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Game-Based Learning with Educandy to Improve Indonesian Language Learning Outcomes of Grade V Elementary School Students Kurniawan, Afdal; Feronika, Afrilia; Liandri, Tasha Wulandari; Puspita, Tiara Indrajava; Novianti, Tiara; Sagita, Tika; Reinita, Reinita; Salmaini, Salmaini
The Future of Education Journal Vol 4 No 6 (2025)
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i6.648

Abstract

The rapid advancement of digital technology has driven transformation in the educational landscape, particularly at the elementary school level. One emerging innovation is the use of game-based learning (GBL) media through platforms such as Educandy. This study aims to examine the effectiveness of using Educandy to improve Indonesian language learning outcomes among fifth-grade elementary school students. The methodology employed is a descriptive qualitative literature analysis (Systematic Literature Review). A number of relevant national and international papers served as data sources. According to the findings, the use of Educandy can significantly enhance learning outcomes, student motivation, and active engagement. Compared to traditional approaches, Educandy offers a more engaging and dynamic learning environment. However, there are challenges, including dependence on electronic devices and internet connectivity. In conclusion, Educandy is a useful and relevant learning tool that can be effectively used in elementary classrooms for teaching the Indonesian language.
PENINGKATAN KETERAMPILAN PEMECAHAN MASALAH MURID MENGGUNAKAN PENDEKATAN COMPUTATIONAL THINKING (CT) PADA MATERI POLA BILANGAN DI SEKOLAH DASAR Feronika, Afrilia; Andika, Refiona; Zainil, Melva; Salmaini, Salmaini
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.45476

Abstract

This research is motivated by the low problem-solving skills of students in learning mathematics in elementary school. Observations in class IV B at SD Negeri 08 Lubuk Layang showed that students had difficulty understanding story problems, identifying important information, and determining steps to solve them, which affected students' academic performance. To address this problem, computational thinking (CT) was used, emphasizing a systematic thinking process through decomposition, pattern recognition, and abstraction. This study aims to describe the design of the teaching module, the implementation of learning, and the improvement of students' problem-solving skills using a CT approach on the number pattern material for class IV at SD Negeri 08 Lubuk Layang. This study used classroom action research (CAR) conducted in two cycles with quantitative and qualitative approaches. The research procedures included planning, implementation, observation, and reflection. The research subjects were 14 students of class IV B. Data collection techniques use test and non-test techniques, while data analysis uses quantitative and qualitative data analysis. The research results show that students' problem-solving skills increased from an average of 71.8% in cycle I to 93.6% in cycle II. Thus, the CT approach is effective in improving students' problem- solving skills in number pattern material in elementary school.