Surya, Ridho Pamungkas Ibnu
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Pemanfaatan AI-Based Puzzle Maker untuk Penguasaan Kosakata Bahasa Inggris di Sekolah Dasar Pratiwi, Dian; Raharjo, Bambang Tri; Aulia, Mega; Surya, Ridho Pamungkas Ibnu
BERBAKTI : Jurnal Pengabdian Kepada Masyarakat Vol 2 No 3 (2025): BERBAKTI: Jurnal Pengabdian Kepada Masyarakat | January 2025
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30822/berbakti.v2i3.3930

Abstract

Penguasaan kosakata merupakan aspek penting dalam pembelajaran Bahasa Inggris, namun siswa Sekolah Dasar (SD) sering menghadapi tantangan dalam memahami dan mengingat kata-kata baru akibat metode pembelajaran yang kurang menarik. Kegiatan pengabdian masyarakat ini bertujuan untuk memanfaatkan teknologi Puzzle Maker berbasis Artificial Intelligence (AI) dalam membantu siswa menguasai kosakata secara efektif dan menyenangkan. Metode yang digunakan meliputi pendekatan partisipatif dengan keterlibatan guru dan siswa secara aktif. Hasil kegiatan menunjukkan bahwa media Puzzle Maker berbasis AI mampu meningkatkan motivasi belajar siswa, memperluas penguasaan kosakata, dan menciptakan suasana pembelajaran yang interaktif. Guru juga merasa terbantu dalam menyediakan materi pembelajaran yang lebih inovatif. Hasil dari kegiatan pengabdian ini yaitu memanfaatkan teknologi AI dalam pembelajaran Bahasa Inggris terbukti efektif dan dapat diadaptasi untuk meningkatkan kualitas pendidikan di tingkat dasar
Listen to Me: Transforming Learning Accessibility with an Audio-Based Android App for Visually Impaired Children Pratiwi, Dian; Triraharjo, Bambang; Qori'ah, Aisyatul Vidyah; Surya, Ridho Pamungkas Ibnu; Aulia, Mega
Journal of Languages and Language Teaching Vol 13, No 2 (2025)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jollt.v13i2.14210

Abstract

This research aims to design and develop an audio-based Android application, Listen to Me app, specifically designed to support the learning needs of visually impaired children. The application seeks to enhance accessibility to educational content by providing audio-based materials, enabling users to engage with learning resources independently. The study adopts a Research and Development (RnD) approach, utilizing the Waterfall Method development model. This structured approach consists of four main stages: conducting a user needs analysis, designing the application, developing a prototype based on inclusive design principles, and testing the usability of the application with visually impaired children. Each stage is meticulously aligned with the goal of creating a user-friendly and effective learning tool. The findings reveal that the app significantly improves learning accessibility through its interactive features, such as voice-guided navigation and customizable audio content tailored to user preferences. These results highlight the potential of Listen to Me app to empower visually impaired children by fostering their independence in accessing and engaging with educational content. The primary contribution of this research is the development of an innovative and inclusive audio-based learning platform. It provides a technological solution that addresses the unique learning challenges faced by visually impaired children, offering them greater autonomy and opportunities in education.
Listen to Me: Transforming Learning Accessibility with an Audio-Based Android App for Visually Impaired Children Pratiwi, Dian; Triraharjo, Bambang; Qori'ah, Aisyatul Vidyah; Surya, Ridho Pamungkas Ibnu; Aulia, Mega
Journal of Languages and Language Teaching Vol. 13 No. 2 (2025): April
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jollt.v13i2.14210

Abstract

This research aims to design and develop an audio-based Android application, Listen to Me app, specifically designed to support the learning needs of visually impaired children. The application seeks to enhance accessibility to educational content by providing audio-based materials, enabling users to engage with learning resources independently. The study adopts a Research and Development (RnD) approach, utilizing the Waterfall Method development model. This structured approach consists of four main stages: conducting a user needs analysis, designing the application, developing a prototype based on inclusive design principles, and testing the usability of the application with visually impaired children. Each stage is meticulously aligned with the goal of creating a user-friendly and effective learning tool. The findings reveal that the app significantly improves learning accessibility through its interactive features, such as voice-guided navigation and customizable audio content tailored to user preferences. These results highlight the potential of Listen to Me app to empower visually impaired children by fostering their independence in accessing and engaging with educational content. The primary contribution of this research is the development of an innovative and inclusive audio-based learning platform. It provides a technological solution that addresses the unique learning challenges faced by visually impaired children, offering them greater autonomy and opportunities in education.