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Designing Android-Based Smart Apps Creator Learning Media to Improve Critical Thinking Skills Fricticarani, Ade; Nimpagaritse, Stève; Fauzansyah, Tengku Ahmad; Abraham; Rahmadani, Kurniati; Lelfita
Vocational: Journal of Educational Technology Vol. 1 No. 2 (2025)
Publisher : Yayasan Pendidikan Dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/vocational.v1i2.300

Abstract

The rapid evolution of technology in education necessitates innovative approaches to enhance critical thinking skills, a vital competency in the 21st century. This study aims to design and evaluate Android-based learning media using the Smart Apps Creator (SAC) platform, targeting the improvement of critical thinking skills among students in the educational technology course in the information technology education study program of the faculty of teacher training and education at Bina Bangsa University, Banten, Indonesia. The research adopts the ADDIE model, encompassing Analysis, Design, Development, Implementation, and Evaluation phases. The developed learning media consists of interactive components, including a main page, learning objectives, usage instructions, educational materials, and evaluation exercises. The media was evaluated by four expert validators for content and media validity, yielding scores of 93% and 91%, respectively, categorized as "very valid." Practicality was assessed through student feedback, with an average score of 89.5%, indicating "very practical" usability. Effectiveness was measured through pre-test and post-test evaluations, showing a significant improvement in critical thinking skills with an average effectiveness score of 90.5%. These results highlight the learning media's capability to enhance engagement and foster critical thinking skills effectively. The study underscores the potential of SAC-based applications as a scalable solution for integrating interactive and student-centered learning tools into higher education. Future research could explore the application of such media across various educational contexts and its impact on other 21st-century competencies.
Improving Mathematics Learning Outcomes Using the Make A Match Learning Model with Number Cards Pujianto, Eko; Nimpagaritse, Stève
Vocational: Journal of Educational Technology Vol. 2 No. 2 (2025)
Publisher : Yayasan Pendidikan Dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/vocational.v2i2.610

Abstract

Mathematics remains one of the most challenging subjects for students, particularly in teacher education programs, where mastery is essential not only for academic success but also for future pedagogical practice. Conventional teacher-centered methods often fail to promote active engagement and deep conceptual understanding, underscoring the need for innovative approaches that combine interaction, collaboration, and enjoyable learning experiences. This study aimed to improve students’ mathematics learning outcomes through the implementation of the Make A Match learning model supported by number cards. The research employed a classroom action research design conducted in two cycles, each comprising the stages of planning, action, observation, and reflection. The participants were 28 undergraduate students enrolled in the Department of Primary School Teacher Education, Universitas Doktor Nugroho Magetan. Data were collected using formative tests, observation sheets, and field notes, and were analyzed through both quantitative and qualitative approaches. The findings demonstrated a consistent improvement in students’ learning outcomes. The mean score increased from 60.71 in the pre-cycle to 72.14 in Cycle I and 83.57 in Cycle II. Similarly, the percentage of students achieving mastery rose from 42.86% in the pre-cycle to 71.43% in Cycle I and 89.29% in Cycle II. Qualitative data supported these results, indicating enhanced engagement, collaboration, and active participation during learning activities. In conclusion, the Make A Match learning model with number cards effectively improved both the process and outcomes of mathematics learning. The study suggests that this strategy not only strengthens mathematical achievement but also fosters essential skills such as cooperation, communication, and problem-solving, making it a promising pedagogical approach for teacher education contexts.