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IMPLEMENTASI PROBLEM BASED LEARNING BERBANTUAN MEDIA FLIPBOOK PADA MATERI AKTIVITAS MASYARAKAT MASA LALU Nanda Lestari
Sosiolium: Jurnal Pembelajaran IPS Vol. 6 No. 1 (2024): April
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/sosiolium.v6i1.4899

Abstract

Learning outcomes are an important indicator that reflects the level of understanding and achievement of students in a particular subject or skill. Based on observations made in class VII-C of SMP N 27 Semarang, problems were found where students had low learning outcomes in Social Sciences (IPS) subjects. This is shown by the score data in the Natural Resources chapter where 28 students were declared incomplete out of a total of 31 students. This Classroom Action Research (PTK) aims to analyze the application of the Problem Based Learning learning model assisted by Flipbook learning media in improving learning outcomes in social studies subjects in class VII-C students at SMP N 27 Semarang. Data collection methods are carried out through test, observation and documentation techniques. In this research, it was found that the application of the Problem Based Learning model assisted by Flipbook learning media could improve the learning outcomes of class VII-C students at SMP N 27 Semarang. In cycle I, 32 percent of students were declared complete and this increased by 45 percent in cycle II to 77 percent. 
Pengaruh Digital Marketing, Promo Shopee Tanggal Istimewa dan FOMO terhadap Minat Beli di Marketplace Shopee : Shopee Studi pada Mahasiswa UIN Datokarama Palu Nanda Lestari; Amanda Amanda; Febriani Febriani; Juriati Bin Sail; Alfian Alfian
MENAWAN : Jurnal Riset dan Publikasi Ilmu Ekonomi Vol. 3 No. 5 (2025): September : MENAWAN: Jurnal Riset dan Publikasi Ilmu Ekonomi
Publisher : Asosiasi Riset Ekonomi dan Akuntansi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/menawan.v3i5.1792

Abstract

The development of digital technology has brought about significant changes in marketing strategies, particularly in the increasingly competitive e-commerce sector. Shopee, as one of the largest marketplaces in Southeast Asia, utilizes digital marketing strategies intensively, including the use of various social media channels, paid advertising, and creative campaigns. Furthermore, Shopee holds massive promotions on special dates such as 9.9, 11.11, and 12.12, packaged with discounts, free shipping, and limited-time offers. This strategy also triggers the Fear of Missing Out (FOMO) phenomenon, where consumers are encouraged to make purchases immediately for fear of missing out on the opportunity to get the best deals. This study aims to analyze the influence of digital marketing, Shopee promotions on special dates, and FOMO on the purchasing interest of students at UIN Datokarama Palu. The study used a quantitative approach with a survey method. The sample consisted of 100 respondents selected using a simple random sampling technique. The research instrument was a questionnaire with a Likert scale, while data analysis was carried out using multiple linear regression using the SPSS program. The results showed that the digital marketing variable (X1) did not have a significant effect on student purchasing interest. In contrast, Shopee's special date promo (X2) and FOMO (X3) proved to have a positive and significant impact. These findings indicate that direct promotional strategies that provide tangible benefits and an emotional, urgency-based approach are more effective in influencing consumer behavior than general digital marketing strategies. Therefore, for e-commerce players, strengthening promotional campaigns that capitalize on specific moments and emotional triggers can be key to increasing sales among young consumers.
Enhancing Senior High School Students' Mathematical Understanding through an Experiential Learning-Based FunMath Camp: A Community Service Program I Gede Adhitya Wisnu Wardhana; Ghazali Semil Ismail; Marwan Marwan; Syamsul Bahri; Irwansyah Irwansyah; Gifani Putri Setiandini; Lalu Muhammad Faiz Zikri; Resa Putri Fibriyanti Subiyanto; Nanda Lestari; Alfian Putra Ardana; De Siroj Ragil Ahmad; Intan Nadilah; Luluk Kartika; Irene Salsabila; Irene Rainbow Kewa Somi; Rizka Purnama Sari; Qurratul Aini; Fariz Maulana
Nusantara: Jurnal Pengabdian kepada Masyarakat Vol. 6 No. 3 (2026): Agustus: NUSANTARA Jurnal Pengabdian Kepada Masyarakat
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/nusantara.v6i3.9982

Abstract

Mathematics plays a fundamental role in developing students' logical, analytical, critical, and problem-solving skills. However, many senior high school students perceive mathematics as difficult and uninteresting due to teacher-centered instruction that provides limited opportunities for active engagement and authentic learning experiences. This community service program aimed to enhance students' mathematical understanding through an Experiential Learning-based FunMath Camp conducted collaboratively by the Mathematics Study Program of the University of Mataram and Universiti Teknologi MARA (UiTM), Malaysia. The program was held over two days, 27–28 June 2026, at Gunung Jae Nature Tourism Park, West Lombok, involving 20 selected senior high school students from across Lombok Island. The activities followed four stages of Experiential Learning: concrete experience, reflective observation, abstract conceptualization, and active experimentation. Activities included interactive lectures, Treasure Map Games, a Mini Mathematics Quiz Competition, and collaborative outdoor learning. Program effectiveness was evaluated using pre-test and post-test scores. As the data were not normally distributed based on the Shapiro–Wilk test, the Wilcoxon Signed-Rank Test was employed. The results showed a statistically significant improvement in students' mathematical understanding, with the mean score increasing from 6.85 to 7.80 (p = 0.012). Although the average N-Gain score was 0.19 (low category), students demonstrated greater engagement, collaboration, and confidence in solving mathematical problems. These findings indicate that the Experiential Learning-based FunMath Camp provides an engaging and meaningful learning environment that supports mathematical understanding and active learning.