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THE USE OF INTERACTIVE LEARNING TECHNOLOGY TO DEVELOP DIGITAL LITERACY SKILLS OF ELEMENTARY SCHOOL STUDENTS: PEMANFAATAN TEKNOLOGI PEMBELAJARAN INTERAKTIF UNTUK MENINGKATKAN KETERAMPILAN LITERASI DIGITAL SISWA SEKOLAH DASAR Restiyanita
EDUCATE Vol 10 No 1 (2025)
Publisher : Program Studi Teknologi Pendidikan FKIP Universitas Ibn Khaldun, Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/educate.v10i1.18404

Abstract

Transformasi digital di era revolusi industri 4.0 telah membawa dampak signifikan pada berbagai sektor, termasuk pendidikan. Meskipun teknologi memiliki potensi besar dalam meningkatkan kualitas pembelajaran, implementasi teknologi di sekolah dasar di Indonesia masih belum merata, dengan hanya 35% sekolah dasar yang memanfaatkan teknologi secara optimal. Penelitian ini bertujuan untuk mengeksplorasi efektivitas teknologi pembelajaran interaktif dalam meningkatkan keterampilan literasi digital siswa sekolah dasar. Menggunakan pendekatan studi literatur, penelitian ini mengkaji berbagai teori pendidikan, khususnya konstruktivisme yang dikemukakan oleh Piaget dan Vygotsky, serta penerapan teknologi interaktif seperti augmented reality, video animasi, dan game edukasi dalam konteks pembelajaran dasar. Temuan penelitian menunjukkan bahwa teknologi pembelajaran dapat meningkatkan hasil belajar siswa hingga 25%, meningkatkan motivasi belajar, serta memperkuat keterampilan berpikir kritis dan kolaborasi. Namun, tantangan utama yang dihadapi termasuk rendahnya literasi digital di kalangan guru dan terbatasnya infrastruktur teknologi, terutama di daerah terpencil. Kebijakan pemerintah seperti Merdeka Belajar dan platform Rumah Belajar diharapkan dapat mendukung digitalisasi pendidikan, meskipun masih terdapat hambatan dalam penyediaan perangkat dan pelatihan guru. Penelitian ini menyimpulkan bahwa untuk mewujudkan potensi penuh teknologi dalam pendidikan, diperlukan perbaikan dalam pelatihan guru, pemerataan akses infrastruktur, dan kebijakan yang lebih komprehensif dan inklusif. Kata kunci : Teknologi, Pembelajaran, Interaktif, Literasi, Digital.
PERAN FILSAFAT ILMU DALAM MENDORONG PERKEMBANGAN ILMU PENGETAHUAN SALIM, AGUS; Larasati; Restiyanita; Syafaat, Anugrah Hisam
Jurnal Pendidikan Teknologi Informasi (J-Diteksi) Vol. 4 No. 1 (2025): Jurnal Pendidikan Teknologi Informasi (J-Diteksi)
Publisher : Universitas Aisyah Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30604/diteksi.v4i1.1813

Abstract

Philosophy of science is a branch of philosophy that studies the fundamental principles and methods underlying scientific knowledge. In the context of the rapid development of scientific knowledge, the philosophy of science plays a crucial role in providing a solid foundation to understand how knowledge is acquired, tested, and validated in an objective and rational manner. This article aims to examine the contribution of the philosophy of science in driving the development of scientific knowledge, focusing on its epistemological, ontological, methodological, ethical aspects, and the role of innovation in scientific research. The methodology used in this article is a qualitative approach with a descriptive analysis of relevant literature on the philosophy of science and its contribution to scientific knowledge. The philosophy of science not only helps in shaping scientific paradigms that guide researchers in formulating theories and conducting research, but also ensures that research is carried out while considering its social and moral implications. Therefore, the philosophy of science plays an essential role in ensuring that scientific knowledge develops in a systematic, responsible, and socially relevant manner.
Pelatihan Pembuatan Media Pmbelajaran Berbasis Canva AI dan Gamifikasi untuk Meningkatkan Kreativitas Guru SDN 1 Sumber Agung: Penelitian Muhammad Nurwahidin; Riswandi; Roslina; Hesti Apala; Restiyanita; Akmal Nur; Anugerah Hisyam Safaat
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 3 (2026): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 3 (Januari 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i3.4744

Abstract

The training titled Developing Learning Media Using Canva AI and Gamification to Enhance Teacher Creativity at SDN 1 Sumber Agung was conducted to strengthen teachers’ ability to produce creative and interactive digital learning media that meet the needs of elementary school students. This study aims to describe the results of the training evaluation and analyze its impact on improving teacher creativity. A quantitative descriptive method was used, with data collected through a post-training evaluation questionnaire. The results show that teachers’ understanding of the material reached 89%, ease of technology use scored 86%, material relevance reached 92%, and overall satisfaction reached 90%. These findings indicate that the training was highly effective in enhancing teachers’ competencies, particularly in utilizing Canva AI and gamification elements to create engaging learning media. The results align with Mayer’s Cognitive Theory of Multimedia Learning, which emphasizes the importance of integrating visual and textual information to support cognitive processing. Overall, the training produced positive impacts, including increased creativity, improved digital literacy, and greater readiness among teachers to meet the demands of 21st-century learning.