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Remiswal
Universitas Islam Negeri Imam Bonjol Padang

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PERBANDINGAN MODEL PEMBELAJARAN THINK PAIR SHARE (TPS) DENGAN MODEL PEMBELAJARAN TEAM GAMES TOURNAMENT (TGT) TERHADAP HASIL BELAJAR PESERTA DIDIK PADA MATA PELAJARAN AL-QUR’AN HADITS KELAS VII Ahmad Faiz; Remiswal; Rivdya Eliza
Irfani (e-Journal) Vol. 21 No. 1 (2025): Irfani: (e-Journal)
Publisher : LP2M IAIN Sultan Amai Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30603/ir.v21i1.6203

Abstract

Tujuan dari penelitian ini adalah untuk mengetahui perbedaan yang signifikan hasil belajar peserta didik yang belajar menggunakan model pembelajaran Think Pair Share (TPS) dengan hasil belajar peserta didik yang belajar menggunakan model pembelajaran Team Games Tournament (TGT) pada mata pelajaran Al-Qur’an Hadits kelas VII di MTsN 6 Agam. Jenis penelitian ini menggunakan penelitian kuantitatif. Metode yang digunakan adalah metode penelitian eksperimen. Adapun desain yang digunakan dalam penelitian ini adalah Quasi Eksperimen Design (eksperimen semu) bentuk non equivalent control group design. Hasil penelitian menunjukkan bahwa berdasarkan uji hipotesis dengan Uji Independent Sample T-test diperoleh nilai Sig. (2-tailed) sebesar 0.158 maka diambil keputusan bahwa (0.158 > 0.05). Hal ini berarti tidak terdapat perbedaan yang signifikan hasil belajar peserta didik yang belajar menggunakan model pembelajaran Think Pair Share (TPS) dengan hasil belajar peserta didik yang belajar menggunakan model pembelajaran Team Games Tournament (TGT) pada mata pelajaran Al-Qur’an Hadits dengan perolehan rata-rata post-test kelas eksperimen 2 VII.3 sebesar 89.06 dan rata-rata post-test kelas eksperimen 1 VII.4 sebesar 89.06. Perbedaan rata-rata kedua kelas tersebut sebesar 2.56, sehinnga diterima dan ditolak.
Keefektifan Model Pembelajaran Make A Match dan Card Sort Ditinjau dari Hasil Belajar Peserta Didik pada Mata Pelajaran Pendidikan Agama Islam dan Budi Pekerti di Kelas VIII SMP Negeri 10 Padang Ruri Albersa; Remiswal; Rozi Fitriza
Irfani Vol. 22 No. 1 (2026): Irfani
Publisher : LP2M IAIN Sultan Amai Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30603/irfani.v22i1.7721

Abstract

This study was motivated by the low level of student participation and learning outcomes in Islamic Religious Education and Character (PAIBP) among eighth-grade students at SMP Negeri 10 Padang, particularly in the Islamic Cultural History component on Muslim scholars during the Abbasid Dynasty. The research aimed to analyze the improvement in learning outcomes and to compare the effectiveness of the Make a Match and Card Sort cooperative learning models assisted by comic media. The study employed a quantitative approach using a quasi-experimental method with a non-equivalent control group design. The sample consisted of two experimental classes: Experiment 1 implemented the Make a Match model, while Experiment 2 applied the Card Sort model. Data were collected through objective pre-test and post-test instruments and analyzed using Paired Sample T-Test, Independent Sample T-Test, and N-Gain analysis with SPSS version 23. The findings revealed that both models significantly improved students’ learning outcomes (Sig. 0.000 < 0.05). However, a significant difference was found between the two classes (Sig. 0.047 < 0.05), with the Card Sort class achieving a higher post-test mean score (85.47) compared to the Make a Match class (81.06). The N-Gain results for both groups were in the moderate category, with Card Sort showing slightly higher effectiveness. These results indicate that while both cooperative models are effective, Card Sort is relatively more effective for factual and conceptual materials due to its emphasis on systematic classification and conceptual organization.