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PELATIHAN PEMBUATAN LKPD BERBASIS PROJEK DENGAN PENDEKATAN KEARIFAN LOKAL TOPIK ENERGI TERBARUKAN UNTUK GURU FISIKA MGMP KABUPATEN OGAN ILIR Ariska, Melly; Akhsan, Hamdi; Murniati, Murniati; Yusuf, Muhammad; Sari, Dwita Kartika
Jurnal Pendidikan dan Pengabdian Masyarakat Vol. 6 No. 4 (2023): November
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppm.v6i4.5729

Abstract

Kurikulum merdeka lebih fokus dalam proyek sehingga siswa lebih aktif dan bisa terjun langsung dalam proses pembelajaran. Oleh karena itu, guru dituntut untuk berinovasi dalam menyusun perangkat pembelajaran seperti e-modul. Pelatihan pembuatan e-modul berbasis kearifan lokal ini bertujuan untuk membantu para guru mendapat informasi valid mengenai kearifan lokal yang ada di lingkungan sekitar kemudian dijadikan bahan ajar untuk membantu peserta didik dalam memahami urgensi penerapan kearifan lokal dalam pembelajaran. Metode yang digunakan adalah model pendampingan, yang berupa kegiatan pelatihan menggunakan metode presentasi, diskusi, pendampingan pembuatan e-modul. Peningkatan keterampilan guru dapat dilihat melalui hasil analisis nilai n-gain dari pretest dan posttest yang diberikan kepada peserta. Hasil kegiatan ini dapat dilihat dari peningkatan nilai pretest dan posttest yang diperoleh guru. Sehingga, kegiatan pengabdian masyarakat yang dilakukan berhasil memberikan dampak positif pada kemampuan guru-guru IPA dalam pembuatan e-modul. Dapat disimpulkan bahwa program pengabdian pada masyarakat merupakan salah satu perwujudan dalam melaksanakan Tri Dharma Perguruan Tinggi ini mampu memberikan manfaat bagi para guru IPA yang tergabung ke dalam MGMP Guru IPA Kabupaten Musi Banyuasin.
Identifikasi Konsep Fisika pada Permainan Cetor-Cetoran dan Monumen Patung Kuda yang Terdapat di Kota Prabumulih Fifah, Afifah; Sari, Dwita Kartika; Fathurahman, Apit
Variabel Vol 7, No 1 (2024): APRIL 2024
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/var.v7i1.5058

Abstract

Prabumulih adalah suatu kota yang terdapat di provinsi Sumatera Selatan. Di kota Prabumulih terdapat permainan cetor-cetoran yang merupakan salah satu permainan tradisional disana dan patung kuda yang menjadi salah satu ikon kota tersebut yang mana keduanya menerapkan beberapa konsep fisika didalamnya. Tujuan dari penelitian ini adalah untuk mengetahui dan menjelaskan konsep fisika pada permainan cetor-cetoran dan monumen patung kuda yang terdapat di kota Prabumulih. Metode yang digunakan dalam penelitian ini menggunakan dua langkah, yaitu observasi dan identifikasi. Pada langkah observasi dilakukan dengan mencatat informasi yang didapat dan disaksikan selama penelitian, lalu dilanjutkan dengan identifikasi mengenai konsep fisika yang terlibat di dalamnya. Dari penelitian ini didapatkan bahwa permainan cetor-cetoran memanfaatkan konsep tekanan (sistem pelontaran peluru dan peluru mengenai objek), momentum (efek recoil pada cetor-cetoran), gerak dan kecepatan (peluru meluncur dan cetor-cetoran bergerak sebagai efek recoil), energi kinetik (setiap komponen yang bergerak dan peluru yang meluncur), energi potensial (ketika sistem cetoran-penembak dan peluru dalam keadaan diam), gaya gesek (timbul akibat pergerakan setiap komponen yang menghasilkan gesekan) dan monumen patung kuda memanfaatkan konsep perambatan cahaya (ketika lampu sorot dihidupkan), pemantulan cahaya (akibat adanya cermin cekung di lampu sorot untuk menerangi monumen patung kuda), dan satuan dasar pencahayaan (satuan yang diperhitungkan  pada monumen patung kuda).Kata Kunci: Konsep Fisika; Permainan Tradisional; Monumen Patung KudaIdentification of Physics Concepts in the Game of Cetor-Cetoran and Horse Statue Monuments in Prabumulih CityABSTRACTPrabumulih is a city in the province of South Sumatra. In the city of Prabumulih there is a game of cetor-cetoran which is one of the traditional games there and a horse statue which is one of the icons of the city which both apply several physics concepts in it. The purpose of this study is to find out and explain the concept of physics in the game of cetor-cetoran and horse statue monuments in the city of Prabumulih. The method used in this study used two steps, namely observation and identification. In the observation step, it was carried out by recording the information obtained and witnessed during the research, then continued with the identification of the physical concepts involved in it. From this study, it was found that the game of the shooter used the concept of pressure (the system of throwing bullets and bullets hitting objects), momentum (the recoil effect on the shooters), motion and speed (the bullet slides and the slides as the recoil effect), kinetic energy (every moving component and the bullet slides), potential energy (when the shooter-and bullet system is at rest), friction force (arises from the movement of each component that produces friction) and the horse statue monument utilized the concept of light propagation (when the spotlight is turned on), light reflection (due to the presence of a concave mirror in the spotlight to illuminate the horse statue monument), and the basic unit of lighting (the unit taken into account on the horse statue monument).
Development of project-based student worksheets on renewable energy by utilising rubber fruit shell waste to increase motivation Sari, Dwita Kartika; Akhsan, Hamdi
Sriwijaya University Learning and Education International Journal Vol. 2 No. 1 (2025): Sriwijaya University Learning and Education International Journal
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55379/4gtpm507

Abstract

The learning activities are impacted by the switch from the 2013 curriculum to the Merdeka curriculum. Students become the focal points of learning and outcome-based learning in an autonomous curriculum. Additionally, the students had the chance to work on the project in person. This project aims to use rubber shell waste to create PjBL-based student worksheets for high school students that are relevant and useful on issues related to renewable energy. The Borg and Gall development model, which has seven stages, was used in this investigation. A Prabumulih student who was an X-man was the focus of his investigation. Results of validation from a variety of factors, including technical requirements of 83.3% with extremely valid category and component features of student worksheet 90% with very valid category, 86.7% of the construction conditions have very valid categories, 71.7% of the didactic requirements have valid categories, and 86.7% of the very valid categories have student worksheet compatibility with PjBL syntax. In the field test, the extremely practical scored 90.67 per cent, while in the limited test, the practicality result was 88.2 per cent for the useful category.
Effectiveness of Dry Lab Based Augmented Reality to Overcome the Misconceptions of Students on Solar System and Eclipse Learning Topics Akhsan, Hamdi; Yusup, Muhammad; Ariska, Melly; Husna, Tsabita; Sari, Dwita Kartika
Jurnal Penelitian Pendidikan IPA Vol 9 No SpecialIssue (2023): UNRAM journals and research based on science education, science applic
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9iSpecialIssue.6198

Abstract

In science learning there are many important concepts that must be understood. The solar system is a complex and abstract material because it cannot be seen directly by human senses resulting in students experiencing misconceptions.  Interactive learning media is needed to help students understand concepts. One of the learning media that can be applied is augmented reality based on dry lab simulation. This study aims to determine the effectiveness of using Dry Lab simulation to overcome misconceptions of earth and solar system material in junior high school. This research uses experimental research methods with Pre-experimental research models. The overall research results, the average effectiveness was 45.16%, which showed less effective results. Partially for the two sub-concepts of planets and solar and lunar eclipses, the average effectiveness is 65.5%, which shows that the dry lab simulation is effective in changing students' misconceptions