Claim Missing Document
Check
Articles

Found 3 Documents
Search

Identifikasi Tingkat Self-Efficacy dalam Literasi Digital pada Generasi Z pada Mahasiswa Perguruan Tinggi Rayendra, Rayendra; Anugrah, Septriyan; Hendri, Nofri; Austin, Diah Anggraini; Hardika, Jodi
Pedagogi: Jurnal Ilmu Pendidikan Vol 25 No 1 (2025): Pedagogi: Jurnal Ilmu Pendidikan
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/pedagogi.v25i1.2401

Abstract

Current students need to be aware that self-efficacy in digital literacy is essential to ensure openness to technology and to possess the competence to manage available information. Digital literacy is related to the skills required to live, learn, and work in a digital society. Students who have self-efficacy in digital literacy skills will be able to strategically use technology to find and evaluate information, connect and collaborate with others, produce and share content, and use the internet and technology to achieve various personal, academic, and professional goals. This research is conducted in the form of a quantitative approach using Two-way ANOVA data analysis. The aim of this research is to describe self-efficacy in digital literacy skills among Generation Z students and the use of information and communication technology in learning.
Development of Interactive Learning Media Mobile Learning In Science for Class VIII Junior High School Hardika, Jodi; Ridwan, Ridwan; Bentri, Alwen; Hakim, Ramalis; Rayendra, Rayendra; Yeni J, Fetri
Jurnal Penelitian Pendidikan IPA Vol 10 No 11 (2024): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i11.8630

Abstract

This research focuses on the development of interactive mobile learning media for science subjects in eighth-grade junior high school. The identified problems are the lack of student engagement and the limitations of easily damaged learning media. Additionally, educators face difficulties in using technology in the teaching and learning process. This study uses the research and development (R&D) method with a 4-D model. The product's validity was assessed by six experts—two media experts, two language experts, and two subject matter experts—who rated it as "Highly Valid" with an average percentage of 92%, 89%, and 97%, respectively. The practicality test showed that the media is very practical, with an average percentage of 87% from teachers and 96.7% from students. The effectiveness of the media was measured by the gain score, which showed a value of 0.62, categorized as "Moderate," and the average student learning outcome after using the media was 81.4, categorized as "Very Good." Based on these results, the interactive mobile learning media for science subjects in eighth-grade junior high school has been proven to be valid, practical, and effective in improving student learning outcomes
Empowering 21st-Century Learners: Enhancing Digital Literacy Through E-Literate Integration in Science Education Rayendra; Hardika, Jodi
Jurnal Penelitian Pendidikan IPA Vol 12 No 2 (2026): In Progress
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i2.14343

Abstract

Digital literacy is a critical 21st-century competency that must be integrated into science education to achieve Sustainable Development Goal 4 (Quality Education). This study evaluates the effectiveness of the E-Literateapplication in enhancing students' digital literacy within the specific context of vibration and wave topics. Using a quasi-experimental pretest–posttest control group design, this research involved 60 grade VIII students divided into experimental and control groups. The research instrument utilized a performance-based digital literacy test (comprising case studies on information access, evaluation, processing, and digital ethics) to measure actual proficiency rather than mere self-perception. Data were analyzed using normalized gain (N-Gain), independent t-test, and Cohen’s effect size. The results indicated a significant difference in digital literacy improvement between the two groups (p < 0.05). The experimental group, which utilized the E-Literate app to simulate wave phenomena and verify digital information, achieved a very large effect size (d = 4.63). These findings demonstrate that the E-Literate application is not only an effective medium for mastering abstract science concepts like vibrations but also a powerful tool for bridging the digital skills gap in secondary education.