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Analisis Upaya Peningkatan Kemampuan Literasi Pembelajaran Materi Transformasi Energi melalui Model Problem Based Learning Berbantuan Kartu Energi Pada Siswa Kelas IV SDN Kalibanteng Kidul 01 Semarang Sukron, M.; Panca Dewi Purwati
Jurnal Motivasi Pendidikan dan Bahasa Vol. 1 No. 2 (2023): Juni : Jurnal Motivasi Pendidikan dan Bahasa
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/jmpb-widyakarya.v1i2.443

Abstract

The background of writing this research is the result of observations during PPL 1 PPG pre-service that students' literacy skills are still low, especially in students' critical reasoning skills and literacy independence. Alternative learning as a solution is the application of the Problem Based Learning learning model assisted by Energy Cards. The purpose of this study is to describe learning literacy design, analyze process and result improvements, and determine the impact of implementing the Energy Card-assisted Problem Based Learning model. Data collection is carried out by test, observation, and documentation techniques. This research is a qualitative approach by looking for various theoretical descriptions, findings and other research materials obtained from reference materials to be used as a basis for activities. This study resulted in the percentage of students' critical reasoning ability and literacy independence with an average score of 85.8% (very good). The average student learning outcomes on the posttest were higher than the pretest with an increase of 20. The conclusion of this study is the design of learning literacy using the Energy Card-assisted Problem Based Learning model, the application of the Energy Card-assisted Problem Based Learning model is effective in improving student learning literacy skills, this study has an impact on students, teachers and schools.
Penerapan Media Wordwall Kuis Wordsearch untuk Meningkatkan Minat Belajar dan Keaktifan Siswa pada Materi Sistem Tata Surya Siswa Kelas VI Putri Fajri Ma’wa; Panca Dewi Purwati
Jurnal Bintang Pendidikan Indonesia Vol 2 No 2 (2024): Mei: Jurnal Bintang Pendidikan Indonesia
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jubpi.v2i2.2945

Abstract

This study was motivated by the use of learning video-based media which turned out to be insufficient to increase student interest and activeness in learning Solar System material in grade VI. The purpose of this study was to determine how the application of Wordwall quiz wordsearch media in increasing student interest and activeness in Solar System material in grade VI. The research method used a descriptive qualitative approach with data collection techniques using observation, interviews, documentation, and questionnaires. The results of this study indicate an increase in student interest in learning and activeness as evidenced by the number of students who meet the learning interest indicators more than those who do not show interest in learning, namely many students show interest, a feeling of pleasure by answering that learning is unique and exciting, and their direct involvement with active in the application of Wordwall quiz wordsearch media in Solar System Material. In conclusion, students' learning interest and activeness can emerge and increase by practicing learning with Wordwall quiz wordsearch media that is interesting, exciting, and unique according to the indicators of learning interest and student activeness.
Implementasi Media “Carika” Berbasis Model PBL Upaya Peningkatan Hasil Belajar Bahasa Indonesia pada Peserta Didik Kelas IV Alya Putri Maradika Ningrum; Panca Dewi Purwati
JURNAL ILMIAH RESEARCH STUDENT Vol. 1 No. 5 (2024): Mei
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jirs.v1i5.1300

Abstract

The problem of learning difficulties of grade IV students of SD Negeri Kandangan 04, Semarang Regency is in the subject Indonesian the procedure text material, causing the learning outcomes of some students to have not reached completion. The purpose of this study is to describe the implementation of the media "CariKa" based on the PBL model of class IV procedure text material and its effect on the understanding of text material, procedures and learning outcomes of students. The subjects in the study were grade IV students of SD Negeri Kandangan 04 Semarang Regency totaling 23 students. Data analysis techniques used include tests, observation and documentation. Data analysis uses qualitative descriptive analysis. The results of the study showed that the application of the PBL model of class IV procedural text material with the help of "CariKa" media in grade IV SD Negeri Kandangan 04 Semarang Regency made it easier for students to understand the procedure text material and there was a change in the improvement of the learning outcomes of the summation material as seen from the comparison of the percentage of completeness of pretest and posttest scores with an increase, namely from 30.44% to 65.22%. Keywords: Learning outcomes; Learning Indonesian;Problem Based Learning; Wordwall
Implementasi Media Pembelajaran Ludaar Berbasis Team Game Tournament Untuk Mengenalkan Tari Tradisional Indonesia Dalam Pendidikan Pancasila Muhammad Ilham Cahyo Utomo; Panca Dewi Purwati
JURNAL MULTIDISIPLIN ILMU AKADEMIK Vol. 1 No. 3 (2024): Juni
Publisher : CV. KAMPUS AKADEMIK PUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jmia.v1i3.1623

Abstract

This less than optimal use of media makes students quickly feel bored because they think the learning is monotonous and not varied. That is what affects student learning outcomes that have not been maximized. The purpose of this study is to describe the design of Ludaar media to introduce Indonesian traditional dance and describe the learning steps using team game tournament-based ludaar media. The method used is a qualitative method with a library study model approach. This AR cultural ludo media (Ludaar) is quite innovative media because in it there is the use of contemporary technology such as Augmented Reality (AR). In using this media, students are directly involved and have two-way interaction from teachers and students. Because this AR cultural ludo media (Ludaar) is in the form of a game, the suitable model to be applied with this media is the team game tournament model.
IMPLEMENTASI MODEL PEMBELAJARAN TEAMS GAME TOURNAMENT PADA PROGRAM KAMPUS MENGAJAR 6 DALAM UPAYA PENINGKATAN KEMAMPUAN NUMERASI KELAS V SD NEGERI KEDUNGWUNGU 03 GROBOGAN Utami, Wulan; Panca Dewi Purwati
Elementeris : Jurnal Ilmiah Pendidikan Dasar Islam Vol 6 No 1 (2024): Elementeris: Jurnal Ilmiah Pendidikan Dasar Islam
Publisher : Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/elementeris.v6i1.21595

Abstract

This study's motivation stems from the idea that students' numeracy skills are always in the spotlight so that they require special treatment. This research aimed to describe the application of Teams Game Tournament type Cooperative Learning model Tournament in order to enhance the numeracy abilities of fifth grade at Kedungwungu 03 Grobogan elementary school. The method used in this research is classroom action research method. The subjects of this research were fifth grade students at Kedungwungu 03 Grobogan elementary school, totaling 21 students. The results of this study indicate that the implementation of the Teams Game Tournament type Cooperative model can improve students' numeracy skills which can be seen from the comparison of pretest and posttest scores with an increase of 1.44%, namely from 27.3% to 39.5%. Keywords: Teams Game Tournament, Numeracy, Elementary School.
PENERAPAN MEDIA FLIPBOOK BERBASIS PROBLEM-BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN BERFIKIR KRITIS SISWA KELAS VI SD Ismayati, Lailatul; Panca Dewi Purwati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4679

Abstract

Penelitian ini bertujuan untuk mengembangkan media Flipbook berbasis Problem-Based Learning yang dapat meningkatkan kemampuan berpikir kritis siswa kelas 6. Flipbook yang dikembangkan dirancang sebagai sarana pembelajaran. Metode penelitian menggunakan campuran (mix method) dengan desain one group pretest-posttest. Subjek penelitian terdiri dari 15 siswa. Hasil validasi ahli menunjukkan bahwa media Flipbook yang dikembangkan memenuhi kriteria valid, praktis, dan efektif. Uji coba pada siswa kelas 6 menunjukkan peningkatan signifikan padae kmampuan berpikir kritis. Dengan demikian, media Flipbook berbasis PBL ini dapat dijadikan alternatif inovasi pembelajaran untuk mendukung pengembangank eterampilan abad ke-21.
PENERAPAN E-FLIPBOOK BERBANTUAN MEDIA WORDWALL UNTUK MENINGKATKAN KEMAMPUAN HASIL BELAJAR MENULIS TEKS NARASI SISWA KELAS IV SEKOLAH DASAR Wardatun Nisa, Aisyah; Panca Dewi Purwati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 04 Desember 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4870

Abstract

This research aims to analyze the use of e-flipbooks assisted by wordwall media in improving narrative text writing skills in grade 4 elementary school students. This study uses mixed methods, which combines quantitative and qualitative analysis. The research subjects were 4th grade elementary school students. Quantitative data was collected through pretest and posttest narrative text writing tests, while qualitative data was obtained through learning observations through interviews with teachers and students. The results of the qualitative analysis show that using e-flipbooks assisted by wordwall media increases students' motivation to write, increases interactive learning, and helps them understand the structure of narrative text. Research also shows that using e-flipbooks assisted by wordwall media helps students in their learning outcomes in writing narrative texts. This can be proven by the results of increasing students' ability to develop story ideas through experiences during school holidays, the use of vocabulary and sentence structure in writing. The results of this research contribute to the development of an approach used to teach students to write narrative texts using digital media in grade 4 elementary school student.
PENERAPAN MEDIA PEMBELAJARAN LUDO NARASI SEJARAH BERBASIS CULTURALLY RESPONSIVE TEACHING (CRT) UPAYA PENINGKATAN MEMBACA PEMAHAMAN SISWA KELAS IV SDN JATISARI SEMARANG Ita Mutiara Dewi; Panca Dewi Purwati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.20899

Abstract

The lack of utilization of innovative learning media and classroom reading corners during learning at SDN Jatisari Semarang has an impact on students' reading comprehension skills in the Indonesian Language subject. The purpose of this study was to describe the steps of implementing the Ludo Narasi Sejarah learning media based on Culturally Responsive Teaching (CRT) and to test the effectiveness of the Ludo Narasi Sejarah learning media based on CRT in improving the reading comprehension skills of fourth grade students at SDN Jatisari Semarang. This study used a combination method (mix method) that collected quantitative and qualitative data simultaneously. The qualitative method used was descriptive qualitative whose data was obtained from the application of the Ludo Narasi Sejarah learning media based on CRT. The quantitative method used was the pretest-posttest one group design whose data was obtained from the pretest and posttest. The results of the study showed that the application of the Ludo Narasi Sejarah learning media based on CRT with a cooperative learning model consisted of 6 stages, namely conveying objectives and motivating students, presenting information, organizing students in groups, guiding study groups, evaluating, and giving awards. Based on the results of the pretest and posttest, it is known that the Ludo Narasi Sejarah learning media based on CRT is effective in improving students' reading comprehension as indicated by the average pretest score of 58 to 80.14 during the posttest, and the N-Gain test results obtained a value of 0.52 with moderate criteria. From these results, it can be concluded that the application of the Ludo Narasi Sejarah learning media based on CRT is effective in improving the reading comprehension of fourth grade students of SDN Jatisari Semarang.
PENERAPAN MEDIA PEMBELAJARAN LUPER (LUDO PERUBAHAN ENERGI) BERBANTUAN SOAL AKM KELAS SEBAGAI UPAYA PENINGKATAN MEMBACA PEMAHAMAN SISWA KELAS IV SDN JATISARI SEMARANG Juwita Fitria Puspitasari; Panca Dewi Purwati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.21205

Abstract

Reading literacy ability is one of the basic skills that must be developed since elementary school because it is an important foundation in the educational process and progress of a nation. Reading comprehension, as part of reading literacy, helps students understand and apply information from reading. However, students' low reading interest and limited reading comprehension abilities often become obstacles in understanding learning material. This research aims to describe the application of the Luper learning media (Ludo Energy Changes) assisted by class AKM questions and test the effectiveness of the Luper media in improving students' reading comprehension skills. This research uses a combination method (Mix Method) to combine qualitative and quantitative approaches. A qualitative approach was carried out through interviews with teachers and student observations during the application of ludo learning media assisted by AKM questions. The quantitative approach uses a one group pretest-posttest design to measure the effectiveness of learning media. The research results show that the learning media Luper (Ludo Changes in Energy) assisted by class AKM questions is effective in improving students' reading comprehension. Media is applied at the stage of analyzing and evaluating the problem solving process in the Problem-Based Learning (PBL) learning model. The average pretest-posttest score showed an increase from 56.92 to 83.82. The N-Gain test results obtained a value of 0.63 with medium criteria. Overall, it can be concluded that the application of the Luper learning media (Ludo Changes in Energy) assisted by class AKM questions is effective in improving students' reading comprehension skills.
PENGEMBANGAN ASESMEN APLIKASI QUIZIZZ BERBASIS PENDEKATAN TEACHING AT THE RIGHT LEVEL PADA PEMBELAJARAN MENGIDENTIFIKASI IDE POKOK TEKS INFORMATIF SISWA KELAS IV SD NEGERI DELES KABUPATEN BATANG Ineke Sukma Winahyu; Panca Dewi Purwati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 No. 01 Maret 2025 In Process
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23024

Abstract

Latar belakang penelitian ini adalah rendahnya kemampuan pemahaman membaca siswa dalam mengidentifikasi ide pokok pada teks informatif akibat kurang optimalnya asesmen pembelajaran. Penelitian ini bertujuan untuk mendeskripsikan desain, mendeskripsikan hasil validasi uji kelayakan, dan mendeskripsikan keefektifan asesmen aplikasi quizizz berbasis Teaching at the Right Level (TaRL) dalam pembelajaran mengidentifikasi ide pokok teks informatif siswa kelas IV. Metode yang digunakan adalah Research and Development (RnD) dengan model Borg & Gall, melibatkan siswa kelas IV SD Negeri Deles 03 (9 siswa) untuk uji coba kelompok kecil dan SD Negeri Deles 01 (26 siswa) untuk uji coba kelompok besar. Desain pengembangan asesmen aplikasi tersebut dikembangkan berdasarkan kebutuhan guru dan siswa dalam pembelajaran. Asesmen tersebut berupa integrasi konten kearifan lokal dalam teks informatif yang dipadukan dengan instrumen asesmen aplikasi quizizz yang menggabungkan budaya, tradisi, dan cerita rakyat. Hasil validasi menunjukkan asesmen ini sangat layak digunakan dengan skor kelayakan 88,5 dari ahli media dan 89,7 dari ahli materi. Keefektifan asesmen dibuktikan dengan peningkatan nilai rata-rata pretest 37,69 menjadi 86,19 pada posttest serta peningkatan ketuntasan siswa dari 0% menjadi 100%. Uji Paired Sample T-Test dan Wilcoxon menunjukkan perbedaan signifikan sebelum dan sesudah penggunaan asesmen, sementara uji N-Gain menghasilkan skor 0,827908 (kategori tinggi), membuktikan efektivitasnya dalam meningkatkan pemahaman membaca siswa. Dengan teknologi, gamifikasi, dan pendekatan pedagogis yang tepat, asesmen ini tidak hanya sebagai alat evaluasi tetapi juga mendorong keterlibatan siswa secara aktif, sehingga efektif digunakan dalam pembelajaran membaca.
Co-Authors Achmad Ananda Wira Zalfitra Afina Hafiyyan N Agus Yuwono Agustina You Ahmad Rijal Hakim Fathulloh Aldila Saputri Aldina Eka Andriani Alfira Klosiana Cianta Marsetti Ali Formen Alisa Faridatun Nikmah Alya Bunga Aura Alya Putri Maradika Ningrum Alya Rhida Khalisa Ana Shuhbatul Husnia Anggita Dwi Nugraheni Anggun, Mei Sekar Anggun Anindhitya Yudhanta Prasetya Anita Nurjannah Anita Yuniarti Nurjannah Aradisa Zahra Rachma Arasyid Syahbani Arifah Sentika Rahmawati Ashilutfiyah Majid Aulia Nawa Wulandari Auliya Dwi Cahyani, Auliya Ayu Agustina Dewi Bambang Subali Claresta M. R Decky Avrilianda Dellayla Ayu Az Zahra Desi Wulandari Dewi Nilam Tyas Dinda Susilowati Dwi Kurniawati Handayani Dwi Tantika Eka Titi Andaryani Elisa Setia Putri Elvina Dwi Novitasari Elya Anggita Dewi Erika Erika Eva Septianingsih Fadhilah Shafa Lina Zahratunisa Faradila, Malika Aulia Farizka Yumna Khoirunnisa Fasza, Dea Fitria Fayrianto, Naufal Filza Halisatul Aufa Gading W. A. Gesit Prasojo Gilang Nafis Adyatma Gita Ramadhani Handrini Ardhini Zaeni Haryono Haryono Hasna Fadiya Ida Zulaeha Ineke Sukma Winahyu Irma Ayu Diana Ismayati, Lailatul Ita Mutiara Dewi Ithma Anna Rosada Juwita Fitria Puspitasari Karin Widya Ayuningtyas LATIFAH Maitsaa Najwa Nadhifaa Manurung, Eva Narulita Maulidia Zahratul Khasanah Miftafus Zharimar Moh. Farizqo Irvan Muh. Badrus Siroj Muhamad Irfan Muhammad Fathul Fuadi Muhammad Ilham Cahyo Utomo Muhammad Nadhlir Munawaroh, Eem Musyaffa, Irsyad Fadhil Mutia Zahra Fatikha Junaedi Nadia Firda Nur Zuriana Nafisa Alfazuri Najmuddin Karim Aqib Nasywa Iga Danuarta Nayla Najmi Syakila Nayla Rachma Putri Widyasari Nugraheti Sismulyasih Sb Nuni Widiarti Nur Ummi Afifah Nurul Laora Oktavia Nurullita Riski Ardiyanti Oktavia Asmaravika Trisada Pilarghana Sindhu Nur Ihza Putri Fajri Ma’wa Rachel Serly Delarosa Radinda Datya Yosi Faratifa Radita Hasanah Reza Olivia Ridha Yogie Wardhani Riski, Via Rizkya Anggun Ramadhani Roofid Nur Syauqi Salma Kurnia Ashari Salsa Latiefun Nisa Sekar Naila Nur’ain Semiyem Semiyem Semiyem Sri Sukasih Sri Sumartiningsih Sri Wahyuni Sukron, M. Syakira N. A Syifa Rachma Puspita Tia Nur Kusuma Dwi Hastuti Tri Joko Raharjo Utami, Wulan Wardatun Nisa, Aisyah Zaki Hilmi Alhawariyin Zakia Rofifatun Nabila