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Comparative Study of Tafsir Marah Labid and Al-Azhar in Interpreting Mutasyabihat Verses Regarding Lafazh Istiwa Fiddarain, Zaduna; Rhain, Ainur
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2023: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/iseth.4625

Abstract

Scholars divide the verses of the Qur'an into two categories: muhkam and mutasyâbihat. One of the most hotly discussed topics is how to interpret the verses in mutasyâbihat that deal with Allah's characteristics. As such, we talk about mutasyabihat verses concerning the qualities of Allah, but we limit our discussion to the lafazh istiwa in this instance. We shall talk about the Nusantara mufassirs' comparative interpretations of the verses about the characteristics of Allah SWT regarding the lafazh Istiwa found in Marah Labid, and in Syaikh Nawawi al-Jawi's interpretation of Al-Azhar.
Development of Memorizing Surah Al-Ma'un Learning for Seven Year Old Children Nurchari, Muadz Rasyid; Fiddarain, Zaduna; Nurrohim, Ahmad
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2023: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/iseth.4642

Abstract

Quran education in early childhood is an integral part of an achievement that has the aim of developing potential in children. In an effort to increase the effectiveness of Quran learning, innovative game-based approaches have been introduced, one of which is through puzzle-based games. The author tries to analyze the strategies applied in integrating game technology into the context of Quran learning. Qualitative research seems sufficient to be able to identify the increase in children's participation and learning outcomes in memorizing the Quran. Hopefully, the existence of puzzle-based game learning technology can develop as well as increase children's motivation and concentration during the Quran memorization process.
Sosialisasi Teknologi Pembelajaran Al-Qur'an Berbasis Gamifikasi, AR, dan VR di SMA ABBS Surakarta Nirwana AN, Andri; Mahmud, Abdullah; Fiddarain, Zaduna; Ismail, Ari; Muthoifin
Jurnal Pengabdian Harapan Bangsa Vol. 3 No. 1: Januari 2025
Publisher : PT. Bangun Harapan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56854/jphb.v3i1.280

Abstract

Sosialisasi Gamifikasi, Augmented Reality (AR), dan Virtual Reality (VR) dalam pembelajaran Al-Qur'an bertujuan untuk meningkatkan efektivitas proses belajar di SMA ABBS Surakarta. Permasalahan yang dihadapi di lapangan adalah rendahnya pemanfaatan teknologi dalam pembelajaran Al-Qur'an, minimnya pemahaman guru terhadap teknologi ini, serta keterbatasan infrastruktur di beberapa lembaga pendidikan Islam. Metode pelaksanaan kegiatan mencakup persiapan materi sosialisasi, pengembangan modul pelatihan, demonstrasi teknologi, serta pelatihan langsung kepada guru dan siswa. Kegiatan ini dilaksanakan melalui tahapan pemaparan konsep, demonstrasi aplikasi, pelatihan interaktif, serta evaluasi umpan balik dari peserta. Hasil kegiatan menunjukkan bahwa peserta memiliki antusiasme tinggi terhadap penggunaan teknologi dalam pembelajaran Al-Qur'an. Gamifikasi terbukti efektif dalam meningkatkan motivasi siswa, AR membantu dalam visualisasi huruf hijaiyah dan tajwid, sementara VR memberikan pengalaman mendalam dalam memahami kisah-kisah Al-Qur'an. Namun, beberapa kendala yang dihadapi mencakup keterbatasan perangkat teknologi serta kurangnya pelatihan bagi pendidik. Manfaat dari kegiatan ini bagi mitra meliputi peningkatan kualitas pembelajaran Al-Qur'an, peningkatan kompetensi guru dalam menggunakan teknologi, serta potensi peningkatan motivasi dan pemahaman siswa terhadap materi yang diajarkan. Dengan dukungan yang tepat dari lembaga pendidikan, pemerintah, dan penyedia teknologi, inovasi ini dapat menjadi solusi efektif dalam pendidikan Islam berbasis digital.
Development of Learning for Memorizing Surah Al-Ma'un Based on Puzzle Game for Seven-Year-Old Children Nurchari, Muadz Rasyid; Faradiella, Elvynanda; Fiddarain, Zaduna; Nabila, Laili; Fitria, Laila Annis; Asmoro, Secoundio Rabbanissa
Proceeding ISETH (International Summit on Science, Technology, and Humanity) 2023: Proceeding ISETH (International Summit on Science, Technology, and Humanity)
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/iseth.5305

Abstract

The Quran education in early childhood is an integral part of an achievement aiming to develop potential in children. Innovative game-based approaches have been introduced to improve the effectiveness of Quran learning, one of which is through puzzle-based games. The author tries to analyze the strategies applied in integrating gaming technology into the context of learning the Koran. A qualitative study is likely sufficient to identify improvements in children's participation and learning results in memorizing the Quran. Hopefully, puzzle-based game learning technology can develop and improve children's enthusiasm and focus while memorizing the Quran.
Implementation of the TPACK Approach in Islamic Religious Education Learning at SMA Negeri Karanganyar Saputro, Yogi Muhammad; Asmara, Linda; Fiddarain, Zaduna
Multicultural Islamic Education Review Vol. 3 No. 1 (2025): March
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/mier.v3i1.10079

Abstract

This research aims to describe and analyze the implementation of the Technological Pedagogical and Content Knowledge (TPACK) approach in Islamic Religious Education (PAI) learning at SMA Negeri Karanganyar. TPACK is a conceptual framework that combines three main components in modern learning, namely content mastery, pedagogical strategies, and the use of technology. In the context of PAI learning, the application of this approach is important to address the challenges of the digital era without losing the essence of religious values. This study uses a descriptive qualitative approach with data collection techniques in the form of observations, in-depth interviews, and documentation involving teachers, students, and learning materials. The research results show that the teachers' mastery of content knowledge is quite good, but the pedagogical and technological aspects have not been optimally integrated. The learning strategies are still conventional and teacher-centered, while the use of technology is limited to non-interactive visual presentation media. The Lesson Implementation Plan (RPP) does not yet reflect a systemic synergy between technology, pedagogy, and content. The obstacles faced include a lack of practice-based technical training, limited technological infrastructure, and cultural resistance to the digitalization of religious education. In conclusion, the implementation of TPACK in PAI learning at SMA Negeri Karanganyar is still in its early stages and requires strengthening in the aspects of planning, execution, and institutional support. Improvement strategies are needed in the form of structured training, provision of digital facilities, and reform of pedagogical culture to encourage more contextual, participatory, and adaptive PAI learning in the digital era.
Training and Quality Improvement of Tahsin Tartil Al-Quran Meisura Method for Santri Pondok Tahfiz Joglo Quran, Andong Fiddarain, Zaduna; Harun, Makmur; Ismail, Faisal Husen; Butlam, Qoree; Marshal, Fahmi Dolles; Arfan, Fahmi; Nirwana, Andri
International Conference on Education for All Vol. 2 No. 1 (2024)
Publisher : Asosiasi Lembaga Pendidikan Tenaga Kependidikan Peguruan Tinggi Muhammadiyah dan Aisyiyah

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The study of the Quran is a collective theme of a group of learning about the holy book of the Quran. Learning the Quran includes learning to read and write the Quran, learning tahsin tartil al-Quran (the science of Tajweed), learning to translate the Quran, learning to memorize the Quran (tahfidz), learning to interpret the Quran, and learning to practice the Quran. Rumah tahfidz is a non-formal education forum whose main orientation is learning to memorize the Quran (tahfidz). Learning tahfidz al-Quran will achieve the purpose of learning the Quran if supported by the stability of learning tahsin tartil al-Quran is qualified. The ability of students to memorize Quran readings will be influenced by their ability to apply tahsin tartil in learning to read the Quran. This urgency is behind the need for assistance and training in the Meisura method of tahsin tartil al-Quran to the students of Pondok Tahfiz Joglo Quran Andong, as a positive contribution to facilitate the learning of the Quran in general. The Meisura method is one of the latest tahsin tartil methods in making it easier for students to understand the Quran. The Meisura method departs from the pronunciation of the right letters (Makharij al-Surat), practicing quality reading, and chanting the Quran recitation with optimal tartil.