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Journal : The Indonesian Journal of Computer Science

Implementasi Sistem Informasi Bimbingan Konseling Pelanggaran Siswa Dengan Sistem Point Wahyu Setiawan; Septiano Anggun Pratama; Wirdayanti; Yuri Yudhaswana Joefrie
The Indonesian Journal of Computer Science Vol. 13 No. 3 (2024): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i3.3958

Abstract

Computer technology is currently advancing rapidly. Almost every sector of work relies on computer technology for data processing, including in the field of education, particularly in counseling services. Based on monitoring and direct interactions with teaching staff at SMK Negeri 3 Palu, it is revealed that there is currently no system available that can manage student violation incident data optimally. Instead, the process still relies on manual recording, where teachers record student violations and then submit them to the Counseling Unit (BK). Manual information management is vulnerable to the risk of data loss and information overlap. To address this situation, this research intends to develop a Web-Based Student Violation Counseling Information System with a Point System at SMK Negeri 3 Palu, focusing on improving efficiency and transparency in the point allocation process. In this study, the approach applied is the Waterfall model. With the adoption of this system, the identification of the most frequently occurring student violations becomes more detailed.
a PREDIKSI SISWA PUTUS SEKOLAH DAN KEBERHASILAN AKADEMIK MENGGUNAKAN MACHINE LEARNING: Prediksi Siswa Putus Sekolah dan Keberhasilan Akademik Fitriana, Siti; riniyanty; laila, rahma; pratama, septiano anggun; lamasitudju, chairunnisa ar
The Indonesian Journal of Computer Science Vol. 13 No. 6 (2024): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i6.4453

Abstract

In 2020-2023. The issue of high school dropouts at SMA Negeri 2 Sigi increased, causing impacts such as declining school accreditation, a decrease in the number of students, and operational aid. This research aims to build an early prediction system for student dropouts using Machine Learning (ML). In this study, data from 200 students were used. With 16 students labeled as dropout. The results showed a model accuracy of 0.942 and an area under the curve (AUC) of 0.948. the factors most influencing student droppout are average grades, meeting targets, and father’s education leve.
Implementasi Face Recognition Pada Aplikasi Absensi Berbasis Android Menggunakan Algoritma Haversine Siddiq Assegaf, Djafar; Azhar, Ryfial; Pusadan, Yazdi; Anggun Pratama, Septiano; AR. Lamasitudju, Charunnisa
The Indonesian Journal of Computer Science Vol. 13 No. 6 (2024): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i6.4494

Abstract

Android-Based Attendance Application, Face Recognation, Haversine Algorithm, Management System. The attendance system is a method for managing employee presence, which contributes to productivity and accountability. This study aims to implement an Android-based attendance application that utilizes face recognition technology and the Haversine algorithm to enhance the accuracy and efficiency of the attendance process. Face recognition is applied to automatically verify user identity and reduce the risk of fraud in the attendance process. The system integrates the Haversine algorithm and face recognition, where the Haversine algorithm is used to calculate the distance between the employee's location and the office, ensuring that attendance can only be recorded within a predetermined radius. The results indicate that this system is effective in determining employee attendance status with high accuracy, recording employees within a radius of ≤ 30 meters as present. Additionally, the use of face recognition technology accelerates the attendance process and improves accountability. These findings open opportunities for further research in integrating technology into human resource management and are expected to enhance transparency and efficiency in managing employee attendance across various sectors.
Pemanfaatan TOPSIS (Technique For Order Preference By Similarity To Ideal Solutions) untuk Rekomendasi Objek Wisata di Provinsi Sulawesi Tengah Ulhak, Muhamad Zia; Pratama, Septiano Anggun; Ardiansyah, Rizka; Angreni, Dwi Shinta
The Indonesian Journal of Computer Science Vol. 13 No. 5 (2024): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i5.4404

Abstract

Tourism is one of the key sectors in driving economic growth in Central Sulawesi. To support the enhancement of tourism, this research developed a web-based decision support system using the TOPSIS method (Technique for Order of Preference by Similarity to Ideal Solution) to provide tourism destination recommendations. The system assists users in selecting tourist destinations based on several relevant criteria, such as facilities, accessibility, cost, cleanliness, and safety. By applying the TOPSIS method, the system can rank tourism destinations by comparing the distances between positive and negative ideal solutions. This implementation is expected to help tourists make more informed and accurate decisions regarding the destinations they wish to visit and contribute positively to the development of tourism in Central Sulawesi.
Digitalisasi Pembelajaran Budaya Sulawesi Tengah melalui Augmented Reality Menggunakan Metode Marker-Based Tracking Saleh, Muhammad Taufik; Lamasitudju, Chairunnisa Ar.; Pusadan, Yazdi; Laila, Rahmah; Pratama, Septiano Anggun
The Indonesian Journal of Computer Science Vol. 13 No. 4 (2024): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i4.4195

Abstract

Central Sulawesi has a diverse cultural heritage, but the rapid development of technology poses new challenges in maintaining the interest of the younger generation in local culture. This research developed a culture-learning application based on Augmented Reality (AR) using the Marker Based Tracking method for students at SDN Inpres 2 Tanamodindi to address these challenges. The application, "Mari Berbudaya," is designed to increase students' interest in local culture by providing an interactive and innovative learning experience through AR technology. This study employs a qualitative approach and prototyping method. Black box testing results confirm that all main functions of the application work well, while distance testing shows that markers can be optimally detected up to a distance of 1 meter. A questionnaire evaluation of the students resulted in an overall score of 89% with a classification of very feasible. Thus, from the overall evaluation, the "Mari Berbudaya" application has proven effective in increasing students' interest and understanding of Central Sulawesi's culture through AR technology.