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Making Environmentally Friendly Liquid Dish Soap to Increase Student Productivity In The Field of Entrepreneurship Putri, Nabila Amelia Kurnia; Maiyanti, Aziza Anggi; Anggraini, Atika; Wulandari, Ratna Wahyu; Cengiz, Korhan
Islamic Journal of Integrated Science Education (IJISE) Vol. 4 No. 1 (2025): March
Publisher : Program Studi Tadris IPA, Fakultas Tarbiyah (IAIN) Kediri, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30762/ijise.v4i1.4628

Abstract

This research aims to increase students’ knowledge and skills in producing environmentally friendly liquid dish soap while developing entrepreneurial aspects. The process of making this soap uses chemicals such as texapon, salt, citric acid, and other ingredients that are processed with structured methods to produce quality and environmentally safe products. The results showed that this eco-friendly dish soap is not only effective in cleaning dirt, but also has economic value that can be developed as a business opportunity. This product has the potential to become a business with high competitiveness because it offers environmentally friendly advantages that are in demand by the market. In addition, this innovation also equips students with entrepreneurial skills, such as production management and marketing, which can help them achieve economic independence. Thus, this research has a positive impact both in terms of economy and environmental preservation.
TRANSFORMASI PEMBELAJARAN SAINS MELALUI GAME EDUKATIF “MAGNETIC CHALLENGE” DENGAN CONSTRUCT 2 Putri, Nabila Amelia Kurnia; Nuriyah, Zidah Chotamy; Moryati, Yulisna; Nadzifah Salsabila; Aura Maharani Cahya Krisanti; Laili, Ummiy Fauziyah; Dewi, Ardiana Fatma
JEAS (Journal of Educational and Applied Science) Vol. 3 No. 1 (2025): September 2025
Publisher : Tadris IPA Universitas KH. Mukhtar Syafaat Blokagung Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30739/jeas.v3i1.4205

Abstract

This research develops the educational game Magnetic Challenge based on Construct 2 as a medium for learning magnetism. Using a qualitative descriptive method, the research focuses on needs analysis, media usage, and user feedback. The results show that this game is effective in helping visualize abstract concepts, increasing learning motivation, and deepening student understanding, although there are constraints regarding accessibility, audio, and flexibility of learning styles. Overall, this media is worth using as an innovative and enjoyable alternative for science learning for junior high school students.