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Kedudukan dan Peranan Guru Serta Peserta Didik dalam Pandangan Islam Hasanah, Mutia Nur; Rahmadila, Aisya Sava; Khoiriyah, Mustaufiyatul; Siraj, Taufik
Ta lim Jurnal Pendidikan Agama Islam dan Manajemen Pendidikan Islam Vol. 1 No. 1 (2022): Ta'lim : Jurnal Pendidikan Agama Islam dan Manajemen Pendidikan Islam
Publisher : Prodi Pendidikan Agama Islam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59098/talim.v1i1.540

Abstract

Tanggung jawab seorang guru tidak hanya terbatas pada profesinya saja, tetapi ada tanggung jawab lain di bidang kemanusiaan dan kemasyarakatan. Dalam Islam kedudukan guru sangat mulia. Guru bertugas mengamalkan ilmu yang dimilikinya kepada semua orang, pada dasarnya guru mendapat amanah untuk mengajak semua orang mendekat dan beribadah hanya kepada Allah SWT. Peserta didik merupakan mahkuk yang membutuhkan bimbingan dan arahan untuk mendapatkan ilmu pengetahuan dan membentuk karakter berdasarkan ajaran Islam. Oleh karena itu perlu adanya pembahasan dan penelitian lebih lanjut guna memperdalam dan memberikan pengetahuan serta wawasan mengenai kedudukan dan peranan guru dan peserta didik khususnya dalam pandangan Islam. Metode yang digunakan dalam penelitian ini adalah penelitian kepustakaan yang mencakup uraian sistematis tentang kajian literatur serta hasil peneltian sebelumnya para peneliti yang mempunyai kesesuian antara hasil penelitian dari para peneliti terhadap masalah yang akan diteliti.
The Use of Mobile Legends to Facilitate English Narrative Writing Skills Development: Students' Perceptions Qothrunnada, Ahmad Ilham; Asmiyah, Siti; Siraj, Taufik; Hasnawati, Lina
English Education: Jurnal Tadris Bahasa Inggris Vol 17 No 1 (2024): English Education: Jurnal Tadris Bahasa Inggris
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ee-jtbi.v17i1.21467

Abstract

Mobile Legends, has been widely used in teaching and learning English. However, despite that, its impact on English narrative writing skills among students has not yet been explored. Thus, this study aims to explore students' perceptions regarding using Mobile Legends to enhance their English narrative writing skills. Fifteen students from a state Indonesian school in Malaysia participated in a qualitative study using questionnaires and interviews. The participants' responses were analyzed using a descriptive and descriptive approach. The results show that the game's characters and backgrounds provide a wealth of material for graphically illustrating story components and substantially enhance descriptive skills, narrative coherence, and linguistic structures. The positive responses from the participants suggest a burgeoning potential for incorporating mobile gaming into language education, fostering a deeper connection between students and language learning. The study provides valuable insights into the positive impact of gamification on language proficiency, offering educators an exciting avenue to explore in creating dynamic and effective learning environments
Transforming Arabic Grammar Instruction: A Study on the Effectiveness of Wordwall as an Interactive Learning Tool Muslih, Muslih; Siraj, Taufik; Mardliyah, Muna Karimatal
Al-Irfan : Journal of Arabic Literature and Islamic Studies Vol. 8 No. 2 (2025)
Publisher : Sekolah Tinggi Agama Islam Darul Ulum Banyuanyar Pamekasan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58223/al-irfan.v8i2.409

Abstract

The The media used by teachers when teaching should be able to increase student motivation and learning outcomes, as well as encourage creativity and innovation in learning. Therefore, teachers should not rely solely on conventional media but must be creative in using educational media that can contribute to the learning of Arabic grammar. The rationale behind this study is that teachers still use conventional media despite the rapid development of educational media. Hence, this study aims to determine the effectiveness of using Wordwall educational media on students' Arabic grammar grades. The method used in this study was quantitative with a one-group pretest and posttest approach. The subjects in this study were fifth-grade students at Madrasah Ibtidaiyah Masdarul Ilmi Mojokerto. The sample consisted of 20 students. The instrument used by the researcher was a written test. Data analysis techniques used a paired sample t-test using SPSS version 22. The hypothesis was H0 = there was no improvement from the pre-test to the post-test results after the treatment, and H1 = there was an improvement from the pre-test to the post-test results after the treatment. Based on the results of the paired sample t-test calculation, the probability value sig 0.00 < 0.05, so it can be concluded that H1 is accepted and H0 is rejected, indicating that the wordwall medium can improve nahwu lesson scores and is very effective as a learning medium at Madrasah Ibtidaiyah Masdarul Ilmi Mojokerto
Interactive E-Book Media Development for Enhancing Learning Outcomes in Akidah Akhlak Education in The 5.0 Era Andriani, Ery Dwika; Siraj, Taufik
Journal of Islamic Education Students (JIES) Vol. 5 No. 2: November 2025
Publisher : Universitas Islam negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/jies.v5i2.16490

Abstract

This study aims to develop an interactive e-book based on the Book Creator application to improve student learning outcomes in the subject of Akidah Akhlak in grade II at Siti Aminah Elementary School in Surabaya. The main problems are the suboptimal use of technology in learning and low student interest in learning. This study employs the Research and Development model ADDIE, which includes analysis, design, development, implementation, and evaluation. The instruments used include validation sheets, learning outcome tests, and practicality questionnaires. The validation results indicate that the interactive e-book is highly valid, with an average percentage exceeding 90%. The validation results showed that the e-book is highly valid with an average percentage 91,61%. The trial results indicated a significant improvement in learning outcomes with a high effectiveness category (N-Gain > 0.7). The e-book was also deemed highly practical by both teachers and students. In conclusion, the interactive e-book is effective and suitable for use in learning. It is recommended that teachers continue to innovate with interactive learning technology to enhance the quality of education.