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Building Character and Digital Literacy through Comics Hawa, Andina Meutia; Pratiwi, Anne; Pratiwi, Dyani Prades; Nesa, Fakhria; Saniro, Roma Kyo Kae; Arbain, Armini
MUKADIMAH: Jurnal Pendidikan, Sejarah, dan Ilmu-ilmu Sosial Vol 8, No 2 (2024)
Publisher : Prodi Pendidikan Sejarah Fakultas Keguruan dan Ilmu Pendidikan Universitas Islam Sumatera

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30743/mkd.v8i2.9500

Abstract

Comics can be categorized as literary works because they contain stories, ideas, and thoughts. Comics have at least two elements, such as images, and narration, which are interrelated. The pictures in comics are intended to stimulate interest in reading, develop imagination, and provide aesthetic elements. Therefore, comics can be used as a communication medium to convey stories and moral messages to readers and build character and digital literacy. This research aims to explain the role of comics as a medium for building character and digital literacy in the stories contained in the collection of children's comics published by Mizan and the Komik Next G series published by Muffin Graphics. Comic stories are written by writers for children aged 8-13 years and illustrated by professional comic artists. This research uses analytical descriptive methods. This research uses two kinds of data, namely primary and secondary sources. The data collection technique used in this research is the library technique. Based on the results of the analysis, it was found that the four stories used as research objects contained character education values, namely honesty and reminding each other in kindness, as well as being competitive and competing in a healthy manner; and the value of digital literacy, namely being wise in using devices, as well as using technology to develop talents, and the importance of supervision in using technology. The value of honesty and reminding each other in kindness are found in the story entitled Jujur itu Penting; the value being competitive in healthy manner is found in the story Kunci Juara Kelas. The value of digital literacy in the form of being wise and responsible in using devices is found in the story Gara-Gara Wi-Fi; The value of digital literacy in using technology for future development and the importance of supervision in using technology is found in the story of Mangaka Cilik.
Building Character and Digital Literacy through Comics Hawa, Andina Meutia; Pratiwi, Anne; Pratiwi, Dyani Prades; Nesa, Fakhria; Saniro, Roma Kyo Kae; Arbain, Armini
MUKADIMAH: Jurnal Pendidikan, Sejarah, dan Ilmu-ilmu Sosial Vol 8, No 2 (2024)
Publisher : Prodi Pendidikan Sejarah Fakultas Keguruan dan Ilmu Pendidikan Universitas Islam Sumatera

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30743/mkd.v8i2.9500

Abstract

Comics can be categorized as literary works because they contain stories, ideas, and thoughts. Comics have at least two elements, such as images, and narration, which are interrelated. The pictures in comics are intended to stimulate interest in reading, develop imagination, and provide aesthetic elements. Therefore, comics can be used as a communication medium to convey stories and moral messages to readers and build character and digital literacy. This research aims to explain the role of comics as a medium for building character and digital literacy in the stories contained in the collection of children's comics published by Mizan and the Komik Next G series published by Muffin Graphics. Comic stories are written by writers for children aged 8-13 years and illustrated by professional comic artists. This research uses analytical descriptive methods. This research uses two kinds of data, namely primary and secondary sources. The data collection technique used in this research is the library technique. Based on the results of the analysis, it was found that the four stories used as research objects contained character education values, namely honesty and reminding each other in kindness, as well as being competitive and competing in a healthy manner; and the value of digital literacy, namely being wise in using devices, as well as using technology to develop talents, and the importance of supervision in using technology. The value of honesty and reminding each other in kindness are found in the story entitled Jujur itu Penting; the value being competitive in healthy manner is found in the story Kunci Juara Kelas. The value of digital literacy in the form of being wise and responsible in using devices is found in the story Gara-Gara Wi-Fi; The value of digital literacy in using technology for future development and the importance of supervision in using technology is found in the story of Mangaka Cilik.
Anime sebagai Media Pembelajaran Folklor Jepang Nesa, Fakhria; Rahayu, Rachmidian
MUKADIMAH: Jurnal Pendidikan, Sejarah, dan Ilmu-ilmu Sosial Vol 8, No 1 (2024)
Publisher : Prodi Pendidikan Sejarah Fakultas Keguruan dan Ilmu Pendidikan Universitas Islam Sumatera

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30743/mkd.v8i1.9094

Abstract

Using anime as a learning medium innovates Japanese language education, particularly in teaching Japanese folklore. This qualitative descriptive study assesses anime's efficacy in imparting knowledge of Japanese folklore to Japanese language learners. By examining various forms of folklore literature alongside anime featuring Japanese folklore themes, the research elucidates cultural meanings and societal aspects in Japan. For instance, "Kaguya Hime" anime adapts oral folklore, showcasing Japanese reverence for nature and Buddhist beliefs. "Chihayafuru" anime features Karuta, a traditional Japanese folk game, reflecting discipline and appreciation for nature depicted in Japanese poetry. "Deaimon" anime portrays non-verbal folklore through traditional Japanese cuisine, emphasizing Japan's reverence for nature evident in culinary artistry. The findings underscore anime's potential to deepen learners' understanding of Japanese culture and folklore, fostering cross-cultural appreciation and linguistic proficiency.
Pendidikan Karakter dalam Latar Tempat pada Novel Dru dan Kisah Lima Kerajaan Hawa, Andina Meutia; Pratiwi, Anne; Pratiwi, Dyani Prades; Nesa, Fakhria; Saniro, Roma Kyo Kae; Arbain, Armini
Jurnal Kata : Bahasa, Sastra, dan Pembelajarannya Vol 12, No 1 Apr (2024): JURNAL KATA (BAHASA, SASTRA, DAN PEMBELAJARANNYA)
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Dru dan Kisah Lima Kerajaan is a fantasy genre children's novel written by Clara Ng and illustrated by Renata Owen. This novel tells the story of Dru, a twelve-year-old girl who travels to the Negeri Lima Kerajaan. In her adventures, she meets several magical creatures and kings from every kingdom. These kings are Tanti Pala from Kerajaan Logam, Raja Aditsu from the Kota Pencuri, Raja Wrekodara from the Kerajaan Merah, Raja Parmadi from Desa Pahlawan, and Raja Nala from the Kota Hening. Apart from fantasy, the characterization of the five kings in the novel Dru dan Kisah Lima Kerjaan is adapted from the characters in the story of the Pandawa Lima. The five kingdoms in this novel have symbols that contain character education values, such as patience and determination in the Kerajaan Lima, honesty in the Kota Pencuri; sincerity and self-confidence in the Kerajaan Merah; kindness in the Desa Pahlawan; helpfulness, and second chances in Kampung Hening. Dru dan Kisah Lima Kerajaan adalah novel anak bergenre fantasi yang ditulis oleh Clara Ng dan diilustrasikan Renata Owen. Novel ini mengisahkan tokoh Dru, seorang gadis berusia dua belas tahun yang bertualang ke Negeri Lima Kerajaan. Dalam petualangannya, ia bertemu dengan makhluk-makhuk ajaib serta raja-raja dari setiap kerajaan. Raja-raja tersebut adalah Tanti Pala dari Kerajaan Logam, Raja Aditsu dari Kota Pencuri, Raja Wrekodara dari Kerajaan Merah, Raja Parmadi dari Desa Pahlawan, dan Raja Nala dari Kota Hening. Selain fantasi, karakterisasi dari kelima raja dalam novel Dru dan Kisah Lima Kerajaan ini diadaptasi dari tokoh-tokoh yang terdapat dalam kisah Pandawa Lima. Kelima kerajaan dalam novel ini memiliki simbol-simbol yang mengandung nilai-nilai pendidikan karakter. Seperti sabar dan pantang menyerah di Kerajaan Logam; hati yang bersih di Kota Pencuri; ketulusan dan keyakinan diri di Kerajaan Merah; kebaikan hati di Desa Pahlawan; suka menolong dan kesempatan kedua di Kota Hening. Kata kunci: sastra anak, nilai pendidikan karakter, simbolisme latar tempat, Dru dan Kisah Lima Kerajaan
REPRESENTATION AND RESISTANCE AGAINST THE PATRIARCHAL SYSTEM IN THE DIGITAL LITERATURE ERA: THE FILM BIG EYES Pratiwi, Dyani Prades; Hawa, Andina Meutia; Nesa, Fakhria
Jurnal Kata : Bahasa, Sastra, dan Pembelajarannya Vol 11, No 2 Sep (2023): JURNAL KATA (BAHASA, SASTRA, DAN PEMBELAJARANNYA)
Publisher : Universitas Lampung

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Abstract

The patriarchal system is one of the problems in gender studies that is still described in the era of digital literature. Digital literature has a dynamic characteristic, which makes film categorized as a literary work by focusing on the story narrative. One of the films that contains the issue of patriarchy is Tim Burton's Big Eyes. This study aims to describe the patriarchal structure in digital literature using a qualitative descriptive method and Silvia Walby's feminist approach. The results of the research show that the six structures of the patriarchal system are related to each other but are centered on one main structure, Culture. As a digital literary work, the film Big Eyes also represents the resistance of the main female character, which can illustrate how the feminist movement is and how women should be able to fight against all forms of oppression caused by the patriarchal system.  Sistem patriarki menjadi salah satu permasalahan dalam kajian gender yang masih tergambar di era sastra digital. Sastra digital mempunyai sifat dinamis yang menjadikan film dikategorikan sebagai karya sastra dengan menitik beratkan pada narasi cerita. Salah satu film yang memuat isu patriarki adalah Big Eyes karya Tim Burton. Penelitian ini bertujuan untuk mendeskripsikan struktur patriarki dalam sastra digital dengan menggunakan metode deskriptif kualitatif dan pendekatan feminis Silvia Walby. Hasil penelitian menunjukkan bahwa keenam struktur sistem patriarki saling berkaitan satu sama lain namun berpusat pada satu struktur utama yaitu Kebudayaan (Culture). Sebagai sebuah karya sastra digital, film Big Eyes juga merepresentasikan perlawanan dari tokoh utama perempuan, yang dapat menggambarkan bagaimana gerakan feminisme dan bagaimana perempuan harus mampu melawan segala bentuk penindasan yang diakibatkan oleh sistem patriarki.  
German Children's Literature for Foreign Language Literacy and Character Education: A Case Study at SMA YARI Padang Hawa, Andina Meutia; Pratiwi, Anne; Pratiwi, Dyani Prades; Nesa, Fakhria; Firmansyah, Okta; Saniro, Roma Kyo Kae; Hamidi, Ahmad; Arbain, Armini
Andalas International Journal of Socio-Humanities Vol. 7 No. 2 (2025)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat Universitas Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25077/aijosh.v7i2.85

Abstract

Foreign languages in Indonesia are often taught as supporting subjects, with English being the most common. German has also been introduced in some schools, including SMA YARI Padang. However, German lessons at this school have been discontinued over the last two years due to a lack of teaching staff. This study examined the use of German children's literature to enhance foreign language literacy and character development. A case study approach involved storytelling, interactive quizzes, observation, and mentoring. The storybook Ginting und Ganteng was chosen as a learning material because it was enjoyable and engaging for students to read and learn from. The results showed that children's literature helped students remember basic German vocabulary, learn new words in context, and better understand the story that was read. Furthermore, the story encouraged students to reflect on positive values such as honesty, kindness, and respect. These findings suggest that children's literature can be an effective medium for learning German while supporting character education. This study demonstrates that literary texts can offer meaningful language learning experiences, even in schools with limited resources.