Christianti, Emanuella
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EVALUATION OF VALIDITY AND FEASIBILTY OF THE CASHFLOWPOLY BOARDGAME AS A FINANCIAL LEARNING MEDIA FOR MIDDLE SCHOOL STUDENTS Christianti, Emanuella; Suminar, Dewi Retno
Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan Vol 16, No 2 (2025): April
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/paedagoria.v16i2.29751

Abstract

Abstrak: Penelitian ini bertujuan untuk mengetahui validitas konten dan feasibilitas dari penggunaan permainan papan Cashflowpoly sebagai media pembelajaran keuangan dalam konteks pendidikan formal di jenjang sekolah menengah pertama. Penelitian ini berjenis R&D yaitu pada tahap evaluasi formatif. Berdasarkan metode expert based evaluation, disimpulkan bahwa permainan papan tersebut valid dengan katagori excellent yang ditunjukkan dengan nilai Content Validity Index (CVI) yaitu S-CVI sebesar 0,92 dan semua I-CVI bernilai di atas 0,83. Panel ahli berjumlah enam orang yang berasal dari latar belakang profesi guru, akademisi, praktisi keuangan, praktisi pendidikan dan psikolog. Selain itu, berdasarkan penilaian menggunakan kuesioner dengan Likert skala 5 yang dilakukan setelah field trial dengan partisipan (N=135) disimpulkan bahwa penggunaan papan permainan Cashflowpoly layak digunakan dalam sekolah menengah pertama. Penelitian ini juga mengidentifikasi tantangan penggunaan Cashflowpoly pada aktivitas intrakulikuler dan alternatif solusi berdasarkan saran ahli dan partisipan di lapangan. Hasil dari penelitian ini memberikan kebaruan yang menawarkan alternatif media pembelajaran keuangan yang valid dan layak untuk diterapkan kepada remaja/ siswa di sekolah menengah pertama. Oleh karena itu, peneliti merekomendasikan kepada pembuat kebijakan, sekolah, dan guru untuk menggunakan media pembelajaran ini sebagai salah satu alat pembelajaran literasi keuangan, termasuk mengintegrasikannya dalam kegiatan intrakurikuler.Abstract:  This research aims to determine the content validity and feasibility of using the Cashflowpoly board game as a financial learning medium in the context of formal education at the junior high school level. This research is of the R&D type, specifically at the formative evaluation stage. Based on the expert-based evaluation method, it was concluded that the board game is valid with an excellent category, as indicated by the Content Validity Index (CVI) value, namely an S-CVI of 0.92 and all I-CVIs above 0.83. The expert panel consisted of six individuals from backgrounds in teaching, academia, finance, education, and psychology. In addition, based on the assessment using a 5-point Likert scale questionnaire conducted after the field trial with participants (N=135), it was concluded that the use of the Cashflowpoly board game is suitable for use in junior high schools. This study also identifies the challenges of using Cashflowpoly in extracurricular activities and alternative solutions based on expert advice and field participants. The results of this study provide a novelty that offers a valid and feasible alternative financial learning media to be applied to adolescents/students in junior high schools. Therefore, the researchers recommend to policymakers, schools, and teachers to use this learning media as one of the tools for financial literacy education, including integrating it into extracurricular activities.
Metode Evaluasi Program Literasi Keuangan pada Sekolah Dasar Christianti, Emanuella; Yoenanto, Nono Heri; Andriani, Fitri
Pedagogi: Jurnal Ilmu Pendidikan Vol 25 No 1 (2025): Pedagogi: Jurnal Ilmu Pendidikan
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/pedagogi.v25i1.2376

Abstract

The objective of this research is to map the methodologies of assessing financial education outcomes that have been employed to date in the evaluation of financial literacy programs implemented in elementary schools. The review employs the systematic scoping review procedure and is presented in accordance with the Preferred Reporting Items for Systematic Reviews and Meta-Analyses - Scoping Review protocol. 12 articles were identified as satisfying the research objectives and inclusion criteria among the 139 articles obtained from the Scopus, Proquest, and EBSCO Host databases. An overview was obtained regarding the implementation of financial literacy program evaluations, which encompasses knowledge, attitudes, and financial behaviors in the context of elementary school students. The results encompass the aspects being evaluated, the measurement methods, and the duration necessary to conduct the impact evaluation.
PERANCANGAN KOMIK EDUKASI BERBASIS WEBTOON SEBAGAI MEDIA PEMBELAJARAN LITERASI KEUANGAN BAGI SISWA SMA Mawarsih, Putri Beny; Christianti, Emanuella; Laksono, Kisyani; Amri, Miftachul
Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan Vol 15, No 2 (2024): April
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/paedagoria.v15i2.22097

Abstract

Abstrak: Diperolehnya data mengenai banyaknya siswa SMA yang belum cukup mengetahui tentang literasi keuangan, sehingga muncullah inovasi untuk menggabungkan materi edukasi ke dalam media digital. Penelitian ini bertujuan untuk merancang komik edukasi sebagai media pembelajaran bagi siswa SMA. Penelitian yang dilakukan saat ini menggunakan metode penelitian deskriptif kualitatif. Data penelitian terbagi menjadi dua jenis yaitu data primer dan data sekunder. Data sekunder merupakan data yang diperoleh secara tidak langsung oleh pengumpul data. Data primer dalam perancangan ini berupa survei berupa kuesioner kepada target audiens tentang komik mana yang populer dan menarik untuk dibaca. Kuesioner yang telah dibuat disebarkan melalui media sosial dengan menggunakan Google Form. Teknik analisis data yang digunakan dalam penelitian adalah analisis SWOT (Strength, Weakness, Opportunity, Threat) dan USP (Unique Selling Proposition). Hasil penelitian berupa perancangan komik edukasi berjudul “Cerita Artha”.Abstract:  The research background is data obtained regarding the number of high school students who do not know enough about financial literacy, so innovations emerge to combine educational material into digital media. This research aims to design educational comics as a learning medium for high school students. The current research is using descriptive qualitative research methods. Research data is divided into two types, namely primary data and secondary data. Secondary data is data obtained indirectly by data collectors. The primary data in this design is a survey in the form of a questionnaire to the target audience about which comics are popular and interesting to read. The questionnaire that has been created is distributed via social media using Google Form. The data analysis technique used in the research is SWOT (Strength, Weakness, Opportunity, Threat) analysis and USP (Unique Selling Proposition). The results of the research is the design of an educational comic called "Cerita Artha".