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PENGGUNAAN BOLA MODIFIKASI TERHADAP MOTIVASI BELAJAR SISWA PADA SERVIS BAWAH BOLA VOLI Aditya Permana Putra; Anin Rukmana; Aam Ali Rahman
Jurnal Kesehatan Jasmani dan Olahraga (KEJAORA) Vol 9 No 1 (2024): Jurnal Kejaora (Kesehatan Jasmani dan Olah Raga)
Publisher : Prodi Pendidikan Jasmani Kesehatan dan Rekreasi, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/kejaora.v9i1.3642

Abstract

Penelitian ini bertujuan untuk meningkatkan motivasi belajar dan hasil belajar servis bawah bola voli pada siswa kelas V SDN Cilumping melalui penggunaan bola modifikasi. Penelitian ini menggunakan metode penelitian tindakan kelas (PTK) yang dilaksanakan selama dua siklus, dengan tiap siklus terdiri dari perencanaan, tindakan, pengamatan, dan refleksi. Subjek penelitian ini adalah siwa kelas V SDN Cilumping tahun ajaran 2023/2024 dengan jumlah 18 siswa yang terdiri dari 9 orang laki-laki dan 9 orang perempuan. Teknik pengumpulan menggunakan lembar format observasi penilaian motivasi belajar siswa dan format penilaian keterampilan siswa. Teknik analisis data yang digunakan dalam penelitian ini adalah metode campuran (mixed method) yang didalamnya mencakup data kuantitaif dan kualitatif. Hasil penelitian pada siklus I untuk rata-rata motivasi belajar seluruh siswa sebesar 64,2% menjadi 85% pada siklus II, untuk hasil belajar siswa yang tuntas sebanyak 40% pada siklus 1 menjadi 80% pada siklus II. Kesimpulan pada penelitian ini yaitu modifikasi bola dapat meningkatkan motivasi belajar dan hasil belajar servis bawah bola voli pada siswa kelas V SDN Cilumping tahun ajaran 2023/2024.
PERBANDINGAN LATIHAN BOOMERANG RUN DAN HEXAGON DRILL TERHADAP FOOTWORK ATLET BULUTANGKIS Susanto, Rivaldy Adiska Susanto; Dinar Dinagsit; Anin Rukmana
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 9 No 1 (2025): March
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v9i1.40889

Abstract

This study uses a quantitative approach with an experimental design to analyze the effect of Boomerang Run and Hexagon Drill training on badminton athletes' footwork. The research sample consisted of 30 athletes of the UPI Sumedang Campus Badminton UKM who were selected by purposive sampling based on certain criteria. The instrument used was a footwork skill test that had a validity of 0.865 and a reliability of 0.758. Data were analyzed using a normality test (Shapiro-Wilk), a homogeneity test (Levene's Test), a hypothesis test (Independent Samples T-Test), and a correlation test (r test) with the SPSS 26.0 program. The results showed that the Sig. (2-tailed) value was 0.000 <0.05, so it can be concluded that Boomerang Run and Hexagon Drill training had a significant effect on improving badminton athletes' footwork. In addition, the R-Square test results showed that Boomerang Run training had an effect of 68.2% on improving footwork, while Hexagon Drill had an effect of 48.2%. Thus, this study confirms that both training methods are effective in improving badminton athletes' footwork, with Boomerang Run having a greater impact.
The Impact Of Traditional Games On Students' Cooperation Ability In Physical Education Iis Rumaeso; Ayi Suherman; Anin Rukmana
Kinestetik : Jurnal Ilmiah Pendidikan Jasmani Vol 9 No 2 (2025): June
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/jk.v9i2.40492

Abstract

Problems in education in Indonesia in the formation of student character and the urgency in preserving traditional games as national heritage are the background for this research. Characteristics of cooperation that must be instilled in students can be done through traditional games which contain moral values. This research is experimental research with a one group pretest posttest design to see the effect of applying traditional games in physical education learning on students' collaboration abilities. The games used include bakiak, galaasin, fortification, boy-boyan, dragon snake. The research subjects consisted of thirty fifth grade students at SDN Karamatmulya 02 in Bandung Regency. Data collection uses a questionnaire. The research results obtained t count (7.902) > t table (2.042) and a significant value (0.00 < 0.05) meaning that Ho was rejected and Hi was accepted. From the hypothesis test, it can be seen that there is a significant difference in students' collaboration abilities before and after being given traditional game treatment.
Application of The Jigsaw Learning Model to Improve Social Skill in Long Jump Learning Naufal Putra Ramadhan; Anin Rukmana; Encep Sudirjo
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol. 13 No. 2 (2024)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/peshr.v13i2.4129

Abstract

This research examines general problems related to low social skills. During their education, students often face a series of challenges, one of which is a lack of social skills. This deficiency is evident in students’ inability to interact effectively with both peers and teachers during the learning process, which hinders their ability to fully benefit from the educational experience. This research involved 20 Students in class V at elementary school Sukamaju Rancaekek, Bandung Regency,, with 10 male students and 10 female students. This research uses observation as the data collection method. Descriptive quantitative, and Qualitative data analysis techniques were used. The success indicator for this research is a 90% percentage of students social skills. The research results show that applying the jigsaw learning model in long jump learning can improve the social skills of Students in class V at elementary school Sukamaju Rancaekek, Bandung Regency,. The pre-cycle data observations resulted in 58%. The growth rate of social skills in cycle I reached 84.4%, while in cycle II it reached 93%. The results of cycle II revealed that students achieved a social skills success indicator of 90%, and the research was halted. Thus, it can be concluded from this research that the application of jigsaw-type cooperative learning in long jump can promote social skills in students in class V at elementary school Sukamaju Rancaekek, Bandung Regency.
Aggressiveness Level of Martial Arts Participants in Children Fadillah Hafni Nur'aini; Muhammad Nur Alif; Anin Rukmana
ACTIVE: Journal of Physical Education, Sport, Health and Recreation Vol. 13 No. 3 (2024)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/peshr.v13i3.9533

Abstract

This study aims to determine the existence of martial arts concerning the level of aggressiveness in children. This study used quantitative methods with a comparative ex post facto causal design. The population in this study is children aged 10-12 years who live in West Java with categories of martial arts participants including taekwondo, pencak silat, and karate and the non-martial arts category. The study sample amounted to 118 from each group. Sampling techniques using purposive sampling by determining research needs criteria. The data collection technique uses a questionnaire totaling 29 questions with 4 components of aggressiveness, namely: physical aggressiveness, verbal aggressiveness, anger, and hostility. Data analysis techniques use SPSS by conducting descriptive statistical tests, normality tests, homogeneity tests, and Wilcoxon tests. Wilcoxon test results obtained significance values (sig. 2-tailed) of 0.000 < 0.05, so H0 was accepted. So, there is an  average difference between martial arts participants and non-martial arts participants in terms of aggressiveness. There is a difference in the level of aggressiveness between martial arts participants and non-martial arts participants as evidenced by the average score of pencak silat participants being relatively high compared to the average score of non-pencak silat participants. The type of aggressiveness that is greatest among martial arts participants is hostile aggressiveness and the type of martial arts that gives rise to the greatest hostile aggressiveness is pencak silat martial arts. This can be seen from the descriptive statistics of the average scores of the two groups which state that the highest aggressiveness in pencak silat participants is hostile attitudes.