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MENINGKATKAN HASIL BELAJAR DAN AKTIVITAS PESERTA DIDIK DENGAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBANTUAN MEDIA PEMBELAJARAN INTERAKTIF PADA MATA PELAJARAN MATEMATIKA DI SMK NEGERI 3 MEDAN Azhari, Vira; Khayroiyah, Siti; Ilham, Mira
Eksakta : Jurnal Penelitian dan Pembelajaran MIPA Vol 9, No 2 (2024): Eksakta : Jurnal Penelitian dan Pembelajaran MIPA
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan, UM-Tapsel

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/eksakta.v9i2.%p

Abstract

his study aims to improve student learning outcomes and engagement through the implementation of the Problem-Based Learning (PBL) model supported by interactive teaching media at SMK Negeri 3 Medan. Conducted using a classroom action research (CAR) approach, the study involved three cycles, each consisting of planning, implementation, observation, and reflection stages. The subjects were 36 students from class X FKK 2. Interactive media such as Canva and Kahoot were utilized to enhance student involvement in the learning process.The results of the study indicate that the application of PBL with interactive media significantly improved student learning outcomes, with the average score rising from 78.14 in the pre-cycle to 93.71 in the third cycle. Additionally, student absorption rates increased from 81.57% in Cycle I to 93.71% in Cycle III, reflecting an "excellent" category. The classical completeness reached 100% in Cycle III, indicating that all students achieved the learning objectives. Student activity also showed improvement, with the average activity level in Cycle III reaching the "excellent" category.Overall, the implementation of the PBL model supported by interactive teaching media proved effective in enhancing student learning outcomes and engagement. This model not only improved material comprehension but also enhanced student involvement in the learning process. The study provides significant contributions to teaching practices by demonstrating that interactive technology can enrich learning experiences and improve academic success.
Sosialisasi Manfaat Realfood bagi Gaya Hidup Sehat Sejak Usia Dini Siregar, Nurhafni; Desniarti, Desniarti; Tampubolon, Tiur Yohana; Banjarnahor, Winda C; Rambe, Deliana; Purba, Agnes Lucyana; Naibaho, Mesni Harianty; Purba, Mika Oktavia; Azhari, Vira
Jurnal Pendidikan Tambusai Vol. 9 No. 2 (2025): Agustus
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v9i2.27597

Abstract

Kegiatan sosialisasi ini dirancang untuk meningkatkan pemahaman anak-anak sejak usia dini tentang pentingnya menjalani gaya hidup sehat dengan mengonsumsi makanan bergizi, khususnya produk Realfood. Sosialisasi diselenggarakan menggunakan pendekatan yang edukatif dan interaktif, disesuaikan dengan kemampuan anak-anak melalui metode seperti bercerita, bermain, dan demonstrasi langsung. Selain melibatkan anak-anak, sosialisasi juga mengikutsertakan orang tua dan guru sebagai pendukung utama dalam pembentukan kebiasaan hidup sehat. Proses pelaksanaan mencakup koordinasi dengan pihak sekolah dan narasumber, penyediaan media edukasi yang menarik, serta distribusi sampel produk Realfood untuk konsumsi bersama. Evaluasi dilakukan dengan mengamati partisipasi anak selama kegiatan serta menggunakan angket yang diberikan kepada orang tua dan guru untuk mengukur tingkat pemahaman dan dampak yang diperoleh. Diharapkan hasil sosialisasi ini mampu menumbuhkan kebiasaan hidup sehat yang berkelanjutan serta meningkatkan kesadaran akan pentingnya nutrisi seimbang sejak usia dini. Kegiatan ini juga diharapkan menjadi fondasi awal dalam membangun pola hidup sehat yang dapat diterapkan di lingkungan keluarga maupun sekolah.
MENINGKATKAN HASIL BELAJAR DAN AKTIVITAS PESERTA DIDIK DENGAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBANTUAN MEDIA PEMBELAJARAN INTERAKTIF PADA MATA PELAJARAN MATEMATIKA DI SMK NEGERI 3 MEDAN Azhari, Vira; Khayroiyah, Siti; Ilham, Mira
Eksakta : Jurnal Penelitian dan Pembelajaran MIPA Vol 9, No 2 (2024): Eksakta : Jurnal Penelitian dan Pembelajaran MIPA
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan, UM-Tapsel

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/eksakta.v9i2.%p

Abstract

his study aims to improve student learning outcomes and engagement through the implementation of the Problem-Based Learning (PBL) model supported by interactive teaching media at SMK Negeri 3 Medan. Conducted using a classroom action research (CAR) approach, the study involved three cycles, each consisting of planning, implementation, observation, and reflection stages. The subjects were 36 students from class X FKK 2. Interactive media such as Canva and Kahoot were utilized to enhance student involvement in the learning process.The results of the study indicate that the application of PBL with interactive media significantly improved student learning outcomes, with the average score rising from 78.14 in the pre-cycle to 93.71 in the third cycle. Additionally, student absorption rates increased from 81.57% in Cycle I to 93.71% in Cycle III, reflecting an "excellent" category. The classical completeness reached 100% in Cycle III, indicating that all students achieved the learning objectives. Student activity also showed improvement, with the average activity level in Cycle III reaching the "excellent" category.Overall, the implementation of the PBL model supported by interactive teaching media proved effective in enhancing student learning outcomes and engagement. This model not only improved material comprehension but also enhanced student involvement in the learning process. The study provides significant contributions to teaching practices by demonstrating that interactive technology can enrich learning experiences and improve academic success.