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Inovasi Kewirausahaan Teknologi Berbasis Augmented Reality: Studi Proses Pengembangan Teknologi AR pada Produk Dollipop Bouquet Salsabila, Nasywa Shafa; Hanifah, Nurrizkyta Aulia; Rachman, Muhammad Aqil Musthafa Ar Rachman; Kuntari, Wien
Journal of Economics, Bussiness and Management Issues Vol. 2 No. 1 (2024): Oktober-Desember
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jebmi.v2i1.506

Abstract

Indonesia's creative economy sector has shown significant growth, driven by increasing consumer demand for artistic and personalized products. However, many products in the gift and craft market remain conventional, lacking interactive digital features that appeal to younger consumers. This study addresses this gap by integrating Augmented Reality (AR) technology into Dollipop Bouquet, a personalized doll bouquet, using the Multimedia Development Life Cycle (MDLC) methodology. The research involved six stages: Concept, Design, Material Collecting, Assembly, Testing, and Distribution. By leveraging AR, Dollipop Bouquet allows customers to personalize their gifts with interactive features such as video collages and photo-based markers, accessed via an AR application. The findings demonstrate that AR integration enhances product appeal, providing a unique and meaningful gifting experience. Dollipop Bouquet is the first in Indonesia to combine AR with doll bouquets, marking a breakthrough in the creative industry. This study contributes to the development of AR applications in multimedia-based businesses and highlights its potential for broader applications in personalized marketing and digital interaction. Future research should explore more advanced AR features, such as AI-driven personalization or geolocation-based AR, to further enhance user experiences and expand technological applications across industries.
PENGARUH FITUR SUBTITLE DAN AUDIO PADA PLATFORM STREAMING ANIME TERHADAP KEMAMPUAN MENYIMAK BAHASA JEPANG Alfatih, Muhammad Fillah; Salsabila, Nasywa Shafa; Hanifah, Nurrizkyta Aulia; Rachman, Muhammad Aqil Musthafa Ar; Lestari, Humannisa Rubina
Journal of Information System Management (JOISM) Vol. 7 No. 1 (2025): Juni
Publisher : Universitas Amikom Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24076/joism.2025v7i1.2112

Abstract

Popularitas anime di Indonesia meningkat pesat berkat kemudahan akses melalui platform streaming legal seperti Netflix, Bstation, dan Crunchyroll. Fenomena ini membuka peluang pemanfaatan anime sebagai media pembelajaran bahasa Jepang terutama dalam keterampilan menyimak. Meskipun penggunaan platform streaming semakin meluas, pemanfaatannya sebagai sarana pembelajaran bahasa asing masih belum banyak dikaji secara sistematis. Penelitian ini bertujuan untuk menganalisis hubungan antara fitur-fitur pada platform streaming anime seperti kualitas audio dan subtitle dengan kemampuan menyimak bahasa Jepang. Pendekatan yang digunakan adalah kuantitatif dengan metode deskriptif korelasional. Instrumen utama berupa kuesioner skala Likert 4 poin yang disebarkan secara daring kepada mahasiswa Sekolah Vokasi IPB yang merupakan penonton anime aktif dan memiliki pengalaman belajar bahasa Jepang. Data dianalisis menggunakan distribusi frekuensi dan kategori tingkat skor. Hasil penelitian menunjukkan bahwa fitur audio dan subtitle pada platform streaming dinilai sangat membantu dalam meningkatkan kemampuan menyimak, khususnya dalam memahami kosakata baru dan mengikuti kecepatan bicara penutur asli.
PEMBUATAN PLATFORM DIGITAL UNTUK EDUKASI DAN E-COMMERCE HIDROPONIK BERBASIS BUSINESS INTELLIGENCE: STUDI KASUS HYDROSPACE Hanifah, Nurrizkyta Aulia; Musthafa Arrachman, Muhammad Aqil Musthafa Arrachman; Al Fatih, Muhammad Fillah; Salsabila, Nasywa Shafa; Mindara, Gema Parasti; Wicaksono, Aditya
Djtechno: Jurnal Teknologi Informasi Vol 6, No 2 (2025): Agustus
Publisher : Universitas Dharmawangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/djtechno.v6i2.6501

Abstract

Urban farming has become one of the solutions to address limited land availability in cities, with hydroponics being an effective method. However, the low literacy level of the public regarding hydroponics hinders the adoption of this technology. This research aims to develop a digital platform, HydroSpace, which integrates hydroponic education and e-commerce services to facilitate the public's access to information and hydroponic supplies. The Waterfall method was used in the platform's development, focusing on educational features in the form of video tutorials, a hydroponic product marketplace, and a Business Intelligence (BI) system for user data analysis. Data was collected through platform testing with various users, and the results show that HydroSpace effectively improved users' understanding of hydroponics and facilitated the purchase of hydroponic supplies. The conclusion of this research is that HydroSpace can be an efficient solution to enhance hydroponic literacy and support sustainable urban farming.