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MENUMBUHKAN GENERASI CAKAP LITERASI DAN BERMENTAL SEHAT DI RUMAH BELAJAR KOJARTIS MELALUI BUKU CERITA BERGAMBAR DAN POHON HARAPAN PADA PROJEK KEPEMIMPINAN MAHASISWA PPG PRAJABATAN Novalia Novalia; Millenia Safitri; Rina Rina; Sapna Sapira; Ulva Nurma’rifah; Keni Apriliano; Murjainah Murjainah
JURNAL ILMIAH NUSANTARA Vol. 1 No. 5 (2024): Jurnal Ilmiah Nusantara
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jinu.v1i5.2561

Abstract

Literacy is a person's ability to read, write and understand information well. The aim of creating a picture story book with the theme "Anti Bullying" is to help Kojartis children in reading, understanding that building a mentally healthy environment is very important in life. Apart from picture story books, the wishing tree is also one of the activities carried out at the Kojartis learning house. This activity aims to help Kojartis children have better dreams and hopes for life and feel supported in achieving their life goals. These two activities will be held on August 25 2024 in Kojartis. The tools and materials used in making picture story books are: 1) writing a story script; 2) make edits to the story manuscript; 3) create a book image design, using the Canva application; 4) editing the book layout; 5) make revisions; 6) send to ISBN publisher. Meanwhile, the tools and materials for making a wishing tree are: 1) cardboard; 2) scissors; 3) cutter; 4) pencil; 5) eraser; 6) wrong; 7) books for designing; 8) colored mangosteen paper, green and brown; and 9) LED lights. This second activity can help Kojartis children to build literacy skills and build self-confidence to be enthusiastic about achieving their goals and hopes.
INOVASI PENDIDIKAN ABAD 21 : PENERAPAN PERMAINAN WORDWALL DALAM PEMBELAJARAN BAHASA INDONESIA KELAS XII SMA PGRI 2 PALEMBANG Ulva Nurma’rifah
JURNAL ILMIAH NUSANTARA Vol. 1 No. 5 (2024): Jurnal Ilmiah Nusantara
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jinu.v1i5.2599

Abstract

21st century education contains education that supports students and liberates students through learning media, both visual and audio. The use of technology as a learning medium can increase students' learning enthusiasm and motivation. One of the learning media that can be used in learning Indonesian in class XII P1.2 historical story text material at SMA PGRI 2 Palembang is the Wordwall game to convey learning material. This research method is descriptive qualitative, namely to tell how the research took place, what was obtained, the factors, results and problems faced by students when learning Indonesian using Wordwall media. Wordwall games have benefits for students and teachers, namely they can increase learning motivation, be more creative, and make it easier for teachers to convey learning material.