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Gamification in a Virtual Ecology (GIVE): Enhancing Classroom Engagement in Physical Education among Senior High School Students Marcaida, John Louise M.; Ortega, Hans Christian A.; Castañeda, Edzel S.; Cadeliña, Pamela Mae M.; Garcia, Rolan Randolf I.; Valenzuela, Luwy R.; Tolentino, Julius Ceazar
International Journal of Multidisciplinary: Applied Business and Education Research Vol. 3 No. 11 (2022): International Journal of Multidisciplinary: Applied Business and Education Res
Publisher : Future Science / FSH-PH Publications

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11594/ijmaber.03.11.14

Abstract

The study was geared toward determining the influence of integrating Gamification in a Virtual Ecology (GIVE) in enhancing classroom engagement in physical education among senior high school students in a state university in Pampanga, Philippines. This qualitative-descriptive study included a complete enumeration of the Grade 12 Technical-Vocational-Livelihood (TVL) students who voluntarily participated in this qualitative investigation (n = 58) by responding to open-ended questions. Results of the open-ended questionnaire decipher the influence of gamification on students’ level of engagement and the barriers encountered upon its inclusion. The study utilized Braun and Clarke's Thematic Analysis strategy, which was aided by computer-assisted qualitative analysis software, MAXQDA Analytics Pro 2022. The study revealed two emerging themes that described the influence of gamification in the students' virtual ecology, namely: (1) the effects of the integration of gamified instruction on students’ engagement; and (2) students' problems in using gamified instruction. The findings of this study may predate the institutionalization of the prospective enhancement of the teacher’s capabilities through the aid of gamification to improve the classroom engagement of the students in a virtual ecology towards a better understanding of the lessons in physical education settings.
From gear to culture: How technology shapes the world of rock climbing Suputra, Gusti Ketut Alit; Marcaida, John Louise M.; Aprianoto, Aprianoto; Wajdi, Majid; Sekarti, Ni Ketut; Mekuriaw, Dessalegn
Journal of Education, Social & Communication Studies Vol. 2 No. 1 (2025): January 2025
Publisher : PT. MAWAMEDIA JAYAMUSTA BUANASIHA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71028/jescs.v2i1.7

Abstract

Rock climbing is a form of mountaineering that involves navigating steep cliffs, making it a physically demanding and extreme sport. Introduced in Indonesia in the 1970s, it has evolved from local expeditions to international competitions, gaining popularity among youth and adventure seekers. The sport requires both physical prowess and mental agility, blending strength, strategy, and safety. This paper explores the fundamental aspects of rock climbing, focusing on climbing techniques, necessary equipment, and the importance of safety. The objectives are to provide a comprehensive understanding of the sport, highlight its physical and mental benefits, and promote it as a fulfilling and educational activity. These benefits include enhanced physical strength, improved coordination, cognitive skill development, and boosted self-confidence. Data collection involved field observations of rock climbing environments and routes to capture the technical challenges and strategies used by climbers. Interviews with experienced climbers provided valuable insights into their experiences, techniques, and psychological approaches to overcoming obstacles. These qualitative methods allowed for a deeper understanding of the sport's physical, emotional, and technical dimensions. The analysis of the data highlights the sport’s rising international recognition, including its presence in the Olympics. It also underscores the cultural significance of rock climbing in Indonesia and the strategic role it plays in physical and mental development. This paper concludes by advocating for the growth of rock climbing as a popular and enriching sport, with the potential to positively influence personal development.