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Pengaruh Permainan Tradisional Tupai Pemburu Terhadap Kecepatan Lari Sprint Helvina, Nadia; Mori Saputra, Deka Ismi; Wulandari, Titis; Aprizan
Jurnal Muara Olahraga Vol 7 No 1 (2024): JURNAL MUARA OLAHRAGA
Publisher : LPPM UNIVERSITAS MUHAMMADIYAH MUARA BUNGO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jmo.v7i1.2491

Abstract

Traditional games are a symbol of knowledge that has been passed down from generation to generation and have various functions or messages behind them, where in principle the games can be played by anyone who is interested, both children and adults. This research aims to determine the effect of the traditional game of squirrel hunter on the sprint speed of extracurricular students at SMPN Muara Bungo. This study is an experimental study with a one-group pretest-posttest design with a population of 25 students. The sampling technique was purposive sampling of 15 students. The study was conducted in the field of SMPN 3 Muara Bungo and the MTQ Sarunai Baru track, carried out for 16 meetings, in the form of a sprint speed test. The data analysis technique used in this study was the normality, homogenitas, and hypothesis test using SPSS 22. Based on the research results, it was found that there was an influence of the traditional squirrel hunter game on sprint running. If ρ <0.05 then Ha is accepted and H0 is rejected. Based on the results of the t-test analysis of sprint running speed in extracurricular students of SMPN 3 Muara Bungo with the traditional squirrel hunter game, the value of ρ (0.000) <0.05 showed that there was an influence of the traditional squirrel hunter game on sprint running speed. While the t-test value (9.865) .<ttable (2.144). from the results of the t-test value, it can be explained that the alternative hypothesis (Ha) is accepted and the null hypothesis (Ho) is rejected, meaning that the results show that there is a significant influence in the traditional squirrel hunter game on sprint running speed.
Writing Skills Development Through Think Pair Share in Elementary: Pengembangan Keterampilan Menulis melalui Think Pair Share di Sekolah Dasar Asriyoni, Delliza; Aprizan; Andriani, Opi
Indonesian Journal of Innovation Studies Vol. 26 No. 4 (2025): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v26i4.1685

Abstract

Background (general): Writing is a fundamental literacy skill in elementary education, yet many students still face difficulties in expressing ideas coherently. Background (specific): At SDN 219/II BTN Lintas Asri, most sixth-grade students had not achieved the minimum mastery criteria in writing, with weaknesses in structuring sentences and paragraphs. Knowledge Gap: Prior studies have focused on specific text genres or lower grade levels, leaving limited exploration of collaborative learning approaches in higher elementary classes. Aim: This study aims to examine how the Think Pair Share (TPS) model supports the development of students’ writing abilities. Results: Using Classroom Action Research with two cycles, findings showed notable progress in both teacher and student activities. Teacher observation scores increased from 82.35% to 100%, while student observation scores improved from 56.9% to 94.54%. The proportion of students achieving the minimum writing score rose from 36.36% to 81.82%. Qualitative evidence demonstrated clearer sentence structures, more coherent ideas, and increased confidence in writing. Novelty: This study highlights the effectiveness of TPS not only in enhancing student performance but also in fostering collaboration, critical thinking, and learner engagement in writing tasks. Implications: TPS can be adapted in elementary classrooms as a practical strategy to strengthen literacy skills and encourage active participation in language learning. Highlight Improved students’ writing performance and classroom participation. TPS fostered collaborative learning and critical thinking. Writing outcomes showed higher mastery and confidence. Keyword Writing Skills, Think Pair Share, Elementary School, Classroom Action Research, Student Participation
Active Multisensory Learning with Somatic Auditory Visual Intellectual Model and Alphabet Cards for Early Reading: Pembelajaran Multisensori Aktif dengan Model Somatik Auditori Visual Intelektual dan Kartu Alfabet untuk Membaca Permulaan Selviola; Aprizan; Habibie, Zulqoid R
Indonesian Journal of Innovation Studies Vol. 26 No. 4 (2025): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijins.v26i4.1719

Abstract

Background: Early reading is a foundational literacy skill that supports all subsequent learning. Specific background: Many early grade students struggle with recognizing letters, reading syllables, and forming words, which delays literacy development. Knowledge gap: Previous studies often examined either the SAVI model or visual media separately, but few integrated both approaches in a multisensory framework for early reading. Aim: This study aimed to optimize early reading learning by applying the SAVI (Somatic, Auditory, Visual, Intellectual) model supported by Alphabet Cards for grade 2 students. Results: Using a classroom action research design over two cycles, teacher performance improved from 75% (good) to 90% (very good), student activity rose from 70.8% to 87.5%, and reading mastery increased from 62.5% to 83.3%, surpassing the 80% mastery threshold. Novelty: This research explicitly integrates a multisensory SAVI approach with alphabet media, offering a more engaging and holistic reading experience. Implications: The findings suggest that multisensory, interactive strategies can strengthen student motivation, support literacy acquisition, and improve teaching practice in early primary classrooms. Highlights Teacher performance improved significantly between the first and second cycle. Student participation and confidence increased through multisensory activities. Reading mastery exceeded the minimum classical mastery threshold. Keywords Early Reading Skills, SAVI Model, Alphabet Cards, Multisensory Learning, Primary Education
Peningkatan Keterampilan Membaca Pemahaman Menggunakan Strategi (DRTA) Direct Reading Thinking Activity Siswa Kelas V.I SDN 101/II Muara Bungo Agustomi; aprizan; helida fitra, dedek
PROSIDING SEMINAR NASIONAL KEGURUAN DAN PENDIDIKAN (SNKP) Vol. 2 (2024): Prosiding Seminar Keguruan dan Pendidikan (SNKP) 2024
Publisher : LPPM UNIVERSITAS MUHAMMADIYAH MUARA BUNGO

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Permasalahan dalam penelitian ini adalah peneliti menemukan kendala pada siswa di kelas V.I SDN 101/II Muara Bungo, dimana proses belajar siswa dalam keterampilan membaca pemahaman masih kurang, terdapat beberapa orang  siswa yang masih merasa kesulitan dalam menjawab pertanyaan dari guru, siswa masih kesulitan dalam menentukan ide pokok dalam setiap paragraf serta kesulitan dalam menceritakan kembali isi teks yang telah dibaca. Jenis penelitian ini adalah penelitian tindakan kelas (PTK). Desain penelitian ini adalah perencanaan, pelaksanaan, pengamatan dan refleksi. Teknik pengumpulan data adalah observasi, tes, dan dokumentasi. Teknik analisis data ini adalah data kualitatif diperoleh dari lembar observasi guru dan lembar observasi peserta didik sedangkan data kuantitatif yaitu hasil belajar yang diperoleh dari tes hasil belajar.Berdasarkan hasil penelitian ini dapat dilihat dari peningkatan proses pembelajaran dengan presentase proses pendidik mengajar yaitu siklus I pertemuan 1&2. 87,5% dan siklus II pertemuan 1&2. 92,5% serta presentase ketuntasan jumlah nilai siswa yang mencapai KKP pada kondisi awal 51,35% atau 19 siswa dari 37 siswa yang mencapai KKP, pada siklus I siswa yang mencapai KKP (67,56%) atau (25) orang dari 37 siswa, dan pada siklus II siswa yang mencapai KKP sebesar (81,10%) atau (30) orang dari 37 siswa. Dapat disimpulkan bahwa penerapan strategi Direct Reading Thinking Activity dapat meningkatkan proses keterampilan membaca pemahaman siswa dikelas V.I SDN 101/II Muara Bungo.
PENERAPAN MODEL GAME BASED LEARNING BERBANTU WORDWALL UNTUK MENINGKATKAN HASIL BELAJAR BAHASA INDONESIA KELAS III SD NEGERI 227/VIII TIRTA KENCANA dewi, dewi yunita sari; Tri Wera Agrita; Aprizan
SOSIOEDUKASI Vol 14 No 3 (2025): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v14i3.6177

Abstract

Penelitian tindakan kelas ini bertujuan untuk meningkatkan hasil belajar Bahasa Indonesia pada siswa kelas III SDN 227/VIII Tirta Kencana melalui penerapan model Game Based Learning (GBL) berbantu media Wordwall. Penelitian dilaksanakan dalam dua siklus yang masing-masing terdiri atas tahap perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian berjumlah 16 siswa, terdiri atas 10 laki-laki dan 6 perempuan. Proses pembelajaran memanfaatkan Wordwall sebagai media digital interaktif berupa kuis dan permainan edukatif untuk mendukung ketercapaian tujuan pembelajaran. Data dikumpulkan melalui lembar observasi, tes hasil belajar, serta dokumentasi, kemudian dianalisis secara kuantitatif dan kualitatif. Hasil penelitian menunjukkan adanya peningkatan yang signifikan pada kinerja pendidik, dari rata-rata 82,5% pada siklus I menjadi 92,5% pada siklus II. Aktivitas belajar siswa juga mengalami peningkatan dari rata-rata 68,5% pada siklus I menjadi 90,6% pada siklus II. Sementara itu, hasil tes belajar siswa meningkat dari 62,5% siswa yang tuntas pada siklus I menjadi 93,75% pada siklus II. Peningkatan ini membuktikan bahwa penerapan GBL berbantu Wordwall mampu meningkatkan motivasi, partisipasi, serta pemahaman siswa terhadap materi pembelajaran. Dengan demikian, integrasi model GBL dan media Wordwall terbukti efektif dalam meningkatkan kualitas proses maupun hasil belajar Bahasa Indonesia. Model ini dapat menjadi alternatif strategi pembelajaran inovatif yang menyenangkan, interaktif, serta relevan dengan tuntutan pendidikan abad ke-21, khususnya pada pembelajaran di sekolah dasar.
IMPROVEMENT OF INDONESIAN LANGUAGE LEARNING PROCESS AND OUTCOMES USING A TEAMS GAMES TOURNAMENT TYPE COOPERATIVE LEARNING MODEL IN GRADE IV SDN 100/II MUARA BUNGO: PENINGKATAN PROSES DAN HASIL BELAJAR BAHASA INDONESIA MENGGUNAKAN MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT DI KELAS IV SDN 100/II MUARA BUNGO Fathiya Salsabila; Aprizan; Zulqoidi R Habibie
SOSIOEDUKASI Vol 14 No 3 (2025): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v14i3.6213

Abstract

P This research aims to improve the process and outcomes of Indonesian learning through the application of a cooperative learning model of the Teams Games Tournament (TGT) type in grade IV of SDN 100/II Muara Bungo. The research method used is Class Action Research (PTK) which is carried out in two cycles. The research subjects amounted to 26 students. Data was collected through observation, learning outcome tests, and documentation. The results of the study showed a significant improvement in both process aspects and learning outcomes. In the first cycle, the achievement of student learning outcomes was 72% with the adequate category, while in the second cycle it increased to 88% with the good category. The application of the TGT model has been proven to be able to create a more active, interactive, and fun learning atmosphere, so that it can increase students' motivation and learning outcomes in Indonesian subjects.