I Gusti Ngurah Triyana
Institut Hindu Dharma Negeri Denpasar, Bali, Indonesia

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PENGARUH PENDEKATAN REALISTIC MATHEMATICS EDUCATION BERBANTUAN GEOGEBRA TERHADAP PEMAHAMAN KONSEP PECAHAN PADA SISWA SEKOLAH DASAR Kartiniasih, Ni Komang Sri; Triyana, I Gusti Ngurah; Wijaya, I Komang Wisnu Budi
Jurnal Wawasan Pendidikan Vol 6, No 2 (2026): AGUSTUS 2026
Publisher : Fakultas Ilmu Pendidikan, Universitas Persatuan Guru Republik Indonesia Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jwp.v6i2.27939

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh pendekatan Realistic Mathematics Education (RME) berbantuan media GeoGebra terhadap pemahaman konsep pecahan matematika siswa kelas III SD Taman Tirta Kabupaten Badung. Penelitian ini menggunakan pendekatan kuantitatif dengan jenis penelitian eksperimen semu (quasi experimental) dan rancangan Nonequivalent Control Group Design. Populasi penelitian adalah seluruh siswa kelas III di SD Taman Tirta Kabupaten Badung, dengan sampel yang terdiri atas 28 siswa kelas IIIA sebagai kelompok eksperimen dan 28 siswa kelas IIIB sebagai kelompok kontrol yang dipilih melalui teknik random sampling. Pengumpulan data dilakukan melalui tes pemahaman konsep pecahan matematika dalam bentuk instrumen esai (pretest dan posttest) yang telah dinyatakan valid dan reliabel. Analisis data dilakukan menggunakan statistik deskriptif dan statistik inferensial berupa Uji-t Sampel Independen (Independent Samples t-Test). Hasil penelitian menunjukkan bahwa rata-rata nilai posttest kelompok eksperimen sebesar 91,82, yang secara signifikan lebih tinggi dibandingkan kelompok kontrol yang memperoleh nilai sebesar 65,25. Hasil uji hipotesis memperoleh nilai signifikansi 0,000 0,05, sehingga H₀ ditolak dan H₁ diterima. Temuan penelitian membuktikan bahwa penerapan pendekatan RME berbantuan media GeoGebra memberikan pengaruh positif dan signifikan terhadap peningkatan pemahaman konsep pecahan matematika siswa sekolah dasar.
PENGARUH MODEL PROBLEM BASED LEARNING (PBL) BERBANTUAN CANVA MIND MAPPING TERHADAP HASIL BELAJAR BAHASA INDONESIA SISWA KELAS V DI SD NO. 4 DALUNG Ni Gusti Ayu Putu Purnama Yanti; I Gusti Ngurah Triyana; I Nyoman Artana
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.50026

Abstract

The Problem Based Learning (PBL) model is a learning model that emphasizes the active involvement of students in solving problems so that it can help improve conceptual understanding and critical thinking skills. The use of Canva mind mapping as a learning medium helps students understand the material through a more visual and structured presentation of information. This research is motivated by the low learning outcomes of fifth-grade Indonesian students at SD No. 4 Dalung. This study aims to determine the effect of the Problem Based Learning (PBL) model assisted by Canva mind mapping on the learning outcomes of fifth-grade Indonesian students at SD No. 4 Dalung. This study uses a quantitative approach with a quasi-experimental type and a Nonequivalent Control Group Design. The study population was 52 students with a saturated sampling technique. Learning outcome data were obtained through pretest and posttest tests. The data were then analyzed using descriptive statistics and inferential statistics through normality tests, homogeneity tests, and Independent Samples t-Test tests. The results showed that the average posttest score of students in the experimental group reached 76.73, while the control group obtained an average of 65.96. The results of the hypothesis test showed a significance value (Sig. 2-tailed) of 0.000 < 0.05, so H₀ was rejected and H₁ was accepted. These findings indicate that the application of the Problem Based Learning (PBL) model assisted by Canva mind mapping has a significant influence on the Indonesian language learning outcomes of fifth-grade students at SD No. 4 Dalung.
PENGARUH PENGGUNAAN MEDIA RODA BACA TERHADAP HASIL BELAJAR BAHASA INDONESIA PADA SISWA KELAS I DI SD NO. 2 DALUNG TAHUN PELAJARAN 2025/2026 Listia Manik, Ni Luh Putri; I Gusti Ngurah Triyana; I Made Sukariawan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.52049

Abstract

The focus of this research is motivated by the low reading literacy skills of first-grade students at SD No. 2 Dalung. Based on field observations, a phenomenon was discovered where most students still face obstacles in distinguishing similar letter shapes, experience difficulty pronouncing consonantvowel combinations, and show low enthusiasm toward conventional learning media. The objective of this quantitative research, which employs a Quasi-Experimental design, is to determine the effectiveness of "Roda Baca" as a learning tool for reading. The participants consisted of 56 first-grade students at SD No. 2 Dalung, divided into a control group and an experimental group. Data were collected through observation, documentation, and pre-test and post-test assessments. The data were analyzed using the Independent Samples T-Test with the assistance of IBM SPSS Statistics 23.Data collection techniques included observation, documentation, and pretest and post-test instruments.  The collected data were analyzed using the Independent Sample T-Test via IBM SPSS Statistics 23 software. 
PENGARUH MODEL PEMBELAJARAN PBL YANG DIDUKUNG MEDIA PAPAN GEOBOARD TERHADAP HASIL BELAJAR MATEMATIKA PESERTA DIDIK KELAS IV GUGUS SEMPU TAHUN PELAJARAN 2025/2026 Kusuma Dewi, Liyandita; I Gusti Ngurah Triyana; Gusti Ayu Agung Riesa Mahendradhani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 2 (2026): Volume 11 No. 02, Juni 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i2.54577

Abstract

This study aimed to determine the effect of the Problem Based Learning (PBL) model assisted by geoboard media on the mathematics learning outcomes of fourth-grade students in the Sempu Cluster for the 2025/2026 academic year. The background of this study was the low mathematics learning outcomes of students, especially on plane geometry material, caused by limited conceptual understanding and the lack of innovative learning media. This research used a quantitative approach with a quasi-experimental design employing the Posttest-Only Control Design. The experimental class was taught using the Problem Based Learning (PBL) model assisted by geoboard media, while the control class received conventional learning. Data were collected through learning outcome tests and analyzed using normality tests, homogeneity tests, N-Gain tests, and Independent Sample T-Tests. The results showed that the average learning outcomes of students in the experimental class were higher than those in the control class. Based on the results of the Independent Sample T-Test, the significance value was < 0.05, indicating that H₀ was rejected and Hₐ was accepted. This means that there was a significant effect of the Problem Based Learning (PBL) model assisted by geoboard media on the mathematics learning outcomes of fourth-grade students. Therefore, the PBL model assisted by geoboard media is effective in improving elementary school students’ mathematics learning outcomes.
PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN AUGMENTED REALITY (AR) TERHADAP MINAT BELAJAR MATEMATIKA SISWA KELAS 2 SD NEGERI 5 KAWAN BANGLI Putu Bagus Adi Pramana Putra; I Gusti Ngurah Triyana; Made Gautama Jayadiningrat
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.57320

Abstract

Augmented Reality (AR) learning media is one of the technology-based educational innovations that has the potential to enhance students' learning interest. Based on preliminary observations conducted at SD Negeri 5 Kawan, some students were found to have low enthusiasm and participation during mathematics learning activities. Therefore, an engaging and interactive learning medium is needed to increase students' interest in learning. The research problems in this study are: (1) Is there any effect of using Augmented Reality (AR) learning media on the mathematics learning interest of second-grade students at SD Negeri 5 Kawan?; and (2) How significant is the difference in learning interest between students who learn using Augmented Reality (AR) media and those who learn through conventional instruction?. This study employed a quantitative approach using an experimental research design. The sample consisted of two groups, namely Class II A as the experimental group and Class II B as the control group, each consisting of 33 students. Data were collected using a learning interest questionnaire. The collected data were analyzed using IBM SPSS Statistics 26 through validity testing, reliability testing, normality testing, homogeneity testing, and hypothesis testing using the Independent Samples t-Test. The results of the study revealed that: (1) the average learning interest score of students in the experimental group was 135.15, which was higher than that of the control group at 106.33; (2) the hypothesis test showed that the calculated t-value (9.811) was greater than the t-table value (1.998), resulting in the rejection of H₀ and acceptance of H₁; and (3) the use of Augmented Reality (AR) learning media had a significant effect on students' mathematics learning interest. Therefore, Augmented Reality (AR) learning media can be considered an effective alternative learning tool to improve mathematics learning interest among elementary school students
Penguatan Literasi Digital Berbasis Dharma bagi Anak-Anak Pasraman Mustika Dharma Kota Mataram Lombok Triyana, I Gusti Ngurah; Ni Kadek Supadmini
Sevanam: Jurnal Pengabdian Masyarakat Vol 5 No 2 (2026): September
Publisher : Universitas Hindu Negeri I Gusti Bagus Sugriwa Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25078/sevanam.v5i2.6588

Abstract

The rapid development of digital technology has transformed the landscape of religious education, including within the pasraman environment. Pasraman children today live amidst a vast flow of information, requiring strong digital literacy to use technology wisely while remaining grounded in the teachings of Dharma. This community service aimed to enhance the digital literacy capacity of children at Pasraman Mustika Dharma in Pegesangan Barat, Mataram City, West Nusa Tenggara, through the four pillars of digital literacy issued by the Ministry of Communication and Information, integrated with Hindu values: Digital Skills, Digital Ethics, Digital Culture, and Digital Safety. The methods used were Community Education through participatory counseling, practical demonstration, and dharma tula. The activity was conducted from February 27 to March 1, 2026, involving lecturers and students of the State Hindu University I Gusti Bagus Sugriwa Denpasar. The results indicate an increased understanding of digital ethics based on Tri Kaya Parisudha, awareness of personal data protection, basic technical skills in operating devices for religious purposes, and enthusiasm for using digital spaces as a medium of ngayah. This activity is expected to nurture young Hindu generations who are digitally literate and Dharma-oriented in character.