Hardianti Hardianti
Universitas Esa Unggul

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Visualisasi Volume Benda Putar Berbasis Web untuk Pendukung Mata Kuliah Kalkulus Suryani Suryani; Badie Uddin; Hardianti Hardianti
SAP (Susunan Artikel Pendidikan) Vol. 10 No. 3 (2026): SAP
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/sap.v10i3.415

Abstract

This study aims to develop and evaluate the effectiveness of a web-based learning media that visualizes the concept of solids of revolution interactively in Calculus courses. The application allows students to input mathematical functions, set integration bounds, choose the axis of rotation, and view 3D graphical outputs in real-time. The research uses a one-group pretest-posttest design involving 40 students, along with a user evaluation questionnaire. The results, analyzed using paired sample t-test, indicate a significant improvement in students' understanding after using the media. Most respondents also gave positive feedback regarding the interface, navigation, and usefulness of the web application in learning.
PENGEMBANGAN BAHAN AJAR BERBASIS DIGITAL STORYTELLING DENGAN TEKNOLOGI AI GENERATIF MELALUI PLATFORM BOOK CREATOR DI SMPN 1 BOJONG, PANDEGLANG Irma Savitri Sadikin; Abdul Halim; Hardianti Hardianti; Lutfiyah Lutfiyah; Imam Sutanto
Devote: Jurnal Pengabdian Masyarakat Global Vol. 5 No. 1 (2026): Devote : Jurnal Pengabdian Masyarakat Global, Maret 2026
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/devote.v5i1.5705

Abstract

This community service program aimed to enhance the competencies of teachers at SMPN 1 Bojong, Pandeglang, in developing digital learning materials based on digital storytelling integrated with Artificial Intelligence (AI) technology. The program was initiated in response to the limited utilization of interactive digital learning media among teachers, particularly in semi-rural areas, despite the availability of basic infrastructure such as digital devices and internet connectivity. Preliminary observations revealed that approximately 80% of teachers still relied on lecture-based methods and static presentations, resulting in learning activities that were less contextual and less engaging for students, who tend to exhibit visual learning preferences. To address this issue, the program implemented practice-oriented training combined with continuous mentoring in the use of several digital platforms, including Book Creator, ChatGPT/Gemini, Bing Image Creator, and ElevenLabs. The implementation process consisted of several stages, namely program socialization, intensive training workshops, digital material development, mentoring for implementation, and program evaluation. The results indicated that 19 out of 21 participating teachers (90%) successfully developed prototype digital learning materials based on storytelling integrated with AI tools. In addition, the program produced 13 digital teaching materials stored in a school-based cloud repository, an instructional e-booklet on developing AI-supported digital learning materials, and the establishment of a community of practice among teachers focused on digital innovation. Evaluation results further revealed that 86% of participants reported improved competencies in utilizing AI technologies for instructional media development.