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Designing an Interactive Learning Game BUDIAN Based on Culture and Arts with a Design Thinking Approach Muhammad Isfa' Lana; Jaka Septiadi; Rizki Hikmawan; Rani Yuniar; Nabiilah Lintang Dadari
Journal of Educational Sciences Vol. 10 No. 3 (2026): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.10.3.p.530-549

Abstract

The purpose of this research is to develop an interactive learning application design, BUDIAN, to expand access to arts and culture learning and address the limitations of arts facilities in schools. The research used the Research and Development (R&D) method with a Design Thinking approach through the stages of empathize, define, ideate, prototype, and test. The development results showed that the initial trial on 13 respondents resulted in an average feature access time of 234.1 seconds and several inputs related to navigation, which were then improved in the revision stage. Further testing using the System Usability Scale (SUS) on 25 respondents showed an average score of 84.3 (Excellent category), indicating the application has a high level of usability. This research has an impact on the availability of interactive, contextual, and user-centered cultural learning application designs, and fills the gap in previous research by comprehensively documenting the integration of Design Thinking in R&D. The BUDIAN application has the potential to increase cultural literacy and support the preservation of Indonesian culture through innovative digital media.
The Simultaneous Influence of AI Literacy and Prompting Skills on Students' Critical Thinking Disposition Fitri Azzahra Hanifatunnisa; Jaka Septiadi
Journal of Educational Sciences Vol. 10 No. 5 (2026): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.10.5.p.112-125

Abstract

This study examines the influence of AI Literacy and Prompting Skills on university students’ Critical Thinking Disposition in the context of Generative AI use in higher education. A quantitative cross-sectional survey design was employed. The population consisted of 354 students from the Educational System and Information Technology Study Program at Universitas Pendidikan Indonesia, with 188 respondents selected using Slovin’s formula and purposive sampling. Data were collected through a closed-ended questionnaire using a five-point Likert scale to measure AI Literacy, Prompting Skills, and Critical Thinking Disposition. Data were analyzed using descriptive statistics and multiple linear regression after all classical assumptions were met. The results show that all variables are categorized at a high level. Partially, AI Literacy and Prompting Skills each have a positive and significant effect on Critical Thinking Disposition. Simultaneously, both variables explain 46.4 percent of the variance in students’ Critical Thinking Disposition. These findings indicate that students’ critical thinking disposition in the era of Generative AI is influenced by both conceptual understanding and technical competence in interacting with AI. Therefore, strengthening AI literacy and prompting skills should be integrated into higher education learning development strategies.
Analyzing The Effect of Theory-Based User Interface Design in Mobile Learning Application on PSTI Students’ Extraneous Cognitive Load Ikeu Herliana; Jaka Septiadi
Journal of Educational Sciences Vol. 10 No. 5 (2026): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.10.5.p.427-442

Abstract

The limited screen size of mobile devices can increase users’ Extraneous Cognitive Load (ECL), hindering effective Self-Regulated Learning (SRL) in digital environments. This study aims to design a mobile learning application (MLA) interface integrating User Interface Design (UID) principles with SRL theory and to evaluate its impact on learners’ ECL. Adopting DBR, a prototype was developed and evaluated by 144 respondents using an ECL questionnaire and open-ended feedback. Descriptive statistics revealed that the interface successfully minimized cognitive load, with all dimensions categorized as low. The Aesthetic and Minimalist Design dimension recorded the lowest mean score (2.55). However, thematic analysis revealed issues such as reading fatigue from dense text and subtle navigation cues. Consequently, a design iteration was executed to implement micro-learning content chunking, centralize navigation, and enhance visual signaling. The findings highlight that minimizing ECL through strict UID compliance is essential to support SRL. This research contributes an empirical study by integrating UID principles and SRL theory within a DBR approach to systematically reduce extraneous cognitive burdens.
Influence of Academic Ability Test on Learning Interest of Computer and Network Engineering Vocational Students Ahmad Sayyidul Iman; Jaka Septiadi
Decode: Jurnal Pendidikan Teknologi Informasi Vol. 6 No. 1: MARET 2026
Publisher : Program Studi Pendidikan Teknologi Infromasi UMK

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51454/decode.v6i1.1641

Abstract

This study examines the influence of the Academic Ability Test (TKA) on the learning interest of Computer and Network Engineering (TKJ) students at SMKS TI Muhammadiyah Cikampek. Using a quantitative correlational design, data were collected from 109 students via official TKA score documentation and a 15-item Likert-scale learning interest questionnaire (Cronbach’s α = 0.8256). Simple linear regression analysis revealed no significant effect of the TKA on students’ learning interest (t = 1.505; p = 0.135 > 0.05), with R² = 0.021, indicating that TKA scores account for only 2.1% of interest variance. The findings suggest that vocational students’ learning interest is driven primarily by practical relevance and career motivation rather than standardized academic assessment performance. This study contributes empirical evidence on the disconnect between general academic standardization and the affective dimensions of vocational learners in the Indonesian context, underscoring the need for contextually aligned evaluation instruments in vocational education.
Usability and User Experience Analysis of the Bekasi City Transportation Information System Website using SUS and UEQ Salma Rani Ardelia; Jaka Septiadi
SISTEMASI Vol 15, No 9 (2026): Sistemasi: Jurnal Sistem Informasi
Publisher : Universitas Islam Indragiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/stmsi.v15i9.6919

Abstract

The Bekasi City Transportation Information System website was developed as a platform for providing public transportation information to the community. This study aims to evaluate the usability and user experience of the website based on users' perceptions. An evaluative research design was employed using descriptive quantitative and qualitative approaches, involving 100 respondents who reside in Bekasi City and had previously used the website. The evaluation was conducted using the System Usability Scale (SUS) and User Experience Questionnaire (UEQ), along with three open-ended questions to obtain user feedback regarding preferred aspects, perceived difficulties, and suggestions for website improvement. The results showed a mean SUS score of 73.75, categorized as Acceptable, Grade C, and Good. The UEQ results indicated scores of 1.69 (Good) for Attractiveness, 1.66 (Above Average) for Perspicuity, 1.75 (Good) for Efficiency, 1.54 (Good) for Dependability, 1.51 (Good) for Stimulation, and 1.38 (Good) for Novelty. User feedback indicated that route and schedule information, as well as the simplicity of the interface, should be maintained, while image or map size, navigation, access speed, and real-time information should be improved. Overall, the findings indicate that the website provides a positive user experience and demonstrates good usability.
Enhancing Computational Thinking in STEM Education through Interactive Programming Media: Evidence of an Equalizing Effect from a Quasi-Experimental Study Suprih Widodo; Aisyah Husna Alifah; Jaka Septiadi; Dian Permata Sari; Muhamad Akda Fathul Barri; Rahma Maulida
Journal of Educational Science and Technology (EST) Volume 11 Number 3 December 2025
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v11i2.76998

Abstract

Computational Thinking (CT) has increasingly been recognized as a foundational competence in STEM education; however, effective pedagogical strategies that support equitable development of CT skills across students with diverse initial abilities remain underexplored. This study examines the impact of interactive programming media on students’ CT development within a STEM learning context. Employing a quasi-experimental design, two groups of upper secondary students participated in either Code.org–supported instruction or conventional learning. Students’ CT skills were assessed before and after the intervention using a CT-oriented problem-solving instrument.The findings indicate that students who engaged with interactive programming activities demonstrated substantially greater improvement in overall CT performance compared to those in conventional learning environments. Moreover, the results suggest that learning gains were largely independent of students’ initial ability levels, indicating an equalizing effect of interactive programming-based instruction. Improvements were observed across core CT components, including decomposition, abstraction, pattern recognition, and algorithmic thinking. These findings contribute to the theoretical discourse on CT pedagogy by highlighting the role of interactive programming environments as mechanisms that mediate learning equity in STEM education. Pedagogically, the study underscores the potential of block-based programming platforms to support inclusive and conceptually grounded CT learning, particularly in contexts characterized by heterogeneous student readiness.
Pre-Deployment Evaluation of SIDOSIR Usability and User Acceptance : A SUS–TAM Study at PT Taspen (Persero) Bogor Branch Office Ineke Berliana; Jaka Septiadi
SISTEMASI Vol 15, No 10 (2026): Sistemasi: Jurnal Sistem Informasi
Publisher : Universitas Islam Indragiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/stmsi.v15i10.6962

Abstract

The effective implementation of an information system is determined not only by its technical quality but also by its alignment with user needs and the level of user acceptance of the technology. PT TASPEN (Persero), Bogor Branch Office, developed SIDOSIR, an information system for borrowing Dosir (personnel archive) files, which is intended for mandatory use but has not yet been deployed operationally. This study aims to evaluate the usability and user acceptance of SIDOSIR before its operational deployment (pre-deployment evaluation). This study contributes to the literature on mandatory-use internal information systems by integrating usability measurement through the System Usability Scale (SUS) with the Technology Acceptance Model (TAM) constructs, namely Perceived Usefulness (PU), Perceived Ease of Use (PEOU), and Behavioral Intention (BI). A quantitative evaluative approach was employed, involving 24 employees who were prospective SIDOSIR users, selected through total sampling. Data were collected through system-use scenarios, followed by questionnaire administration, and analyzed using descriptive statistics, Spearman's rank-order correlation, and multiple linear regression. The results show that SIDOSIR achieved a mean SUS score of 87.19, classified as "Excellent," with mean scores of 4.66 for PU, 4.48 for PEOU, and 4.85 for BI. However, usability, PU, and PEOU were not found to have statistically significant relationships with or contributions to BI (p > 0.05). These findings indicate that high initial evaluation scores for SIDOSIR do not necessarily reflect statistically significant relationships among the constructs in the context of a mandatory-use internal information system. Therefore, further evaluation is needed after the system has been deployed operationally.
Pengembangan dan Implementasi Sistem Informasi Kehadiran Siswa Berbasis Internet of Things di SMAN 1 Ciparay Jaka Septiadi; Rizki Hikmawan; Nuur Wachid Abdul Majid; Ulva Elviani; Eko Muhammad Rizki; Nandini Ananda Syifa; Zaskia Alya Fadilah; Aldy Alfiansyah
SWARNA: Jurnal Pengabdian Kepada Masyarakat Vol. 5 No. 10 (2026): SWARNA : Jurnal Pengabdian Kepada Masyarakat, Oktober, 2026
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi 45 Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/swarna.v5i10.4484

Abstract

SMA Negeri 1 Ciparay menghadapi permasalahan dalam pengelolaan kehadiran siswa yang masih dilakukan secara manual menggunakan buku agenda kelas, sehingga proses pencatatan, rekapitulasi, dan penelusuran data belum terintegrasi. Kegiatan Pengabdian kepada Masyarakat (PkM) ini bertujuan mengembangkan dan mengimplementasikan sistem informasi kehadiran siswa berbasis Internet of Things (IoT) yang terintegrasi dengan perangkat fingerprint untuk mendukung digitalisasi administrasi sekolah. Pelaksanaan program terdiri atas lima tahapan, yaitu identifikasi permasalahan, pengembangan sistem terintegrasi, penerapan teknologi, pelatihan penggunaan sistem, dan pendampingan. Hasil kegiatan menunjukkan bahwa sistem informasi berbasis web berhasil dikembangkan dengan pengelolaan data terpusat dan pembagian hak akses bagi admin, siswa, sekretaris siswa, guru/wali kelas, dan kesiswaan. Perangkat fingerprint berhasil dikonfigurasi dan diintegrasikan melalui jaringan sekolah sehingga data hasil pemindaian dapat diterima dan tercatat pada sistem secara real-time. Sosialisasi penggunaan sistem dilaksanakan kepada 20 siswa perwakilan kelas, sedangkan pendampingan teknis diberikan kepada guru yang ditunjuk sebagai PIC/operator admin dan didukung dengan buku panduan penggunaan. Implementasi program menghasilkan perubahan mekanisme pengelolaan kehadiran dari pencatatan manual menuju pengelolaan digital yang mengintegrasikan perangkat biometrik, jaringan, basis data, dan sistem informasi berbasis web. Sistem yang dikembangkan menjadi dasar bagi pengelolaan dan pemantauan data kehadiran siswa yang lebih terintegrasi serta mendukung keberlanjutan digitalisasi administrasi di SMA Negeri 1 Ciparay.