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Implikasi Teori Belajar Kognitif Dalam Proses Pengembangan Karakter di Sekolah Dasar Melalui Mata Pelajaran Bahasa Indonesia Ramadhani, Dini Ashri; Pauziyyah, Afifah Intan; Nurharini, Atip; Putri, Dinasti Sekar; Azizi, Kurniawan
Madani: Jurnal Ilmiah Multidisiplin Vol 2, No 4 (2024): Madani, Vol. 2, No. 4 2024
Publisher : Penerbit Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.11218438

Abstract

The use of cognitive learning theory in the learning process in elementary schools, especially in Indonesian subjects that involve the use of learning methods and media that can stimulate students' cognitive development. One effective medium in this context is the flannel board. This study aims to describe the implications of cognitive learning theory in character development in elementary schools through Indonesian subjects. The method applied in this study is a qualitative research method that relies on a library research approach. Information is obtained through classroom observation, interaction with teachers, and evaluation of data from Indonesian learning materials presented through flannel boards. Cognitive learning theory, especially the concepts of reasoning, memory, and problem solving, became the basis of analysis to evaluate the effectiveness of the use of flannel boards in developing character to stimulate the learning process of students. The results of this research show that the use of flannel boards in the learning process in elementary schools can make a positive contribution to students' cognitive development. Through the organization of structured and visual learning materials, flannel boards can improve students' memory capacity. In addition, the active interaction of students with the flannel board allows the development of reasoning and problem-solving abilities. In the context of implementing cognitive learning theory, teachers can utilize flannel boards as aids to present information concretely, facilitate knowledge construction, and encourage students' active participation in learning. The implications of this study provide the basis for the development of more effective learning strategies at the primary school level, by harnessing the potential of flannel boards as a learning medium that stimulates students' cognitive development.
Analisis Faktor Kesulitan Peserta Didik dalam Mempelajari Aksara Jawa di SDN Purwoyoso 01 Nurfadila, Ratih; Ramadhani, Dini Ashri; Qorneila, Yutika; Arlani, Krisma Arisma Dwi; Agry, Feylosofia Putri
Jurnal Ilmiah Wahana Pendidikan Vol 11 No 11.A (2025): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

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Abstract

Tujuan penelitian ini adalah untuk menganalisis faktor-faktor penyebab kesulitan dalampembelajaran menulis Aksara Jawa kelas IV di SD Negeri Puwoyoso 01 tahun ajaran2024/2025. Penelitian ini merupakan penelitian kualitatif dengan menggunakan pendekatandeskriptif kualitatif. Subjek penelitian ini adalah guru dan peserta didik kelas IV SD NegeriPurwoyoso 01. Teknik pengumpulan data yang digunakan yaitu wawancara dan dokumentasi.Hasil penelitian menunjukkan bahwa peserta didik mengalami kesulitan mengenali danmengingat bentuk huruf Aksara Jawa. Faktor penyebab kesulitannya meliputi faktor internal,yaitu rendahnya minat, motivasi, dan kemampuan berpikir peserta didik, serta faktoreksternal, yaitu penggunaan media sosial yang berlebihan dan kurangnya peran orang tuadalam mendampingi belajar di rumah. Upaya yang sudah dilakukan sekolah untuk mengatasikesulitan tersebut antara lain melalui program literasi budaya, penggunaan mediapembelajaran yang menarik, dan pengulangan materi. Penelitian ini diharapkan dapat menjadidasar untuk meningkatkan efektivitas pembelajaran menulis Aksara Jawa di kelas.
Pengembangan Media Boardgame “Jelajah Nusantara” Berbasis Canva Interaktif untuk Meningkatkan Hasil Belajar Pendidikan Pancasila pada Materi Menjaga Keberagaman Budaya dan Agama Ramadhani, Dini Ashri; Junaedi, Akhmad
Paedagogie Vol 21 No 1 (2026): (Issue in progress)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/paedagogie.v21i1.16134

Abstract

This study developed and evaluated the effectiveness of an interactive board game learning medium titled "Jelajah Nusantara" designed using the Canva platform. The medium was intended to enhance elementary students' learning achievements on the topic of appreciation for cultural and religious diversity within the Pancasila Education curriculum. The research employed a Research and Development (R&D) approach adapted from a simplified Borg and Gall framework. The study involved 28 sixth-grade students from SDN Wates 01 Semarang as research subjects. Data collection techniques included field observations, in-depth interviews, questionnaires, and learning assessments through pre-tests and post-tests. Data analysis focused on comparing pre-test and post-test scores to measure students' learning progress and achievement of mastery standards. Pre-test results showed a mean score of 61.07, with only 3 out of 28 students (10.71%) meeting the minimum mastery criteria. Following the implementation of the "Jelajah Nusantara" board game, the post-test mean score increased to 74.64, with 9 students (32.14%) achieving mastery. These data indicate a significant improvement in learning achievement, marked by a 42.86 percentage point increase in the mastery rate. The research findings confirm that the Canva-based interactive board game "Jelajah Nusantara" is effective as an instructional medium for Pancasila Education, particularly in strengthening elementary students' understanding of cultural and religious pluralism in Indonesia.