Rukka, Hestika Angelina
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Penerapan Cognitive Behavioral Therapy Untuk Meningkatkan Self-Identity Generasi Z Siswa Kelas VIII A di SMP Negeri 3 Denpasar Arsana, I Gusti Lanang Rai; Dartiningsih, Made Wery; Nufus, Ziadatun; Rukka, Hestika Angelina
Journal Prakarsa Paedagogia Vol 7, No 2 (2024): Desember 2024
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/jpp.v7i2.14114

Abstract

This study aims to examine the implementation of Cognitive Behavioral Therapy (CBT) to enhance self-identity among Generation Z students in class VIII A at SMPN 3 Denpasar. The research employed a quantitative approach with a pre-experimental design, specifically using the one-group pre-test post-test design. The subjects of the study consisted of 8 students from a single class. Data was collected through pre- and post-intervention questionnaires assessing self-identity. The results indicated a significant improvement in self-identity scores following the CBT intervention, with students showing increased self-awareness, self-acceptance, and a clearer sense of personal values. The findings suggest that CBT can be an effective method for enhancing self-identity in adolescents, particularly in the context of Generation Z students.
Permainan Ular Tangga Dengan Penguatan Self Esteem Dapat Meningkatkan Kepercayaan Diri Penyandang Disabilitas Di Yayasan Bhakti Senang Hati Parwati, Ni Putu Yuniarika; Meriani, Ega Dwi; Udiani, Made Dwi; Nufus, Ziadatun; Rukka, Hestika Angelina; Zaini, Adjie Achmad
Journal Prakarsa Paedagogia Vol 8, No 2 (2025): Vol. 8. No 2 (2025): Desember 2025
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/jpp.v8i2.15011

Abstract

This study aims to improve the self-confidence of persons with disabilities through an educational snakes and ladders game integrated with self-esteem reinforcement. Using an action research method in two cycles, the study was conducted within the Bhakti Senang Hati Foundation community. The results showed a significant increase in self-confidence, from 68.8% in the pre-cycle to 74.5% in the second cycle. This improvement was achieved through a game designed to stimulate social interaction, public speaking courage, and self-expression. The novelty of this research lies in the integration of traditional games with a psychological approach based on self-esteem enhancement within the context of empowering people with disabilities. In conclusion, the snakes and ladders game combined with self-esteem reinforcement proved to be an effective and enjoyable strategy to enhance self-confidence among persons with disabilities, and it can be considered an alternative method for psychosocial community interventions.