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Profil Penggunaan Obat Antibiotik Sediaan Oral di Apotek Medika Sungai Pinyuh Periode Januari-Desember 2023 Nurzatusima, Dewi; Justicia, Adhisty Kharisma; Puspasari, Heny
Lumbung Farmasi: Jurnal Ilmu Kefarmasian Vol 6, No 1 (2025): Januari
Publisher : UNIVERSITAS MUHAMMADIYAH MATARAM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/lf.v6i1.25709

Abstract

Antibiotik ialah terapi untuk pengobatan pertama penyakit infeksi. Penggunaan antibiotik khususnya dinegara berkembang sangat tinggi pada pengelompokan anak, karena itu perlu penanganan khusus. Tujuan penelitian untuk mengetahui profil penggunaan antibiotik sediaan oral di Apotek Medika Sungai Pinyuh periode 2023. Penelitian ini merupakan penelitian deskriptif dengan observasi langsung ke Apotek untuk pengumpulan data resep sebanyak 115 resep yang dipilih menggunakan kritia inklusi yaitu anak usia 0-12 tahun. Hasil penelitian menunjukkan bahwa kategori usia yang paling sering mendapatkan resep antibiotik adalah usia balita dengan golongan antibiotik sefalosporin generasi ke-3 dengan nama zat aktif cefixime dengan dosis penggunaan 2×5 mL (100/5 mL) dengan sediaan dry syrup dan untuk lama pemakaian antibiotik tercepat 3 hari dan terlama adalah 14 hari.
Pharmacy Education: Preparing Pharmacists for Global Challenges in the Digital Age Saeful Amin; Fadli Fadli; Adhisty Kharisma Justicia
Journal of Pharmacopoeia Vol. 2 No. 1 (2025): MARCH-JP
Publisher : Pt. Anagata Sembagi Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62872/r72dcy77

Abstract

This study aims to examine the development of pharmacy education in the digital era, as well as to prepare pharmacists to face global challenges. The method used is the Systematic Literature Review (SLR), which is carried out by collecting, evaluating, and synthesizing previous research results comprehensively. The research process includes identifying literature through academic databases such as Scopus, PubMed, Google Scholar, and ScienceDirect, selecting studies based on inclusion and exclusion criteria, extracting data related to objectives, methods, results, and conclusions, synthesizing findings, and reporting research results. The results of the study indicate that pharmacy education needs to transform to prepare competent pharmacists in the digital era. Integration of technology into the curriculum such as e-learning, blended learning, augmented reality (AR), and virtual reality (VR) provides a more flexible learning experience. In addition, mastery of technology such as big data, artificial intelligence (AI), and pharmacy information systems is essential to support evidence-based decision making and efficiency of health services. The challenges faced include limited infrastructure, resistance to change, and the gap between the competencies taught and the digital skills needed in the world of work. Therefore, curriculum updates and training for pharmacists who are already working are very necessary to ensure pharmacists are prepared to face an increasingly digitalized profession
PEMANFAATAN MEDIA VIDEO PEMBELAJARAN UNTUK PENINGKATAN KEMAMPUAN SWAMEDIKASI OBAT PADA MAHASISWA D3 FARMASI Fadli Fadli; Adhisty Kharisma Justicia; Billmar Carlos
Jurnal Farmasi IKIFA Vol. 1 No. 1 (2021): Jurnal Farmasi IKIFA
Publisher : Sekolah Tinggi Ilmu Kesehatan IKIFA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Self-medication is the effort that most people do to overcome complaints or symptoms of illness before they decide to seek help from a health service center. Students majoring in pharmacy as prospective pharmacists certainly have competency standards in the pharmaceutical field. One of these competency standards is drug self-medication skills, which of course will be very important to master when you graduate from pharmacy college. In the process, this can be achieved by using the most appropriate and effective learning media in accordance with the learning objectives. Sampling in this study used a purposive sampling technique with 30 respondents. This research method is a survey with a quantitative research type with data collection using a questionnaire. The conclusion of this study is that learning video media has an influence on increasing students' ability to self-medication by conducting a T test using the Paired Samples T Test method. From the data above, a significance value of 0.046 > 0.05 is obtained, it can be concluded that the hypothesis is accepted. Where the hypothesis of this research is that learning video media has an influence and can increase the ability of drug self-medication in D3 Pharmacy students.