemplifying, classifying, summarizing, inferring, comparing, explaining) obtained a result of 0.8 in the high category. The results of student responses showed a percentage of 89% in the very practical category. Thus, it can be concluded that physics learning media assisted by smart apps creator applications on mechanical wave characteristic materials are feasible, effective, and practical to improve students' understanding of concepts.