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Development of a TPACK-Based E-Module to Support Students' Mathematical Literacy Skills Ulum, Achmad Miftachul; Az-Zahrawani, Muhammad Sulthon Kurnia; Rifqy, Muhammad Iqbal
AS-SABIQUN Vol 7 No 1 (2025): JANUARI
Publisher : Pendidikan Islam Anak Usia Dini STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/assabiqun.v7i1.5550

Abstract

Mathematical literacy is very important in the industrial era 4.0, but international surveys such as PISA show that Indonesian students have poor mathematical abilities. Therefore, new teaching materials are needed. Developing a TPACK-based e-module to promote mathematical literacy is the goal of this study. A 4D development model—define, design, develop, and disseminate—is used in the study. Analyzing learning demands is part of stage define, and designing technology-based e-modules is part of stage design. Following validation by specialists in language, media, and materials, the develop stage produces an e-module that is prepared for testing through adjustments based on validator suggestions. The disseminate stage involves limited testing and distribution to students. Researchers used descriptive analysis techniques in processing the data obtained. The validation results show that the e-module is very valid with a score of 95% for language, 92% for media, and 100% for material. Teacher responses were in the " Highly good" category (95%), while student responses were in the "good" category (73%). This research proves that TPACK-based e-modules are effective in supporting learning, providing solutions to improve students' mathematical literacy, and are relevant for application in technology-based learning.
Development of BRUSLE hologram augmented reality based on Android apps by Engklek ethno-games Learning Falah, Mochammad Faiz Nur; Rifqy, Muhammad Iqbal; Primrose, Ailsa Tsabita; Mukti, Taufiq Satria
JRAMathEdu (Journal of Research and Advances in Mathematics Education) Volume 10 Issue 1 January 2025
Publisher : Lembaga Pengembangan Publikasi Ilmiah dan Buku Ajar, Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/jramathedu.v10i1.4298

Abstract

Curved Side Spaces (BRSL) in learning need to be presented with learning media to make it easier for students to understand the concept. This research aims to produce learning media based on technology and cultural values. The media in question is (BRUSLE) an Android application that can be accessed via mobile with augmented reality hologram content and integrated traditional Engklek game in the learning process. Development research was conducted using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The development was carried out based on a needs analysis at MTs N 2 Malang grade 7 in 2023 Mathematics Subjects on BRSL material. The developed product was carried out content validity by 3 experts (media, mathematics learning, and practitioners / teachers) to continue the feasibility test. The first stage feasibility test was conducted on 29 students from MTs N 2 Malang while the second stage feasibility test was conducted on 32 students from MTs N 3 Malang. product quality is interpreted through student questionnaire feedback after taking part in learning with BRUSLE. The quality of the product was also tested on the test results of students' comprehension skills. Data presentation is descriptive to describe the entire series of development process. The products produced in the development research can be concluded that BRUSLE Android APPS based on Hologram Augmented Reality on Engklek ethno-game-based learning is feasible and effective to use to improve students' concept understanding.