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Pengaruh Bermain Kolase Dengan Media Biji-Bijian Terhadap Kemampuan Motorik Halus Anak Usia 4-5 Tahun Di PAUD Atika Kabupaten Takalar Nurrisda. A; Sri Wahyuni Asti; Parwoto
Teaching and Learning Journal of Mandalika (Teacher) e- ISSN 2721-9666 Vol. 5 No. 2 (2024)
Publisher : Institut Penelitian dan Pengembangan Mandalika Indonesia (IP2MI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/teacher.v5i2.3811

Abstract

This research aims to determine fine motor skills using collage play at the age of 5-6 years in early childhood. This research aims to determine fine motor skills using play games at the age of 5-6 years in early childhood. The research approach used is a quantitative approach with a Quasi Experimental Design research type. The population in this study was 14 children. The sample in this study consisted of 14 children, divided into 7 children as the experimental group and 7 children as the kontrol group. The data analysis techniques used are descriptive statistical analysis and non-parametric analysis. The fine motor skills of children for the experimental group showed that it was -2.401 and the sig (2-tailed) value was 0.041 < 0.05, so it can be concluded that there is a difference in the fine motor skills of children in the experimental group before and after being given treatment. Based on the research results, it can be concluded It was concluded that the fine motor skills of children who were treated with grain collage in the experimental group were better than the kontrol group. So, it can be concluded that grain collage has a significant influence on the fine motor skills of children aged 5-6 years in PAUD Atira, Takalar Regency.
Pengaruh Media Pembelajaran Interaktif Block Letters Terhadap Kemampuan Pengenalan Huruf Pada Anak Usia 4-5 Tahun Mutiara, Mutiara; Siti Nurhidayah Ilyas; Sri Wahyuni Asti; Nurul Jamiah Sidiq
IJIGAEd: Indonesian Journal of Islamic Golden Age Education Vol. 6 No. 1 (2025): IJIGAEd: Indonesian Journal of Islamic Golden Age Education
Publisher : Universitas Islam Negeri Jurai Siwo Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32332/1063

Abstract

This research aimed to investigate the impact of interactive learning media using block letters on the letter recognition skills of children aged 4–5 years at TK Aisyiyah Bontosunggu. A quantitative approach was utilized, adopting a quasi-experimental design with a non-equivalent control group structure. The study involved 16 children, divided evenly into an experimental group and a control group. Data were gathered through observation, pre-test and post-test evaluations, and documentation. The experimental group was taught using block letter media, while the control group used alphabet posters. Results demonstrated a notable enhancement in letter recognition among children exposed to block letter media. Improvements were observed in their ability to recognize letter sounds, identify letter shapes, and find letters within words. Statistical analysis using the Wilcoxon Signed Rank Test yielded a significance level (2-tailed) of less than 0.05, confirming the positive effect of block letter media on letter recognition in young children. The study suggests incorporating interactive, play-based learning tools to support early literacy development.
PENGARUH KEGIATAN FINGER PAINTING TERHADAP KETERAMPILAN MOTORIK HALUS ANAK USIA 5-6 TAHUN DI TAMAN KANAK-KANAK MARUZAN KOTA MAKASSAR Maria Kartini Nenga; Herman; Sri Wahyuni Asti
Edutainment Vol 11 No 1 (2023): Edutainment : Jurnal Ilmu Pendidikan dan Kependidikan
Publisher : UNMUHBABEL Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35438/e.v11i1.769

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh kegiatan finger painting terhadap keterampilan motorik halus anak usia 5-6 tahun di Taman Kanak-kanak Maruzan Kota Makassar. Pendekatan yang digunakan yaitu pendekatan kuantitatif dengan jenis penelitian Quasi Exsperiment dengan desain penelitian nonequaivalent control group. Populasi penelitian ini anak usia 5-6 tahun di Taman Kanak-kanak Maruzan Kota Makassar. Pengambilan sampel penelitian ini menggunakan teknik Purposive Sampling. Sampel penelitian ini 12 anak dengan 6 anak sebagai kelompok eksperimen dan 6 anak sebagai kelompok kontrol. Teknik pengumpulan data penelitian ini, yakni tes, observasi, dan dokumentasi. Teknik analisis data yang digunakan yaitu analisis statistik deskriptif dan analisis statistik nonparametric dengan menggunakan Uji Wilcoxon Sign Rank Test. Hasil analisis data yang diperoleh Asymp. (2-tailed) = 0,026 < 0,05, maka H0 ditolak dan H1diterima, artinya keterampilan motorik halus pada kelas eksperimen lebih baik dari pada kelas kontrol. Berdasarkan hasil penelitian dapat disimpulkan bahwa kegiatan finger painting memberikan pengaruh yang signifikan terhadap keterampilan motorik halus anak usia 5-6 tahun di Taman Kanak-kanak Maruzan Kota Makassar.
Pengaruh Permainan Ular Tangga Terhadap Kemampuan Mengenal Angka Anak Usia 5-6 Tahun Di Paud Ceria Makassar Siti Alfiani Idris; Sri Wahyuni Asti; Muhammad Yusri Bachtiar
Tarbiyah bil Qalam : Jurnal Pendidikan Agama dan Sains Vol. 9 No. 2 (2025): Vol IX Edisi II 2025
Publisher : Sekolah Tinggi Ilmu Tarbiyah Al-Bukhary Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh permainan ular tangga terhadap kemampuan mengenal angka anak usia 5-6 tahun di PAUD Ceria Makassar. Jenis penelitian yang digunakan adalah kuantitatif dengan desain quasi eksperimen. Populasi penelitian adalah 36 anak kelompok B usia 5-6 tahun, dengan sampel purposive sebanyak 12 anak yang dibagi menjadi kelompok eksperimen dan kontrol masing-masing 6 anak. Instrumen penelitian berupa alat ukur keterampilan mengenal angka dan observasi aktivitas bermain. Data dianalisis menggunakan statistik deskriptif dan uji Wilcoxon Sign Rank Test. Hasil penelitian menunjukkan peningkatan signifikan kemampuan mengenal angka pada kelompok eksperimen setelah diberikan perlakuan permainan ular tangga, sedangkan kelompok kontrol tidak mengalami perubahan signifikan. Kesimpulannya, permainan ular tangga efektif meningkatkan kemampuan mengenal angka anak usia dini. Penelitian ini memberikan implikasi penting bagi pengembangan media pembelajaran interaktif di PAUD.