Articles
The Impact of Using Digital Comic as A Media for Learning Short Stories
Mawarsih, Putri Beny;
Hidayati, Ika Emirulliah;
Pairin, Udjang;
Indarti, Titik
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 9, No 3 (2024): Juli
Publisher : UNDIKMA
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DOI: 10.33394/jtp.v9i3.11445
The aim of this research is to describe the impact of using digital comic as a learning media of Indonesian language subjects for junior high school students. The research method used qualitative method with a case study approach. Data collection uses questionnaires at the beginning of the research process, observations, and interviews with the aim of obtaining information on students' experiences regarding digital-based learning media. The primary data used is an overview of the use of webtoon applications in learning activities and secondary data in the form of literature studies originating from books, articles, proceedings, theses, and other media that are able to support the availability of information related to related topics. The data that has been collected is analyzed according to the discussion of related topics using data reduction, data display, and conclusion methods. The results of the research show that the majority of grade 7th of junior high school students prefer digital comics compared to using text in conveying short story material. Webtoon-based digital comics are considered more effective and interesting compared to text only. The majority of students understand the story presented using the webtoon application and can answer questions related to the story correctly.
The Impact of Using Sevima Edlink E-Learning as A Media For Indonesian Language Learning
Pitaloka, Novita Dyah;
Mawarsih, Putri Beny;
Mustaji, Mustaji;
Mariono, Andi
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 9, No 3 (2024): Juli
Publisher : UNDIKMA
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DOI: 10.33394/jtp.v9i3.11553
The aim of the current research is to describe and examine the impact of using Sevima Edlink e-learning as a medium for learning Indonesian at the junior high school level. The research method used in the current research is a qualitative method using a case study approach.. The data collected used observation and interviews with the aim of obtaining information about teacher and students' experiences regarding digital-based learning media. The primary data used is a description of the use of the Sevima Edlink application in Indonesian language learning activities. Secondary data is in the form of literature studies originating from books, articles, proceedings, theses and other media. The data that has been collected will be analyzed according to the discussion of related topics using data reduction, presentation and conclusion methods. The research results show that students prefer the learning process using digital media compared to conventional learning. One way is to use the Sevima Edlink application as a learning medium in class. There are advantages and disadvantages of the Sevima Edlink application from the perspective of teachers and students.
Metafora pada Lirik Lagu Karya Fiersa Besari sebagai Alternatif Bahan Ajar Siswa SMA
Mawarsih, Putri Beny;
Nadzifah, Hidayatun;
Darni, Darni
Stilistika: Jurnal Pendidikan Bahasa dan Sastra Vol 17 No 2 (2024)
Publisher : Universitas Muhammadiyah Surabaya
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DOI: 10.30651/st.v17i2.22458
The aim of the current research is to conduct an analysis of Indonesian song lyrics that contain metaphors in the lyrics, and then that data is collaborated with education materials in school. The research method used is a qualitative research method and is descriptive in nature. The focus of this research is to examine metaphorical expressions in song lyrics. The data collection technique used is in the form of notes from the results of the song lyrics and documentation of the song lyrics being analyzed. Researchers chose qualitative research with content analysis because content analysis is used to examine text, images, or symbols and documents in content analysis are a form of symbolic representation that can be stored or documented for later analysis. Language style is correlated with the feelings and experiences of the song lyricist. In the process of analyzing the data, the knife used was Michael Riffatere's semiotic study which divides the study of beauty in song lyrics into four parts. The results of the research show that there are 16 metaphorical words in Indonesian song lyrics.
KESETARAAN GENDER DALAM DISKUSI “MATA NAJWA” EPISODE WOMEN IN POWER (ANALISIS WACANA KRITIS SARA MILLS)
Mawarsih, Putri Beny;
Laksono, Kisyani;
Savitri, Agusniar Dian
Lingua Rima: Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol 14, No 2 (2025)
Publisher : Universitas Muhammadiyah Tangerang
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DOI: 10.31000/lgrm.v14i2.13770
Penelitian ini bertujuan untuk menganalisis kesetaraan gender dalam diskusi Mata Najwa episode Women in Power. Penelitian ini menggunakan metode kualitatif melalui pendekatan analisis wacana kritis Sara Mills. Data penelitian ini yaitu kutipan percakapan dan tulisan dalam kolom komentar mengandung makna bahasa dalam diskusi Mata Najwa episode Women in Power. Sumber data penelitian ini yaitu diskusi Mata Najwa episode Women in Power yang diunduh melalui YouTube chanel Mata Najwa. Teknik pengumpulan data melalui teknik menyimak, mencatat, transkripsi, dan dokumentasi, dengan fokus pada kata, frasa, dan kalimat yang digunakan narasumber dalam diskusi Women in Power. Analisis data dilakukan terhadap posisi penonton dengan menggunakan interpretasi data. Hasil analisis menunjukkan posisi subjek, objek, dan penonton dibentuk melalui wacana yang menggambarkan dinamika gender, kekuasaan, dan pemberdayaan perempuan. Peran perempuan sebagai agen aktif yang berjuang untuk kesetaraan, sekaligus menggambarkan tantangan yang dihadapi perempuan dalam dunia yang patriarkal. Penonton dari program tayangan Mata Najwa eposide Women in Power menunjukkan kesadaran akan ketidaksetaraan gender dan memberikan penghargaan terhadap perempuan yang menembus batas-batas yang ada. Kata kunci: Wacana Kritis, Mata Najwa, Kesetaraan Gender, Perempuan
Metafora pada Lirik Lagu Karya Fiersa Besari sebagai Alternatif Bahan Ajar Siswa SMA
Mawarsih, Putri Beny;
Nadzifah, Hidayatun;
Darni, Darni
Stilistika: Jurnal Pendidikan Bahasa dan Sastra Vol 17 No 2 (2024)
Publisher : Universitas Muhammadiyah Surabaya
Show Abstract
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DOI: 10.30651/st.v17i2.22458
The aim of the current research is to conduct an analysis of Indonesian song lyrics that contain metaphors in the lyrics, and then that data is collaborated with education materials in school. The research method used is a qualitative research method and is descriptive in nature. The focus of this research is to examine metaphorical expressions in song lyrics. The data collection technique used is in the form of notes from the results of the song lyrics and documentation of the song lyrics being analyzed. Researchers chose qualitative research with content analysis because content analysis is used to examine text, images, or symbols and documents in content analysis are a form of symbolic representation that can be stored or documented for later analysis. Language style is correlated with the feelings and experiences of the song lyricist. In the process of analyzing the data, the knife used was Michael Riffatere's semiotic study which divides the study of beauty in song lyrics into four parts. The results of the research show that there are 16 metaphorical words in Indonesian song lyrics.
The Impact of Using Digital Comic as A Media for Learning Short Stories
Mawarsih, Putri Beny;
Hidayati, Ika Emirulliah;
Pairin, Udjang;
Indarti, Titik
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 3 (2024): Juli
Publisher : UNDIKMA
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DOI: 10.33394/jtp.v9i3.11445
The aim of this research is to describe the impact of using digital comic as a learning media of Indonesian language subjects for junior high school students. The research method used qualitative method with a case study approach. Data collection uses questionnaires at the beginning of the research process, observations, and interviews with the aim of obtaining information on students' experiences regarding digital-based learning media. The primary data used is an overview of the use of webtoon applications in learning activities and secondary data in the form of literature studies originating from books, articles, proceedings, theses, and other media that are able to support the availability of information related to related topics. The data that has been collected is analyzed according to the discussion of related topics using data reduction, data display, and conclusion methods. The results of the research show that the majority of grade 7th of junior high school students prefer digital comics compared to using text in conveying short story material. Webtoon-based digital comics are considered more effective and interesting compared to text only. The majority of students understand the story presented using the webtoon application and can answer questions related to the story correctly.
The Impact of Using Sevima Edlink E-Learning as A Media For Indonesian Language Learning
Pitaloka, Novita Dyah;
Mawarsih, Putri Beny;
Mustaji, Mustaji;
Mariono, Andi
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 3 (2024): Juli
Publisher : UNDIKMA
Show Abstract
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DOI: 10.33394/jtp.v9i3.11553
The aim of the current research is to describe and examine the impact of using Sevima Edlink e-learning as a medium for learning Indonesian at the junior high school level. The research method used in the current research is a qualitative method using a case study approach.. The data collected used observation and interviews with the aim of obtaining information about teacher and students' experiences regarding digital-based learning media. The primary data used is a description of the use of the Sevima Edlink application in Indonesian language learning activities. Secondary data is in the form of literature studies originating from books, articles, proceedings, theses and other media. The data that has been collected will be analyzed according to the discussion of related topics using data reduction, presentation and conclusion methods. The research results show that students prefer the learning process using digital media compared to conventional learning. One way is to use the Sevima Edlink application as a learning medium in class. There are advantages and disadvantages of the Sevima Edlink application from the perspective of teachers and students.
PENGGUNAAN MEDIA GO KREASI UNTUK GENERASI DIGITAL NATIVE DI GANESHA OPERATION
Mawarsih, Putri Beny;
Soepardjo, Djodjok;
Kurniawati, Wisma
Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan Vol 15, No 2 (2024): April
Publisher : Universitas Muhammadiyah Mataram
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DOI: 10.31764/paedagoria.v15i2.21578
Abstrak: Penelitian yang dilakukan saat ini bertujuan untuk menjabarkan mengenai dampak positif penggunaan media GO Kreasi untuk generasi digital native. Pada era ini sistem di kehidupan masyarakat bergeser menjadi keseimbangan antara manusia dengan teknologi, melihat siswa yang dihadapi masa kini adalah siswa digital native merupakan generasi yang lahir dan tumbuh bersama berkembangnya teknologi yang sangat pesat. Mereka memiliki karakteristik menyukai segala sesuatu berkaitan teknologi dan inovasi serta kolaborasi. Oleh karena itu penting bagi sebagai guru untuk memanfaatkan teknologi dalam proses belajar mengajar. Metode penelitian yang digunakan adalah kualitatif deskriptif dengan melakukan observasi dan wawancara. Data yang telah terkumpul akan dianalisis sesuai dengan pembahasan topik terkait dengan menggunakan metode reduksi data, penyajian, dan simpulan. Hasil penelitian yang dihasilkan adalah mengenai gambaran digital native di Ganesha Operation, gambaran aplikasi GO Kreasi, dan dampak positif dalam penggunaan aplikasi tersebut.Abstract: The current research aims to describe the positive impact of using GO Kreasi media for the digital native generation. . In this era the system in society's life is shifting to a balance between humans and technology, seeing that the students faced today are digital native students, a generation that was born and grew up with the very rapid development of technology. They have the characteristic of liking everything related to technology, innovation and collaboration. Therefore, it is important for teachers to utilize technology in the teaching and learning process. The research method used is descriptive qualitative by conducting observations and interviews. The data that has been collected will be analyzed according to the discussion of related topics using data reduction, presentation and conclusion methods The resulting research is about the digital native image in Ganesha Operation, the description of the GO Kreasi application, and the positive impact of using the application.
PERANCANGAN APLIKASI SEVIMA EDLINK SEBAGAI MEDIA EVALUASI SUMATIF DI SMK
Mawarsih, Putri Beny;
Kurniawati, Erika;
Darni, Darni
Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan Vol 15, No 3 (2024): Juli
Publisher : Universitas Muhammadiyah Mataram
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DOI: 10.31764/paedagoria.v15i3.23199
Abstrak: Tujuan penelitian saat ini adalah untuk merancang evaluasi sumatif dengan menggunakan aplikasi Sevima Edlink. Penilaian adalah bagian dari proses pembelajaran untuk mengukur keberhasilan proses pembelajaran peserta didik. Sevima Edlink menjadi salah satu solusi sebagai media evaluasi sumatif di SMK. Metode dalam penelitian ini yakni kualitatif deskriptif. Data primer yang diperoleh dari penelitian ini adalah survei dengan cara penyebaran kuisioner kepada target audience mengenai penggunaan media pada saat mengerjakan soal ujian sebagai bentuk evaluasi sumatif. Penyebaran tersebut dilakukan dengan menggunakan Google Form. Responden dalam pengisian survei adalah siswa SMA yang berusia 14-18 tahun. Sedangkan data sekunder penelitian diperoleh dari tinjauan pustaka yang digunakan sebagai acuan dalam penentuan kriteria desain penelitian yang ada. Teknik analisis data yang dipakai berupa analisis SWOT dan USP (Unique Selling Proposition). Sedangkan USP adalah faktor yang menjadikan produk lebih menonjol dibandingkan produk yang lain dengan melalui proses kualitas, layanan, atau inovasi. Hasil penelitian menunjukkan bahwa Sevima Edlink sesuai dengan kebutuhan dan keinginan siswa sebagai media pelaksanaan evaluasi sumatif.Abstract: The aim of the current research is to design a summative evaluation using the Sevima Edlink application. Assessment is part of the learning process to measure the success of students' learning process. Sevima Edlink is one solution as a summative evaluation media in vocational schools. The method in this research is descriptive qualitative. The primary data obtained from this research is a survey by distributing questionnaires to the target audience regarding the use of media when working on exam questions as a form of summative evaluation. This distribution was carried out using social media using Google Form media. Respondents in filling out the survey were high school students aged 14-18 years. Meanwhile, secondary research data was obtained from a literature review which was used as a reference in determining existing research design criteria. The data analysis technique used is SWOT and USP (Unique Selling Proposition) analysis. Meanwhile, USP is a factor that makes a product stand out compared to other products through quality, service or innovation processes. The research results show that Sevima Edlink suits the needs and desires of students as a medium for summative evaluation.
PERANCANGAN KOMIK EDUKASI BERBASIS WEBTOON SEBAGAI MEDIA PEMBELAJARAN LITERASI KEUANGAN BAGI SISWA SMA
Mawarsih, Putri Beny;
Christianti, Emanuella;
Laksono, Kisyani;
Amri, Miftachul
Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan Vol 15, No 2 (2024): April
Publisher : Universitas Muhammadiyah Mataram
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DOI: 10.31764/paedagoria.v15i2.22097
Abstrak: Diperolehnya data mengenai banyaknya siswa SMA yang belum cukup mengetahui tentang literasi keuangan, sehingga muncullah inovasi untuk menggabungkan materi edukasi ke dalam media digital. Penelitian ini bertujuan untuk merancang komik edukasi sebagai media pembelajaran bagi siswa SMA. Penelitian yang dilakukan saat ini menggunakan metode penelitian deskriptif kualitatif. Data penelitian terbagi menjadi dua jenis yaitu data primer dan data sekunder. Data sekunder merupakan data yang diperoleh secara tidak langsung oleh pengumpul data. Data primer dalam perancangan ini berupa survei berupa kuesioner kepada target audiens tentang komik mana yang populer dan menarik untuk dibaca. Kuesioner yang telah dibuat disebarkan melalui media sosial dengan menggunakan Google Form. Teknik analisis data yang digunakan dalam penelitian adalah analisis SWOT (Strength, Weakness, Opportunity, Threat) dan USP (Unique Selling Proposition). Hasil penelitian berupa perancangan komik edukasi berjudul “Cerita Artha”.Abstract: The research background is data obtained regarding the number of high school students who do not know enough about financial literacy, so innovations emerge to combine educational material into digital media. This research aims to design educational comics as a learning medium for high school students. The current research is using descriptive qualitative research methods. Research data is divided into two types, namely primary data and secondary data. Secondary data is data obtained indirectly by data collectors. The primary data in this design is a survey in the form of a questionnaire to the target audience about which comics are popular and interesting to read. The questionnaire that has been created is distributed via social media using Google Form. The data analysis technique used in the research is SWOT (Strength, Weakness, Opportunity, Threat) analysis and USP (Unique Selling Proposition). The results of the research is the design of an educational comic called "Cerita Artha".