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Upaya Meningkatkan Hasil Belajar IPAS Melalui Metode Round Club Pada Siswa Kelas V SD Inpres Tinggimae Kabupaten Gowa Khaerunnisa, Andi Nurul; Idris, A. Muzkiah; Adam, Andi; Jaya, Setiawan Uthama
Cokroaminoto Journal of Primary Education Vol. 7 No. 2 (2024): Oktober 2024
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/cjpe.7.2.2024.4623

Abstract

Masalah dalam penelitian ini adalah rendahnya hasil belajar IPAS pada siswa kelas V SD Inpres Tinggimae Kabupaten Gowa. Tujuan penelitian ini adalah untuk meningkatkan hasil belajar IPAS dengan menggunakan metode round club pada siswa kelas V SD Inpres Tinggimae Kabupaten Gowa. Penelitian ini merupakan penelitian tindakan kelas yang dilakukan dalam dua siklus, masing-masing siklus dilakukan 3 kali pertemuan. Instrumen penelitian ini berupa tes evaluasi dan lembar observasi. Data hasil penelitian dianalisis secara kuantitatif dan kualitatif. Hasil penelitian ini menunjukkan bahwa: Hasil belajar siswa rata-rata 67,85 pada siklus I dan meningkat menjadi rata-rata 80,14 pada siklus II. Tingkat ketuntasan belajar pada siklus I 60% dan meningkat menjadi 89% pada siklus II. Dengan demikian, penerapan metode round club dapat meningkatkan hasil belajar IPAS siswa kelas V SD Inpres Tinggimae Kabupaten Gowa.
MENINGKATKAN HASIL BELAJAR SISWA MELALUI GAME PUZZLE MATA PELAJARAN PPKn KELAS III SEKOLAH DASAR Paulangan, Cahyani; Adam, Andi; Jaya, Setiawan Uthama
Jurnal Kajian Pembelajaran dan Keilmuan Vol 8, No 2 (2024): OKTOBER 2024
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jurnalkpk.v8i2.86410

Abstract

This research is a Classroom Action Research (CAR) which aims to determine the improvement in student learning outcomes through puzzle games for PPKn subjects for grade III elementary schools.. The subjects in this research were 20 students in class III of SD Inpres Tinggimae for the 2023/2024 academic year, consisting of 8 boys and 12 girls. Data collection techniques use observation and tests. The instruments of this research are observation sheets and test sheets. The data analysis technique is descriptive qualitative. The results of the research show that using puzzle games can improve the learning outcomes of class III students at SD Inpres Tinggimae. The increase in student learning outcomes can be seen from the value of learning outcomes in the first cycle of students who reached the KKM as many as 4 students or 20%, while in the second cycle there were 19 students or 95%. Therefore, it can be concluded that by applying puzzle games to the learning of Pancasila and Citizenship Education, students can improve classical learning outcomes and achieve success criteria.
PENERAPAN MODEL PEMBELAJARAN BERBASIS MASALAH UNTUK MENINGKATKAN HASIL BELAJAR IPAS KELAS VI SD Nisa, Ainin Zahratun; Adam, Andi; Jaya, Setiawan Uthama
Jurnal Kajian Pembelajaran dan Keilmuan Vol 8, No 2 (2024): OKTOBER 2024
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jurnalkpk.v8i2.86407

Abstract

Based on the results of observations that have been carried out through providing initial assessments in natural and social science subjects, it was found that there are still many students who are below the KKM, namely 75. So the research aims to apply a problem-based learning model to improve the learning outcomes of VIA SD class students. Tinggimae Presidential Instruction on natural and social science subjects totaling 30 students. The research used was Classroom Action Research (PTK) which was carried out in two learning cycles. Each cycle consists of two meetings and four learning stages, namely: planning, implementation, observation, and reflection. Data collection techniques include observation and tests. Meanwhile, data analysis techniques include quantitative and qualitative analysis. Based on data analysis, the learning outcomes of class VIA SD Inpres Tinggimae students in the pre-cycle learning completion percentage were 27%. In cycle I carried out two meetings the percentage of learning completeness was 67%, and in cycle II carried out two meetings it increased with learning completeness amounting to 80%. Thus, it can be concluded that using a problem-based learning model can improve the learning outcomes of class VIA SD Inpres Tinggimae students in natural and social science subjects.