Trisya Sumiati
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Desain Pesan Dalam Meningkatkan Keaktifan dan Hasil Belajar Peserta didik melalui model pembelajaran Discovery Learning: Desain Pesan Dalam Meningkatkan Keaktifan dan Hasil Belajar Peserta didik melalui model pembelajaran Discovery Learning MERI, MERI; Evi Tri Prihatini; Trisya Sumiati; Warneri; Aunurrahman
Educatio Vol 19 No 1 (2024): Educatio: Jurnal Ilmu Kependidikan
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edc.v19i1.25639

Abstract

The classroom action research was conducted due to the low level of activity and low learning outcomes, as teachers still applied conventional methods, namely lectures. The aim of this research is to increase student activity and learning outcomes. This research uses a discovery learning model with classroom action research methods carried out in 3 cycles. Stages of planning, implementation, observation and reflection. There were 38 people in Class XII MIPA SMA Negeri 4 Pontianak as research subjects. Data collection techniques using observation, testing, and documentation. The results of the first cycle showed activity in the low category, namely 43.60% with complete learning outcomes of only 47.36%. In the second cycle, 63.15% were in the medium category with 60.52% completeness and increased significantly in the third cycle, namely 80.07%, including the high category and learning outcomes with 81.57% completeness. It can be concluded that the discovery learning model was successful in increasing student activity and learning outcomes.
The Influence of Interactive Media Flashcards on the Process of Memorizing the Qur'an in Early Childhood Liana; Trisya Sumiati; Yohanes Bahari; Warneri
Attractive : Innovative Education Journal Vol. 6 No. 3 (2024): Attractive : Innovative Education Journal
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/aj.v6i3.1608

Abstract

This research aims to examine the effect of using interactive media in the form of "flashcards" on the process of memorizing the Al-Qur'an in early childhood at the Tahfidz Darul Quran Al Haramain Islamic Boarding School. The research method used was quantitative with a quasi-experiment approach involving two groups, namely the experimental group given flashcard media and the control group without this media. The research sample consisted of 40 young children who were divided randomly into each group. The results of the study showed that the use of flashcards had a significantly positive effect on the ability to memorize the Al-Qur'an in young children, as indicated by a higher increase in memorization scores in the experimental group compared to the control group. Flashcard interactive media makes it easier for children to remember verses using attractive visuals and effective repetition, thereby increasing motivation and focus in the memorization process. This research concludes that flashcard media can be an effective tool in supporting memorizing the Al-Qur'an in early childhood in the Islamic boarding school environment. The recommendation from this research is that tahfidz educational institutions consider using similar interactive media to improve learning outcomes in memorizing the Koran for children.