Murdayanti, Anita
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Implementasi Game-Based Learning Berbasis Kartu Domino untuk Meningkatkan Pemahaman Materi pada Siswa Sekolah Menengah Pertama Rojab, Muhammad Nasrul; Maulida, Milda; Darmayani , Indah; Tetep; Murdayanti, Anita
PTK: Jurnal Tindakan Kelas Vol. 6 No. 1 (2025): November 2025
Publisher : Cipta Media Harmoni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53624/ptk.v6i1.630

Abstract

Pancasila and Citizenship Education (PPKn) learning is often considered abstract and less interesting by students, especially in understanding the concept of diversity within the framework of Bhinneka Tunggal Ika. Learning innovation is needed so that the material can be understood contextually and enjoyably. This study aims to implement a Game-Based Learning model based on domino cards to improve the understanding of grade IX students of SMP Negeri 5 Tarogong Kidul on the material of diversity within the framework of Bhinneka Tunggal Ika. This study uses the Classroom Action Research (CAR) method of the Dave Ebbutt model which is cyclical. The study was conducted in two cycles, each including the planning, action, observation, and reflection stages. The research instruments included observation, questionnaires, interviews, and comprehension tests. Data were analyzed qualitatively and quantitatively. The results showed that the use of domino cards as a game-based learning medium can increase students' active involvement, critical thinking, and understanding of the values of diversity. The average understanding score increased from 78.9 in cycle I to 86.7 in cycle II. This means that implementing game-based learning using domino cards has proven effective in improving student understanding. This model aligns with the characteristics of active and kinesthetic students and supports meaningful and contextual PPKn learning.
Meningkatkan Keaktifan Siswa melalui Pembelajaran Kooperatif STAD pada Mata Pelajaran PPKn Islam, Nibras Shohwatul; Maulani, Mahfiroh Fitria; Rosita, Nenden; Melati, Prima; Tetep, Tetep; Murdayanti, Anita
PTK: Jurnal Tindakan Kelas Vol. 6 No. 1 (2025): November 2025
Publisher : Cipta Media Harmoni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53624/ptk.v6i1.638

Abstract

The activeness of students in PPKn learning in class IX C SMPN 5 Tarogong Kidul is still low, shown by the lack of participation in discussions, asking questions, and dominance of lecture methods. This research aims to increase student activity through a cooperative learning model of the Student Teams Achievement Division (STAD) type. The research uses the Classroom Action Research (PTK) approach with the DDAER model, carried out in two cycles. Data collection techniques include observation, interviews, and documentation. The activity of students increased from 33.3% in the pre-cycle to 54.2% in the first cycle, and 87.5% in the second cycle. Improvements occurred in all indicators, especially in questioning, discussion, and group cooperation. The implementation of STAD by teachers also increased from 83.3% to 100%. The application of the STAD model is consistently effective in increasing students' activeness in PPKn learning, both individually and in groups.