Claim Missing Document
Check
Articles

Found 2 Documents
Search

Exploring Trends and Impacts of Problem Based Learning E-Modules in Elementary Science Learning: Systematic Literature Review Riski, Via; Sutopo, Yeri; Harianingsih, Harianingsih; Subali, Bambang; Widiarti, Nuni
Journal of Innovation and Research in Primary Education Vol. 4 No. 3 (2025)
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/jirpe.v4i3.1282

Abstract

The use of interactive digital learning materials, such as electronic modules based on Problem-Based Learning (PBL), is one way the education sector is adapting to technological advances in the Society 5.0 era. This digital transformation requires innovation in learning methods to prepare a generation with 21st-century skills. The purpose of this study is to systematically review the trends in the implementation and impact of the use of e-modules based on Problem-Based Learning (PBL) in Science Education at the elementary school level. Using the Systematic Literature Review (SLR) method based on the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines, this article reviews 20 national and international journals published between 2021 and 2025. The study results indicate that PBL-based e-modules are effective in enhancing various cognitive skills among students, including critical thinking, scientific literacy, problem-solving abilities, and overall learning outcomes. Additionally, PBL e-modules demonstrate high levels of validity and practicality, making them suitable and applicable teaching materials. However, their implementation faces challenges such as limited digital infrastructure, insufficient teacher readiness, and the need for long-term effectiveness analysis and differentiation for students with special needs. This study provides a comprehensive synthesis of the development of PBL e-modules in the field of elementary education and offers strategic recommendations for further research and development, including the exploration of integration with cutting-edge technologies such as artificial intelligence (AI) and Augmented Reality (AR).
PENGARUH MODEL TEAMS GAMES TOURNAMENT (TGT) BERBANTUAN FLASHCARD TERHADAP KEMAMPUAN MEMBACA SISWA KELAS 1 SEKOLAH DASAR Riski, Via; Ida Zulaeha; Panca Dewi Purwati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 Nomor 1, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.20508

Abstract

This study aims to analyze the effect of the Teams Games Tournament (TGT) model assisted by flashcards on the reading ability of first-grade elementary school students. The research employed a quantitative approach with a pretest-posttest one-group design. The sample consisted of 17 respondents using a saturated sampling technique. The prerequisite test conducted was the normality test using the Kolmogorov-Smirnov formula, with data considered normally distributed at a significance level of 5% (0.05). Hypothesis testing was conducted using a one-sample t-test. Data collection in this study was carried out through tests. The results indicated that the use of the TGT model assisted by flashcards significantly influenced students' reading ability. This was evidenced by the paired sample t-test results, which showed a Sig. (2-tailed) value of 0.0000227, smaller than 0.05, and the calculated t-value (t_calculated) of -5.8916776, which was greater than the critical t-value (t_table) of 2.1199053. Therefore, it can be concluded that the use of the TGT learning model positively impacts the reading ability of first-grade students in Indonesian language lessons at SDN 2 Kaliwenang.