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Development of Memorizing Surah Al-Ma'un Learning for Seven Year Old Children Nurchari, Muadz Rasyid; Fiddarain, Zaduna; Nurrohim, Ahmad
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2023: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/iseth.4642

Abstract

Quran education in early childhood is an integral part of an achievement that has the aim of developing potential in children. In an effort to increase the effectiveness of Quran learning, innovative game-based approaches have been introduced, one of which is through puzzle-based games. The author tries to analyze the strategies applied in integrating game technology into the context of Quran learning. Qualitative research seems sufficient to be able to identify the increase in children's participation and learning outcomes in memorizing the Quran. Hopefully, the existence of puzzle-based game learning technology can develop as well as increase children's motivation and concentration during the Quran memorization process.
Development of Learning for Memorizing Surah Al-Ma'un Based on Puzzle Game for Seven-Year-Old Children Nurchari, Muadz Rasyid; Faradiella, Elvynanda; Fiddarain, Zaduna; Nabila, Laili; Fitria, Laila Annis; Asmoro, Secoundio Rabbanissa
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2023: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/iseth.5305

Abstract

The Quran education in early childhood is an integral part of an achievement aiming to develop potential in children. Innovative game-based approaches have been introduced to improve the effectiveness of Quran learning, one of which is through puzzle-based games. The author tries to analyze the strategies applied in integrating gaming technology into the context of learning the Koran. A qualitative study is likely sufficient to identify improvements in children's participation and learning results in memorizing the Quran. Hopefully, puzzle-based game learning technology can develop and improve children's enthusiasm and focus while memorizing the Quran.