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Implementation of Fammi Bi Syauqin in Strengthening the Memorization of PPTQ Al-Rasyid Students Fitria, Laila Annis; Nurrohim, Ahmad; Faradiella, Elvynanda
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2023: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/iseth.4120

Abstract

The use of the right method in memorizing the Quran is one of the most Russian things that need attention. The right method in memorizing the Quran can also be a benchmark for concern behind the quality of student reading. Through the family bi syauqin method, the author tries to develop a theory in presenting a new method for strengthening the memorization of the Quran for the students. Qualitative research seems sufficient to present the results of descriptive data in the form of oral and written words of people and behavior observed through interviews, observation, and documentation then analyzed with instructive models. With the hope, that the family bi syauqin method can help strengthen the memorization of the Quran in PPTQ Al Rasyid students.
Development of Learning for Memorizing Surah Al-Ma'un Based on Puzzle Game for Seven-Year-Old Children Nurchari, Muadz Rasyid; Faradiella, Elvynanda; Fiddarain, Zaduna; Nabila, Laili; Fitria, Laila Annis; Asmoro, Secoundio Rabbanissa
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2023: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/iseth.5305

Abstract

The Quran education in early childhood is an integral part of an achievement aiming to develop potential in children. Innovative game-based approaches have been introduced to improve the effectiveness of Quran learning, one of which is through puzzle-based games. The author tries to analyze the strategies applied in integrating gaming technology into the context of learning the Koran. A qualitative study is likely sufficient to identify improvements in children's participation and learning results in memorizing the Quran. Hopefully, puzzle-based game learning technology can develop and improve children's enthusiasm and focus while memorizing the Quran.