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SOSIALISASI AANTI KORUPSI MELALUI PENYAMAIAN NILAI ANTI KORUPSI BERBASIS GAME EDUKASI CARI KATA BAGI SISWA KELAS 4 SD GMIT NAIONI Sine, Camelia; Nahak, Kristina E. Noya; Mbuik, Heryon Bernard; Adu, Indra Apriani Aditia; Missa, Hilda Anjela; Bureni, Loisa; Talan, Sriwanty; Boys, Wasty Rhegina; Ello, Dewi Klara; Paku, Elvarista; Daitana, Yudonia Umbu Regu
Jurnal Gembira: Pengabdian Kepada Masyarakat Vol 3 No 01 (2025): FEBRUARI 2025
Publisher : Media Inovasi Pendidikan dan Publikasi

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Abstract

Korupsi merupakan salah satu permasalahan utama yang menghambat kemajuan suatu negara. Upaya pencegahan korupsi dapat dilakukan melalui pendidikan nilai-nilai anti-korupsi sejak dini. PKM ini bertujuan untuk mengembangkan dan mengimplementasikan media edukasi berbasis game "Cari Kata" untuk menyampaikan nilai-nilai anti-korupsi kepada masyarakat, khususnya generasi muda. PKM ini menggunakan pendekatan deskriptif dengan melibatkan uji coba kepada siswa sekolah dasar sebagai subjek utama. Dari Hasil penelitian menunjukkan bahwa game edukasi ini mampu meningkatkan pemahaman dan kesadaran siswa terhadap nilai-nilai kejujuran, tanggung jawab, keadilan, kerja keras, keberanian, sederhana, mandiri, disiplin, dan kepedulian.
PENGEMBANGAN BAHAN AJAR IPAS BERBASIS KOMIK PADA MATERI MARI KENALI HEWAN DI SEKITAR KITA UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS III UPTD SDI BERTINGKAT KELAPA LIMA 1 KOTA KUPANG Sine, Camelia; E Noya Nahak, Kristina; Bodkova Koli, Radka
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02 Juni 2026 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.54250

Abstract

This study was motivated by the low learning outcomes of students in the IPAS subject on the topic “Let’s Get to Know Animals Around Us” in Grade III of UPTD SDI Bertingkat Kelapa Lima 1 Kupang City. The problem was caused by the use of less attractive teaching materials, inadequate presentation of the material, and students’ low reading interest during the learning process. This study aimed to determine the feasibility, practicality, and effectiveness of comic-based IPAS teaching materials in improving student learning outcomes. The research employed the Research and Development (R&D) method using the ADDIE model, which consists of the stages of Analysis, Design, Development, Implementation, and Evaluation. The subjects of this study were 26 third-grade students of UPTD SDI Bertingkat Kelapa Lima 1 Kupang City. Data were collected through observation, interviews, questionnaires, and learning outcome tests. Data analysis techniques included quantitative descriptive analysis, normality tests, paired sample t-tests, and N-Gain tests. The results showed that the developed comic-based IPAS teaching materials were highly feasible based on the validation results of material experts (97%), media experts (97%), and language experts (95%). The practicality of the teaching materials was categorized as very good based on teacher responses (91.25%) and student responses (94.42%). Furthermore, the comic-based teaching materials were proven effective in improving student learning outcomes, as indicated by the increase in the average pretest score from 41.85 to the average posttest score of 89.73, with an N-Gain score of 81.96 categorized as high. The hypothesis testing result showed a significance value of 0.000 < 0.05, indicating a significant improvement in student learning outcomes after the use of comic-based teaching materials.