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Enhancing ERP Usage Through Absorptive Capacity: A Case Study from Indonesia Enterprise Gunung, Muhammad; Khairunnaziri, Muhammad; Hafiz, Muhammad; Putra, Panca O. Hadi
Jurnal Sistem Informasi Vol. 20 No. 2 (2024): Jurnal Sistem Informasi (Journal of Information System)
Publisher : Faculty of Computer Science Universitas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21609/jsi.v20i2.1423

Abstract

This research investigates the effect of individual users' absorptive capacity to the usage of Enterprise Resource Planning (ERP) at PT ABC, a transportation company in Indonesia. Utilizing Partial Least Squares Structural Equation Modeling (PLS-SEM). This study tests the relationships between three facets of absorptive capacity and ERP usage. This study revealed that among aspects of absorptive capacity, only the capacity associated with applying ERP knowledge directly affects ERP usage. Meanwhile, prior understanding and proficiency in integrating ERP systems have a significant indirect impact on ERP usage performance. Based on these findings, it is suggested that PT ABC strengthens individual employees' absorptive capacities and encourages them to acquire ERP expertise before implementation. Moreover, cultivating a culture that supports collaboration and knowledge sharing is crucial for maximizing the benefits of ERP systems within the organization. Implementing these strategies is expected to improve ERP adoption outcomes at PT ABC
A Framework for Integrated E-notary Services Based on Blockchain for Civil Law Notaries: The Case of Indonesia Putra, Panca O. Hadi; Muda, Iskandar; Bakry, Mohammad Ryan; Yusuf, Chandra; Santosa, Irwan
JOIV : International Journal on Informatics Visualization Vol 9, No 1 (2025)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.9.1.3170

Abstract

The trend of digitalization has called for electronic notary services that are both efficient and secure. This study proposes a framework for an integrated e-notary system using blockchain technology based on Indonesia's civil laws and regulations. To accomplish this objective, this study uses a methodology combining both normative legal and information systems methods. This study starts with a search of existing laws and regulations conducted on the Indonesian government regulation database (peraturan.go.id). Subsequently, laws and regulations are analyzed to elicit system components and functional requirements. The findings are visualized using a rich picture, resulting in a framework for an integrated e-notary system. The system entails a blockchain network in which Indonesian registered notaries act as nodes. The proposed system is integrated with other e-government systems to facilitate notarial services as required by laws and regulations, such as document validity checks, electronic recording and storage of notarial deeds, document legalization, and notary protocol archiving. To support the proposed blockchain-based e-notary system, this study suggests several regulatory adjustments based on legal gaps identified using Kostruba’s approach. Regulatory adjustments include creating technical regulations on the establishment of the blockchain network operated by the Indonesian Notary Association (INI) and also the creation and storage of notarial deeds electronically.  The findings imply that the proposed e-notary system has the potential to enhance notary services’ security and efficiency in Indonesia, though successful implementation of such a system may hinge upon the readiness of the stakeholders.
Motivation to Use Gamification Elements in E-Learning for Formal and Non-Formal Education Afirando, Rio; Santoso, Harry Budi; Junus, Kasiyah; Putra, Panca O. Hadi; Lawanto, Oenardi
The Indonesian Journal of Computer Science Vol. 12 No. 1 (2023): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i1.3151

Abstract

The implementation of gamification in e-learning is not new, both within the context of formal and informal. Formal education is a learning activity organized by both public and private parties that refers to the official education system of a country. Meanwhile, informal education is another learning activity that does not refer to the official education system of a country. Not only visually appealing, but gamification elements also have a certain motivation and emotional value for the user. This study seeks to compare the use of gamification elements and their motivation between formal and nonformal education. The method used was a Systematic Literature Review using the Kitchenham method. From the selected databases, 65 articles were obtained that had implemented gamification in e-learning. The gamification elements were grouped by motivation and emotion based on the Octalysis framework. The results showed that ownership and possession were the most prominent motivations for implementing gamification.