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Kajian Biografi: Darwis Loyang Sebagai Tokoh Tari Melayu Sumatera Barat Triatmi, Shelfi Velfekti; Nurmalena; Syofia, Ninon; Basra, Sri Meiweni
JURNAL ILMIAH NUSANTARA Vol. 2 No. 6 (2025): Jurnal Ilmiah Nusantara
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jinu.v2i6.6207

Abstract

This research aims to examine the biography of Darwis Loyang as an important figure in the development of Malay dance in West Sumatra. The research method used is qualitative with a descriptive-analytical approach, which involves describing data as found in the field and then analyzing it in depth. In this study, the researcher utilizes theories or opinions including Sukirno's views on biography, Supriadi's views on creativity, and Soerjano Soekanto's views on contribution. The results of this study focus on the life, works, and contributions of Darwis Loyang in introducing and developing Malay dance, particularly in the city of Padang. Darwis Loyang is a central figure who brought the cultural influence of Deli Malay from Medan to West Sumatra since the 1950s. He is actively involved as a creator, trainer, and preserver of Malay dance, and founded the Alang Babega Dance Studio, which serves as a platform for nurturing the younger generation.
Seni Tari di Era Virtual dan Augmented Reality Citrawati, A.A.I.A; Oktavianus; Nurmalena; Irdawati; Herwanfakhrizal
The Indonesian Journal of Computer Science Vol. 13 No. 2 (2024): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i2.3779

Abstract

The art of dance has been revolutionized in the era of virtual and augmented reality (VR and AR), bringing about significant transformations in presentation, interaction and audience participation. This article explores the impact of these technologies on the art of dance, investigating how VR and AR are changing artists' creativity, enriching the audience experience, and enabling the development of new dance styles. In this context, dance is not only a witness to change, but also the main actor in combining traditional beauty with modern innovation. The method applied is "Library Research" which is sourced from national and international journals through platforms such as scholar.google.com, www.elsevier.com, and www.crossref.org. As a result, the art of dance in the era of virtual and augmented reality does not maintain its traditional richness, but also becomes an agent of innovation that combines the beauty of art with technological progress.
Efektivitas Augmented Reality Dalam Meningkatkan Akurasi Gerak Pada Pembelajaran Tari Tradisional Nurmalena; Citrawati, AAIA; Oktavianus; Hardi
Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI) Vol. 7 No. 1 (2026): Jurnal Inovasi Pendidikan dan Teknologi Informasi (JIPTI)
Publisher : Information Technology Education Department

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jipti.v7i1.4112

Abstract

This study aims to analyze the effectiveness of Augmented Reality (AR) in improving motion accuracy in dance movement learning compared to conventional methods. The study used a quasi-experimental design, with an experimental group using AR media and a control group using conventional learning. Data were collected through pretest and posttest motion accuracy measurements, then analyzed using descriptive statistics, paired sample t-tests, independent sample t-tests, and ANCOVA with the pretest as a covariate. Furthermore, instrument reliability was tested using the Intraclass Correlation Coefficient (ICC). The results showed that both groups experienced significant improvement, but the AR group showed a higher improvement than the control group. Further testing revealed significant differences between the two groups in both the posttest and gain scores, with large to very large effect sizes. The ANCOVA analysis also indicated that the effect of AR remained significant after controlling for students' initial abilities. The ICC value of 0.88 indicates that the measurement instrument has good reliability. These findings suggest that Augmented Reality has strong potential for improving motor skills through the presentation of interactive three-dimensional visualizations, which support the process of observing, understanding, and reproducing movement more effectively. However, these results need to be interpreted with caution considering the limitations of the non-randomized study design. Further research is recommended to examine the long-term effectiveness and moderating factors influencing the success of AR-based learning.