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Penggunaan Game Based Learning Kahoot untuk Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran Dasar-Dasar Konstruksi Bangunan dan Perumahan Elemen Dasar Konstruksi Bangunan dan Perumahan Kelas X TKP SMKN 3 Surabaya: The Use of Kahoot Game Based Learning to Improve Student Learning Outcomes in the Basics of Building and Housing Construction Subjects Basic Elements of Building and Housing Construction Class X TKP SMKN 3 Surabaya Devi Oktaviana; Elfia Najib Kholifiatin; Farikhah Hanum; Wahyu Dwi Mulyono; Erika Wanda Puspita
Jurnal Kolaboratif Sains Vol. 8 No. 5: Mei 2025
Publisher : Universitas Muhammadiyah Palu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56338/jks.v8i5.7422

Abstract

Penelitian ini bertujuan untuk meningkatkan hasil belajar siswa kelas X TKP SMKN 3 Surabaya pada mata pelajaran Dasar-Dasar Konstruksi Bangunan dan Perumahan elemen Dasar Konstruksi Bangunan Dan Perumahan melalui penerapan Game-Based Learning menggunakan Kahoot, dengan pendekatan Kurikulum Merdeka. Kurikulum Merdeka menekankan pembelajaran yang berpihak pada siswa, berdiferensiasi, serta mendukung terbentuknya profil pelajar Pancasila. Penelitian dilakukan dalam dua siklus, menggunakan model Penelitian Tindakan Kelas (PTK) Kemmis dan McTaggart. Hasilnya menunjukkan adanya peningkatan signifikan dalam hasil belajar siswa, dari rata-rata 78,12 pada siklus I menjadi 87,24 pada siklus II. Penerapan Kahoot menciptakan suasana belajar yang aktif, menyenangkan, dan sesuai dengan prinsip pembelajaran berbasis kompetensi dan kebutuhan siswa.
PENGARUH STUDENT COMPANY DAN MINAT BERWIRAUSAHA TERHADAP HASIL BELAJAR ELEMEN PROFESI DAN KEWIRAUSAHAAN Rodiyah, Siti; Wahyu Dwi Mulyono
JOURNAL SAINS STUDENT RESEARCH Vol. 3 No. 6 (2025): Jurnal Sains Student Research (JSSR) Desember
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jssr.v3i6.6259

Abstract

This study aims to analyse ‘the effect of Student Company and Entrepreneurial Interest on student learning outcomes in Professional and Entrepreneurship elements at SMKN 5 Surabaya.’ The method applied is quantitative through ex post facto design. The research sample was taken by Purposive Sampling which was composed of 30 class X students majoring in Sanitary Building Construction (KGS) who participated in the Student Company programme. Data collection techniques were carried out through questionnaires to measure Student Company and Entrepreneurial Interest and documentation of Final Semester Examination (UAS) scores as indicators of Learning Outcomes. Then the data is analysed using Simple Regression and Multiple Regression. In the data analysis technique, the results obtained: (1) there is a significant and negative influence between Student Company on the learning outcomes of professional and entrepreneurial elements presented through sig value (0.019) < α (0.05) with a significance level of 5%; (2) there is a significant and negative influence between entrepreneurial interest with learning outcomes of professional and entrepreneurial elements as evidenced through sig value (0.013) < α (0.05) at a significance level of 5%; (3) there is a significant and negative influence between the student company and interest in entrepreneurship simultaneously on the learning outcomes of professional elements and entrepreneurship as evidenced by the sig value (0.043) < α (0.05) at the 5% significance level. The findings of this study indicate that the student company and entrepreneurial interest variables are strong enough to influence student learning outcomes measured by academic scores, so that learning outcome variables measured in the practical domain are needed to strengthen this negative influence theory.