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PENERAPAN TEORI ANNE ROE PADA YAYASAN PERGURUAN MADINATUSSALAM SUMATERA UTARA Rahma, Aufa; Satriyadi; Najwa Nadhira Harahap; Raihan Randi Boang Manalu; Rabiatul Adawiyah; Nur Hafizah; Annisa Zuhra
Educandumedia: Jurnal Ilmu pendidikan dan kependidikan Vol. 3 No. 1 (2024): April 2024
Publisher : Yayasan Insan Cipta Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61721/educandumedia.v3i1.326

Abstract

Para anak remaja di yayasan Perguruan Madinatussalam Sumatera Utara memiliki permasalahan dalam pememilihan karier untuk masa depan mereka. Masalah yang berlatar belakangkan faktor sosio-ekonomi, Kebutuhan, Kemampuan atau skill individu, dan bahkan faktor orang tua bisa menjadi penghambat dalam karier mereka kedepannya. Orang tua yang tidak memahami tujuan dan arah dalam karier anak serta tidak ada dukungan untuk anak dalam pemilihan karir yang tepat akan merusak karir anak karena anak yang tidak memiliki tujuan yang pasti dalam pemilihan karier akan menyulitkan mereka dalam dunia pekerjaan dan banyak anak yang tidak puas dengan hasil yang mereka dapatkan.
The Implementation of the Teams Games Tournament Model Assisted by Kahoot in Imlā’ Learning for Students Rahma, Aufa; Nikmah, Ainun; Huda, Nurul; Syamsiyah, Dailatus; Ardiani, Adina
Mantiqu Tayr: Journal of Arabic Language Vol. 6 No. 1 (2026): Mantiqu Tayr: Journal of Arabic Language
Publisher : Institut Agama Islam Ma'arif NU (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/mantiqutayr.v6i1.7147

Abstract

Imlā’ learning in Arabic language education often encounters challenges related to students’ low writing accuracy and limited classroom engagement. Conventional teaching methods tend to be less interactive, which affects students’ motivation and learning outcomes. This study aims to describe the implementation of the Kahoot-assisted Teams Games Tournament learning model in Arabic Imlā’ learning for first-semester students of the Arabic Language Education Program at State Islamic University Sunan Kalijaga Yogyakarta. This research employed a descriptive qualitative approach conducted during the Field Study Program from October to December 2025. The participants consisted of all first-semester students of Class C selected through total sampling. Data were collected through classroom observations, documentation of learning activities, analysis of students’ written works, and Kahoot quiz results. The findings indicate that the integration of the Teams Games Tournament model with Kahoot created an interactive and collaborative learning environment that increased students’ participation, motivation, and writing accuracy, particularly in applying Arabic orthographic rules (qawāʿid al-imlāʾ) related to hamzah (including hamzah waṣl and hamzah qaṭʿ), alif layyinah (alif mamdūdah and alif maqṣūrah), and the distinction between tāʾ marbūṭah and tāʾ maftūḥah. This study contributes to Arabic language pedagogy by providing practical evidence on the integration of cooperative learning models and digital game-based media in Imlā’ instruction at the university level. Future research is suggested to apply experimental designs, involve broader participant groups, and examine the long-term impact of this learning model on other Arabic language skills.