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Pengembangan Media Pembelajaran Ilmu Pengetahuan Alam Berbasis Game Edukasi pada Siswa Taswira, Ainun; Hermuttaqien, Bhakti Prima Findiga; Syamsuddi, Afdhal Fatawuri
Mindset : Jurnal Pemikiran Pendidikan dan Pembelajaran Vol. 4 No. 2 (2024): Juli
Publisher : Actual Insight

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56393/mindset.v4i2.2734

Abstract

Penelitian ini bertujuan mengembangkan sebuah media pembelajaran interaktif berbasis game edukasi berbentuk multimedia pembelajaran yang didasarkan pada hasil analisis kebutuhan siswa sehingga penelitian dan pengembangan ini menggunakan jenis penelitian research and development (R&D). Prosedur penelitian dan pengembangan ini menggunakan model pengembangan Allessi & Trollip. Model pengembangan Allesi & Trollip memiliki tiga tahapan. Adapun tiga tahapan tersebut adalah tahap perencanaan (Planning), tahap desain (design), tahap pengembangan (development). Produk yang dihasilkan pada penelitian dan pengembangan ini melalui dua tahapan uji coba yaitu uji alpa dan uji beta. Uji alpa dilakukan oleh 1 orang ahli materi dan 1 orang ahli media. Hasil analisis validasi ahli materi diperoleh persentase nilai 78,67% dengan kategori kelayakan produk “Sangat Layak” dan hasil analisis validasi ahli media diperoleh persentase nilai 76,00% dengan kategori kelayakan produk “Sangat Layak”. Adapun uji beta dilakukan oleh pengguna atau responden yaitu 36 orang siswa dan 1 orang guru. Hasil analisis angket respon diperoleh persentase nilai masing-masing 84,09% dan 84,37% Berdasarkan hasil uji alfa dan beta, media pembelajaran interaktif berbasis game edukatif dinyatakan sangat layak digunakan, sehingga penelitian ini dapat menjadi inovasi dalam pengembangan media pembelajaran interaktif dan referensi bagi penelitian selanjutnya.
STRATEGI PENGGUNAAN TEKNOLOGI DIGITAL UNTUK MENINGKATKAN EFEKTIVITAS PEMBELAJARAN Nailati, Raudah; Mutmainnah; Taswira, Ainun; Ibrahim; Nawir, Muhammad; Muhajir
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59008

Abstract

The development of digital technology in the 21st century has fundamentally transformed the educational landscape, particularly following the experience of distance learning during the COVID-19 pandemic, which accelerated the massive adoption of various digital tools and platforms. This paper aims to examine strategies for utilizing digital technology to enhance learning effectiveness. The discussion covers basic concepts, theoretical foundations such as constructivism, connectivism, and the TPACK and SAMR frameworks, types of applicable technologies, integration strategies, implementation barriers, and methods for evaluating effectiveness. This study reveals that the availability of technology alone is insufficient; successful learning outcomes depend heavily on the teacher’s ability to integrate technology with subject matter and appropriate teaching methods. Effective strategies include aligning technology with learning objectives, implementing blended learning models, and utilizing interactive and adaptive features. In Indonesia, key challenges involve infrastructure gaps and disparities in digital competence across regions. This paper concludes that digital technology serves as a powerful supporting tool for creating meaningful, inclusive, and relevant learning, provided it is applied strategically in accordance with sound pedagogical principles.
ANALISIS PENERAPAN MODEL PROJECT BASED LEARNING BERBANTUAN VIDEO PEMBELAJARAN TERHADAP KEMAMPUAN BERPIKIR KREATIF IPA KELAS VI UPT SD NEGERI 34 LIBURENG KABUPATEN PANGKEP Muis, Abdul; Aisyiah, Sitti; Istiqama; Taswira, Ainun; Arief, Tarman A
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59517

Abstract

Creative thinking is one of the essential 21st-century skills that needs to be developed in science learning at the elementary school level. However, the results of the preliminary observation conducted at UPT SD Negeri 34 Libureng, Pangkep Regency, indicated that the learning process was still dominated by conventional teaching methods, the use of instructional media had not been optimized, and students' creative thinking skills were relatively low. This study aimed to analyze the implementation of the Project Based Learning (PjBL) model assisted by instructional videos in improving the creative thinking skills of sixth-grade students in science learning. In addition, this study described the implementation of learning based on the stages of planning, implementation, and evaluation, as well as students' creative thinking skills in terms of fluency, flexibility, originality, and elaboration. This study employed a qualitative approach with a descriptive research design. The research was conducted at UPT SD Negeri 34 Libureng, Pangkep Regency, from May to June 2026. The research participants consisted of 15 sixth-grade students, the classroom teacher, and the school principal. Data were collected through observations, interviews, and documentation, and were analyzed using the Miles, Huberman, and Saldana interactive analysis model, which includes data reduction, data display, and conclusion drawing. The trustworthiness of the data was ensured through source triangulation and technique triangulation. The findings revealed that the implementation of the Project Based Learning (PjBL) model assisted by instructional videos was carried out effectively in accordance with the PjBL syntax, covering the planning, implementation, and evaluation stages. The implementation of the model improved students' creative thinking skills in terms of fluency, flexibility, originality, and elaboration. Furthermore, students' learning participation, collaborative skills, problem-solving abilities, and learning motivation also showed noticeable improvement. The main challenges encountered were unstable internet connectivity and the need for additional guidance for some students during the initial stage of project implementation. Nevertheless, these challenges were successfully addressed by the teacher, allowing the learning process to continue effectively. Therefore, the implementation of the Project Based Learning (PjBL) model assisted by instructional videos made a positive contribution to the development of students' creative thinking skills in elementary science learning.