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Penilaian Tingkat Kematangan Keselarasan Strategi Bisnis Dan TI Menggunakan Luftman Maturity Model (Kasus : Unika Soegijapranata) F X Hendra Prasetya; Bernardinus Harnadi; Agus Cahyo Nugroho
Jurnal Informatika: Jurnal Pengembangan IT Vol 5, No 1 (2020): JPIT, Januari 2020
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/jpit.v5i1.1665

Abstract

ITGI (IT Governance Institute) states that the alignment of business strategy and IT organization is the key to realizing the benefits of IT for business. The large gap / gap between IT strategy and business strategy will have an impact on the organization's business performance, especially if the organization relies on IT in its business operations or making IT as one of its selling points. Unika Soegijapranata as one of the tertiary institutions sees IT as a mandatory requirement to build competence and capability in the context of competition in its area. The purpose of this study is to assess the alignment level of business and IT strategies at Soegijapranata Unika by using the Luftman SAMM (Strategic Alignment Maturity Model) model. This study uses data collection methods through questionnaires and interviews with University leaders and University IT Institution Leaders. Currently Unika Soegijapranata has a strategic alignment value that is at level 4 (Improved / Managed Process), where at level 4 institutions are said to have focused on investing in IT to win the competition.
Web Development of Maria Bakery Tayu Based on Qris Using Waterfall Method Hariyanto, Marcellino Kevin; Nugroho, Agus Cahyo; Chandrawati, Thecla Brenda
Journal of Business and Technology Vol 4, No 2: Agustus 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v4i2.10543

Abstract

A website is a page that contains certain information and can be accessed easily by anyone, anytime and anywhere via the internet. With the rapid development of technology, websites are also often used as a place to buy and sell online, whether food products, goods or reservations and much more. To place an order through the website, it is necessary to have a system that supports ordering, order processing and payment. This research uses the waterfall method to create an online ordering web from a bakery called Maria Bakery. The rapid development of technology it allows us to be easier to order or buy something because it is much more efficient and can also be done anywhere and anytime.
Digital Marketing Effectiveness Through Social Media (Facebook, TikTok, Instagram) Against Te Boo Boo Setiawan, Gabriellla Alicia; Nugroho, Agus Cahyo; Harnadi, Bernardinus
Journal of Business and Technology Vol 3, No 3: Desember 2023
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v3i3.11242

Abstract

Offline and online digital marketing strategies for brand recognition have different effects on product sales, so researchers conduct research using brand recognition strategies through social media, Instagram, Facebook, and TikTok. This research aims to measure the effectiveness of digital marketing through social media on Te Boo Boo brand awareness. Measuring the engagement rate of posts on social media can be used to determine how much people know about the Te Boo Boo business. The method used in this research is to measure the engagement rate of daily posts on social media Instagram, TikTok, and Facebook per month. Daily engagement rate measurement data were collected for two months. Comparisons were made in the context of days between engagement rates and daily sales data for two months. The results found in the study were that the comparison between engagement rate and sales results showed a correlation. However, it was insignificant due to the influence of offline events that were also applied, such as participating in bazaars and night markets. Research showed that when promotions used endorsement programs, sales showed a sharp upward pattern.
Chatbot-Based Solo Culinary Tourism Management Information System Web Setyawati, Monica; Nugroho, Agus Cahyo; Harnadi, Bernardius
Journal of Business and Technology Vol 4, No 2: Agustus 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v4i2.10554

Abstract

Solo city is an ancient Indonesian city home to various cultural artifacts from ancient to modern eras. Finding famous Solo culinary treats on Google can be difficult for many individuals inside and outside of Solo. This study was conducted to make it simple for people living in and outside of Solo to find delicious foods in Solo by improving the Solo culinary website. Users can access the Solo Culinary tour SIM web by supplying details about culinary locations, addresses, and Solo Culinary phone numbers. Try the Solo chatbot and WhatsApp bot on the Solo culinary tourism SIM site to see their effect on implementing the Solo chatbot and Solo culinary tourism. PHP, HTML, and CSS were used to construct the Making Solo food website. A chatbot-based Solo culinary tour SIM online and system testing approach employing interviews was used in this project. For the author's data analysis and to make it easier for locals inside and outside of Solo to enjoy the culinary delights of Solo, interviews were held in the city. The study's findings demonstrate that residents within and outside of Solo can discover culinary information, locations, and phone numbers for Solo Culinary by using the chatbot.
Internship Management Information System at Batik TV Pekalongan Giarto, Debora Octavia; Nugroho, Agus Cahyo; Harnadi, Bernardinus
Journal of Business and Technology Vol 3, No 3: Desember 2023
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v3i3.10164

Abstract

Batik TV Pekalongan City as a government agency provides opportunities for students and college students to do internships. Batik TV does not yet have an internship information system so that internship management is still manual and not computerized. This makes it less efficient and time-consuming because interns must meet the supervisor every day to report daily activities. The purpose of this research is to create an Information System for Managing Internship Activities at Batik TV Pekalongan to make it easier to manage internship activities. This system uses a prototype development method including listen to customer, build/revise mock up, customer test drives mock up. The result of this research is the establishment of an Internship Management Information System that makes it easier for interns to write daily internship activities, makes it easier for supervisors to check daily activity reports, and makes it easier for admins to manage internship data.
Design Of Web Based RT Citizen Cover Letter System Pramuditya, Reza Santika; Sanjaya, Ridwan; Nugroho, Agus Cahyo
Journal of Business and Technology Vol 4, No 1: April 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v4i1.10601

Abstract

The coronavirus (covid-19) pandemic has claimed many lives and poses a threat to the entire world. The government has implemented numbers of rules to suppress the spread of the coronavirus, one of them are implementing all physical activities into online. To support these rules, both the government and the community really need support from digital technologies. However, not all digital technology support is available to all citizens, like the smallest government auxiliary institutions, namely the scope of RT and RW, need digital technology assistance to provide maximum service to the community. This research aims to assist one particular service of RT and RW for the community to be maximized, which is the creation of a web-based community cover letter system.
Financial Management Information System Website for Contributions in Taman Kradenan Asri Cluster Area Namudani, Ninggar; Nugroho, Agus Cahyo; Widiantoro, Albertus Dwiyoga
Journal of Business and Technology Vol 4, No 2: Agustus 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v4i2.11087

Abstract

A social contribution payment system in a housing estate is usually applied for specific purposes. At Taman Kradenan Asri Cluster Area several fees are imposed. The system used today is still conventionally applied, where the person assigned to collect the contribution bill records when payment is made in a book. Because there are several fees, several books are needed and adjusted to the type of contribution. This system requires more workforce and costs and allows human error to occur. Besides, residents cannot access it to check their bills. Therefore, research was carried out with the title "Financial Management Information System Website for Contributions in Taman Kradenan Asri Cluster Area" to solve the solution to the problem above. In its creation, this web page applies the CRUD concept (Create, Read, Update, and Delete) and connects to a MySQL database which is used to store data in real time. This system has an admin and citizen side, where the admin side can carry out the process of adding, updating, and deleting contribution billing data. Meanwhile, on the citizen side, they can see data on paid contributions and make an appointment to collect contributions. Testing of this system was carried out by conducting interviews with related parties and the results of these interviews showed that the system designed could facilitate the process of recording and checking contribution bills from the side of officers and residents.
Game Design for Eysenck Method Personality Test Using Unity Liniarto, Edbert; Nugroho, Erdhi Widyarto; Nugroho, Agus Cahyo
Journal of Business and Technology Vol 4, No 1: April 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v4i1.10211

Abstract

In this day and age, there continues to be a growth in technology that makes things easier and more effective. In addition, the distance that was originally a major problem for connecting, talking, exchanging thoughts or data with others disappeared because of the globalization that occurred. The growth of science and technology is basically a growth that aims to achieve and fulfill human aspirations and needs in using resources. Therefore, the idea arose to design a simple personality test game.The purpose of this research is to design a windows10 operating system-based game into the "Personality Test" game. Questions from the Eysenck test will be made into the game. This game will be implemented into the game using unity. The method used in research is to collect data by interviewing users to get data quickly.
Design of Melodi Nusantara Rhythm Game to Introduce Traditional Indonesians Song Sugiarto, Lie Luky Andreas; Nugroho, Agus Cahyo; Prasetya, FX Hendra
Journal of Business and Technology Vol 3, No 3: Desember 2023
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v3i3.10225

Abstract

At The culture of traditional music and songs in Indonesia is one of the results of intellectual and cultural richness, which plays an important role in the lives of traditional communities. In addition, traditional music and songs are also national assets that embody strategic values for both Indonesia and foreign parties. Therefore, there is a need to protect traditional music and songs in Indonesia. "Melodi Nusantara" is the name of a game developed to support and introduce traditional music and songs of Indonesia. The game "Melodi Nusantara" is a rhythm game genre. The rhythm game genre is very popular and loved by all, and this game requires players to follow the rhythm of a song. This game is very suitable for listening to music while playing. With the existence of the "Melodi Nusantara" game, it is hoped that players will be able to recognize the music culture of each region in Indonesia. And researchers can also see if the "Melodi Nusantara" game will continue to be useful for players and if they would want play the "Melodi Nusantara" game in the future.
Website Based Floor Plan Design for Henricus Constant and Mikael Unika Soegijapranata Buildings Putra, Sie Irfan Eka; Prasetya, FX. Hendra; Nugroho, Agus Cahyo
Journal of Business and Technology Vol 4, No 1: April 2024
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24167/jbt.v4i1.10399

Abstract

This study explains how influential technological progress is in several aspects, in this study it refers to aspects of education, knowledge, and facilities for students regarding floor plans. And with existing technological advancements, it doesn't make it difficult for students to find information boards or bulletin boards.There are several methods of analysis, namely, Primary Data Sources and Secondary Data Sources. The second uses the Data Collection method in this method which is also divided into several sections, namely: Collection of Questionnaires or Questionnaires, Literature Study and Interviews. The third uses the Testing method which is divided into several tests, namely: Application Testing, Testing Model Development, Methodology Flowchart, Framework of Mind.