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Pengembangan Media Papan Huruf Geser Pada Keterampilan Membaca Permulaan Kelas 1 Tema 3 Subtema 1 Di SDN 044845 Payanderket Triana Ocieli Putri Br Karo; Erlinda Simanungkalit; Nurmayani Nurmayani; Apiek Gandamana; Winara Winara
Concept: Journal of Social Humanities and Education Vol. 2 No. 4 (2023): Desember : Concept: Journal of Social Humanities and Education
Publisher : Sekolah Tinggi Ilmu Administrasi Yappi Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/concept.v2i4.631

Abstract

This study aims to design, develop, and test the feasibility, practicality and effectiveness of papan huruf geser media in the early reading skills of class I theme 3 sub-theme 1 at SDN 044845 Payanderket in Indonesian. The problem in this study is that the learning media used in reading activities are inadequate, the learning methods used in reading activities are less varied and students do not play an active role in the learning process. Researchers use development research (Research and Development) according to Thiagarajan, namely the 4D model (Define, Design, Development, Dessemination). The subjects in this research were class I students at SDN 044845 Payanderket and the research object was the papan huruf geser media. Data collection techniques use questionnaires and learning outcomes tests. The results of the media validation test for media experts obtained a percentage of 98.21% in the "Very Eligible" category, and material validation by material experts obtained a percentage of 93.75% in the "Very Eligible" category. The practicality test by educational practitioners obtained a percentage of 97.2% in the "Very Feasible" category. Media effectiveness test results were obtained through pretest and posttest. The average score of the students from the pretest was 49.67 with a completeness percentage of 19.35% in the "Not Effective" category, while the average score from the posttest results was 82.25 with a percentage of 93.54% in the "Very Effective" category. From the results obtained, it shows that the papan huruf geser media that is appropriate, practical and effective can be used as a supporting medium in learning to read beginning in elementary schools.
Studi Komparasi Perbandingan Metode Pembelajaran Course Review Horay dengan Teams Games Tournament Terhadap Hasil Belajar Siswa dalam Tema 1 Sub Tema 2 Kelas V SDN 013858 Mekar Baru Lidya Wulandari; Erlinda Simanungkalit; Masta Marselina Sembiring; Robenhart Tamba; Sorta Simanjuntak; Winara Winara
JURNAL PENDIDIKAN DAN ILMU SOSIAL (JUPENDIS) Vol. 1 No. 4 (2023): OKTOBER : JURNAL PENDIDIKAN DAN ILMU SOSIAL
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jupendis.v1i4.862

Abstract

This study aims This study aims to determine the comparison of the course review horay and Teams Games Tournament learning models on students' cognitive learning outcomes. The method used in this study is a comparison with the design of the Non Equivalent Control Group Design. Sampling was used by random sampling technique. Posttest results in experimental class 1 get the lowest score 60 and the highest score 80. While in the experimental class 2 get the lowest score is 65 and the highest score is 90, the average value in experimental class 1 is 74.25 and the average value of the experimental class 2 is 79.25 The results showed that there was a comparison of the Course Review Horay and Teams Games Tournament learning models on student learning outcomes. This can be seen from the results of the hypothesis using the t test obtained a significance value of 0.043, because the significance value is less than 0.05 then Ho is rejected and H1 is accepted. Thus it can be said that there is a comparison of the Course Review Horay and Teams Games Tournament learning models on student learning outcomes in Theme 1 Sub-th eme 2 Class V SDN Mekar Baru, with a difference value of 5.