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PENDAMPINGAN UNTUK MENCETAK GENERASI SISWA DALAM MENANAMKAN KARAKTER AGAMIS DAN RELIGIUS MELALUI KEGIATAN BISAMU DI SMK DARUL ULUM PURWODADI Yusuf, Wiwin Fachrudin; Adiputro, Muzzamil; Faqih, Moch. Abdulloh; Hikmah, Nurul; Hidayah, Nadia Nurul; Rohmah, Syafira Nur; Noviyanti, Jelita
Jurnal Gembira: Pengabdian Kepada Masyarakat Vol 2 No 06 (2024): DESEMBER 2024
Publisher : Media Inovasi Pendidikan dan Publikasi

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Abstract

Program Bina Sukses Akhlak Mulia (BISAMU) di SMK Darul Ulum Purwodadi bertujuan untuk membentuk generasi siswa yang memiliki karakter agamis dan religius. Program ini melibatkan kegiatan-kegiatan seperti shalat dhuha, shalat dhuhur berjamaah, membaca Al-Qur'an, dan kegiatan sosial keagamaan. Penelitian ini bertujuan untuk mengevaluasi efektivitas program BISAMU dalam menanamkan nilai-nilai religius pada siswa. Metode yang digunakan adalah Habitual Guidance (HG), yang melibatkan identifikasi kebiasaan, penyusunan rencana, pendampingan dan monitoring, penyesuaian dan evaluasi, serta penguatan positif. Hasil penelitian menunjukkan peningkatan signifikan dalam pengetahuan keagamaan dan perubahan positif dalam perilaku siswa. Program ini terbukti efektif dalam mencetak generasi yang lebih religius dan berakhlak mulia
Implementation Of Game Based Learning Strategies To Improve Student Understanding In PAI Learning At Cowek II Elementary School Hidayah, Nadia Nurul; Sholikhudin, M. Anang
Al-Ulum: Jurnal Pendidikan Islam Vol 6, No 2 (2025)
Publisher : Yayasan Rahmat Islamiyah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56114/al-ulum.v6i2.12287

Abstract

This study aims to evaluate the effectiveness of the implementation of Game Based Learning (GBL) in improving students' understanding of Islamic Religious Education (PAI) subjects at SDN Cowek II. The research method used is qualitative with data collection techniques through observation and in-depth interviews. Data analysis uses the Miles and Huberman model which includes data reduction, data presentation, and verification. The results of the study indicate that the implementation of the GBL strategy is able to create an interactive and enjoyable learning atmosphere, and encourage students to be more active and confident in understanding religious material. This strategy not only improves the cognitive aspect, but also has a positive impact on the affective and social aspects of students. 
Implementation Of Game Based Learning Strategies To Improve Student Understanding In PAI Learning At Cowek II Elementary School Hidayah, Nadia Nurul; Sholikhudin, M. Anang
Al-Ulum: Jurnal Pendidikan Islam Vol 6, No 2 (2025)
Publisher : Yayasan Rahmat Islamiyah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56114/al-ulum.v6i2.12287

Abstract

This study aims to evaluate the effectiveness of the implementation of Game Based Learning (GBL) in improving students' understanding of Islamic Religious Education (PAI) subjects at SDN Cowek II. The research method used is qualitative with data collection techniques through observation and in-depth interviews. Data analysis uses the Miles and Huberman model which includes data reduction, data presentation, and verification. The results of the study indicate that the implementation of the GBL strategy is able to create an interactive and enjoyable learning atmosphere, and encourage students to be more active and confident in understanding religious material. This strategy not only improves the cognitive aspect, but also has a positive impact on the affective and social aspects of students.