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Development of Learning for Memorizing Surah Al-Ma'un Based on Puzzle Game for Seven-Year-Old Children Nurchari, Muadz Rasyid; Faradiella, Elvynanda; Fiddarain, Zaduna; Nabila, Laili; Fitria, Laila Annis; Asmoro, Secoundio Rabbanissa
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2023: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/iseth.5305

Abstract

The Quran education in early childhood is an integral part of an achievement aiming to develop potential in children. Innovative game-based approaches have been introduced to improve the effectiveness of Quran learning, one of which is through puzzle-based games. The author tries to analyze the strategies applied in integrating gaming technology into the context of learning the Koran. A qualitative study is likely sufficient to identify improvements in children's participation and learning results in memorizing the Quran. Hopefully, puzzle-based game learning technology can develop and improve children's enthusiasm and focus while memorizing the Quran.